Age | Commit message (Collapse) | Author |
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Matches mul_m3_v3
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Also remove unused errors.
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This isn't needed with modern compilers.
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The problem is that Custom Shape Bones can also have a custom size.
So the pchan->disp_mat doesn't always consider the actual length of the bone.
The proposed solution is to calculate the axes matrix at the drawing pass.
Ref T65640
Reviewed By: fclem
Differential Revision: http://developer.blender.org/D5049
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Was due to a mistake when removing previous code...
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We could of course always add checks for more invalid characters, but
I'd say they are more unlikely to happen.
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We detect the case where we need to invert the facing directly inside the
DRWView update and do the appropriate GL calls at draw time.
Fix T63047 Camera with negative scale works only in Cycles Rendered view
Fix T71352 Negative scale camera causes BLI_assert
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This commit replaces the "Use Gradient" checkbox theme option with an
enum and implements a radial background.
Whith this change, it should be easier to implemet other types of more
complex background types, like a world space oriented gradient.
Reviewed By: billreynish, fclem, brecht
Differential Revision: https://developer.blender.org/D6825
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It does not make sense to read those values when loading a file and they can crash the cursor if they contain invalid coordinates.
Reviewed By: brecht
Maniphest Tasks: T54270
Differential Revision: https://developer.blender.org/D6754
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Removed scientific variable names from UI.
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Image animation should not be an depsgraph node of type ANIMATION, there is
no need for it to be affected by the special casing for that.
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By pinching this way, we can fix some artifacts when sculpting following
the topology direction. It does not make much difference with dyntopo/
remesher, but I think this should improve the quality of the brush when
working with Multires.
Reviewed By: JulienKaspar, jbakker
Differential Revision: https://developer.blender.org/D6587
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More descriptive names for secondary particle options.
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There is no reason to even require an editor at all here, for now just
kept the 'orphan view needed' condition for the outliner case only.
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Own mistake in recent rBcfdb5b9a8b07.
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Depsgraph RNA pointer would generate infinite loop in override comparisons.
Depsgraph pointer should never be considered here anyway, this is purely
runtime data.
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Having that extra ID users handling at readfile level, besides generic
one ensured by libquery, has been something bothering me for a long time
(had to fix my share of bugs due to mismatches between those two areas).
Further more, work on undo speedup will require even more complex ID
refcount management if we want to keep it in readfile.c area.
So idea is instead to generalize what we did for linked data already
when undoing: recompute properly usercount numbers after liblink step,
for all IDs.
Note that extra time required here is neglectable in a whole .blend file
reading (few extra milliseconds when loading a full production scene
e.g.).
Notes:
* Some deprecated data (IPOs) are not refcounted at all anymore, this
should not be an issue in pratice since the are supposed to get deleted
after doversion anyway.
* Refcounting happens after `do_versions_after_linking`, i.e those
functions won't get valid ID usercounts currently. Again, this is not a
problem in current code, if needed we could recompute refcount before,
and then ensure `do_versions_after_linoiing()` actually handles properly
usercount, which it does not currently.
Differential Revision: https://developer.blender.org/D6881
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Only use the hack in `key_block_get_data` for the bmesh shapekey.
The remaining shapekeys can use the original offset values.
Differential Revision: https://developer.blender.org/D6516
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modifiers.
This commit actually fixes several issues in this modifier, but main one
from the report was caused by adding a `CD_NORMAL` layer to loops to
store temp real clnors. Unless we plan on modifying the topology itself,
this is useless, and would require some additional 'dirty normals'
tagging to work properly, so just switched to simpler, cleaner solution
of having a local array of computed clnors.
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The actual naming might also be a subject to change, especially the one
around `level`. Tricky part here is that at some point in the API there
will be change from Blender modifier's Quality to OpenSubdiv's Level,
but which API level is most suitable for this?
At least now meaning of settings is better documented ans should be
clear what's going on.
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Reviewers: brecht
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Avoid accessing inline since it's often used multiple times.
In some cases it was already defined.
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This applies the change from T73348 fix to related functions.
Instead of checking against an epsilon to avoid divide by zero,
perform the division and check the result is finite.
This is needed since small faces can have an area under 'FLT_EPSILON',
and dividing by values close to zero can result in 'inf'.
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This patch provides an optimisation for Ease (Smoothstep) setting in the color ramp node.
This optimisation exists already for Constant and Linear modes.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D6880
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This patch adds a dedicated path to extract 16bit normals instead of packing them into 10bits/comp.
The tangents are also packed to 10bits/comp if not using the new High Quality Normal option.
Fix T61024 Degraded texture shading on dense meshes
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6614
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Under some circumstances, MultiDrawIndirect was disabled to improve perf.
of average scene. But this conflicted with the normal instancing buffer
filling if only 1 or 2 instances were needed to fill the buffer. All
consecutive drawcalls could not be batched together and performance would
degrade rapidly.
This patch make my instance test scene go from 11fps back to 40fps where
it should have been.
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Adds the invert vgroup option to the UVWarp modifier. Adds a flag and char padding to the DNA.
Differential Revision: https://developer.blender.org/D6841
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Adds the invert vgroup option to the Bevel modifier.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D6845
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pathJumper.blend from 2.25 release demo files in demos225.zip
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Adds the invert vgroup option to the Explode modifier.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D6844
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Some users reported that the previous red color of the cursor was too
saturated and that can be distracting.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6828
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Adds the invert vgroup option to the Laplacian Deform modifier.
Differential Revision: https://developer.blender.org/D6843
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Slide/Relax is a deform tool, so the color should be yellow.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6827
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Adds the invert vgroup option to the Laplacian Smooth modifier.
Differential Revision: https://developer.blender.org/D6842
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This does not seem to be an actual issue in current master code (as
creating a new ID will assign 1 user to it by default), but is breaking
generic usercount handling in future changes.
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The render passes didn't follow the DrawManager way of doing things. It added new geometry and shading groups during drawing. This would make it harder to migrate to Vulkan later on.
This change will re-implement this part by using uniform references.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D6875
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