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2020-03-31Fix VR session toggle not changing reliably on session start/endJulian Eisel
The text and icon were supposed to change but didn't reliably, which was a race condition I think. It depended on how fast the OpenXR runtime would transition the session state. This also makes sure the correct notifier is sent on session exit.
2020-03-31Fix T75244: Screw Modifier CrashJeroen Bakker
Draw batch extraction wrongly assumed that when mapped extraction happened that all original data could be found. This is not the case as mapped extraction is also enabled when part of the data is present. This fix does additional nullptr checks.
2020-03-31Cleanup: remove duplicate functionCampbell Barton
2020-03-31Cleanup: use '_recursive' suffix instead of '_rec'Campbell Barton
This convention isn't very clear and wasn't used much. Use the more verbose term instead.
2020-03-31Fix T75210: Frame range does not go down to 0 in the physics tab for ↵Sebastián Barschkis
mantaflow when clicking the left arrow Added nore flexibility to cache frame range and ensured validity of frame range.
2020-03-31Fix T73513: Facing Overlay Intervene With SelectionJeroen Bakker
Do not draw the facing overlay during selection.
2020-03-31UI: improve names for mesh split operationsCampbell Barton
2020-03-31Fix T74898: Multiresolution Ghost After OrbitingJeroen Bakker
EEVEE and Workbench both had the same issue that they continue with the last sample when leaving navigating. This is ok for regular meshes as they are all the same. For multiresolution it ain't as a low res version of the mesh is used during navigation. This patch also resets the AA samples when the user leaves navigation.
2020-03-31Edit Mesh: support splitting verticesCampbell Barton
The edge split operator can now split faces & edges from selected vertices. This has the same functionality as manually ripping all faces and edges away from a vertex.
2020-03-31Cleanup: use sections for armature-selectCampbell Barton
2020-03-31Armature: add Select Linked (Ctrl-L)Campbell Barton
This matches select linked for other modes (curve, mesh)
2020-03-30Fix undo incorrectly detecting mesh as always changed after editsBrecht Van Lommel
Mesh writes a modified copy, which meant recalc_undo_accumulated was never cleared on the actual datablock. Also clear mesh->runtime on write to avoid detecting changes, since it's cleared on read anyway. Differential Revision: https://developer.blender.org/D7274
2020-03-30Fix undo misdetecting identical future chunk in some casesBrecht Van Lommel
Clear is_identical_future before adding a next undo step, to avoid wrong values for cases where we undo and then add a step with different changes than what was previously the next step. Ref D7274
2020-03-30Fix undo debug logging not printing all types of undo pushesBrecht Van Lommel
Ref D7274
2020-03-30Fix T74547 EEVEE: Image texture crash with use after freeClément Foucault
Same fix than for the other mapping types.
2020-03-30GPencil: Remove `is_edit_mode` from cache dataAntonio Vazquez
This value is not used by new engine.
2020-03-30GPencil: Remove GP_DATA_PYTHON_UPDATED used by old engineAntonio Vazquez
2020-03-30Fix T75144 Grease Pencil: Python generated strokes flicker and crashClément Foucault
This was caused by a flag not being reset in time, causing discard of batches already queued to be drawn.
2020-03-30GPencil: Rename Overlay blend mode to Hard LightAntonio Vazquez
Differential Revision: https://developer.blender.org/D7280
2020-03-30Fix T74663 GPencil: Fills are Flickering on NvidiaClément Foucault
This was caused by an unitialized variable.
2020-03-30GPencil: Fix overlay blend mode creating inverted colorsClément Foucault
2020-03-30EEVEE: Bloom: Fix inverted source and base bufferClément Foucault
This does not change the ouput much.
2020-03-30NormalOverlay: Center Dot Normal Drawing With ModifiersJeroen Bakker
When using generative modifiers too many center dots were rendered in the normal overlay. This patch only renders the normals of original center dots. Known issue: decoding the `norAndFlag` has issues on Intel GPU.
2020-03-30Normal Overlay: Hide Normals Of Generated LoopsJeroen Bakker
The loop normals were always drawn. We used to only draw the normals if it was mapped to an original loop of the mesh. Due to recent changes we can not find the correct loop and decide if we need to draw them. Note still need to check the face dots normals. This is more complicated as facedot normals needs to be encoded in a different way
2020-03-30Fix T75142: No autokeying with pose mode X-MirrorSybren A. Stüvel
This was caused by the removal of some `BONE_TRANSFORM_MIRROR` flag handling in rBde530a95dc7b482dc22c933b9b8b2a98c79b5663. I simply restored those lines that caused this issue.
2020-03-30Cleanup: reduce code indentation in autokeyframe_pose()Sybren A. Stüvel
This makes the code a bit simpler to follow, by replacing `if (x) { all the code here }` with `if (!x) { continue; }` and un-indenting the remaining code, and by returning early. No functional changes.
2020-03-30Fix T75053: Paint Overlay Show Modified Wires and EdgesJeroen Bakker
The paint mask overlay showed the wires and edges of the final mesh. This change will only draw wires and edges that are mapped to the original mesh. This change enables mapping data in regular Mesh extraction. This can also be used for better drawing of the normal overlay. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D7277
2020-03-30Subdiv: Extend some commentsSergey Sharybin
2020-03-30Fix armature edit-mode selected linkedCampbell Barton
Selecting linked would only select a single arbitrary chain. Now select linked follows all child-chains of the bone. Also add support for following all links, similar to how this would work if it were a mesh with connected edges instead of only child chains. Leave this off by default to match pose mode.
2020-03-30Armature: remove merge function, use dissolve insteadCampbell Barton
This was crashing, when looking into a fix I noticed that it gave hap-hazard results dissolving past forks in the parent/child hierarchy arbitrarily following one chain. This functionality is almost identical to "dissolve" which delimits forks in the chain predictably. So remove this in favor of dissolve (available from the delete menu).
2020-03-30UI: center align icon-only pull-down menusCampbell Barton
Resolve issue noted in D5482, texture slots '+' icon for example was noticeably off-center.
2020-03-30Extrude Repeat: support storing the offset vectorCampbell Barton
Without this, adjusting properties always re-initialized from the view-vector.
2020-03-30Fix extrude repeat leaving selection history unselectedCampbell Barton
2020-03-30DRW: match edge opacity to 2.82Campbell Barton
Edges were hard to see in some cases in edit-mesh vertex/face modes. Since 804e90b42d72 alpha is handled differently, update edge alpha to visually match 2.82.
2020-03-29Fluid: Use dynamic mode whenever active rigid bodies are in the sceneSebastián Barschkis
Required for collisions with moving rigid bodies. Otherwise the static optimization mode will be kept and the obstacles would be calculated only once at the beginning.
2020-03-29Overlay: Edit Mesh: Add offset for thicker edgesClément Foucault
Edges with sharpness, seam and bevel are thicker and thus needs more offset to not appear aliased. Based on D5448 by @oficsu
2020-03-29Overlay: Edit Mesh: Make offset depth dependent (w.r.t depth precision)Clément Foucault
The previous offset was done in view space. It is now done in NDC space to avoid differences when adjusting the near/far plane distances.
2020-03-29RNA: expose the pin flag for AnimData and ActionGroupWayde Moss
2020-03-29Fix missing Surface Deform strength versioningHenrik Dick
2020-03-29UI: Fix text padding for labels without an iconYevgeny Makarov
2020-03-29Cleanup: remove DNA_view2d_types.h from DNA_sound_types.hCampbell Barton
2020-03-29Screw Modifier: support 1-2 stepsHenrik Dick
The Screw Modifier had a lower limit for the steps value, which not only was inconsistent between render and viewport steps, but also was capped to 2 in UI and also in the code internally.
2020-03-29Fix warp modifier using pose matrix without object matrix appliedCody Winchester
Error in recent patch D6820
2020-03-29Fix T72075: Incorrect Grid Fill error messageCampbell Barton
2020-03-29Cleanup: remove unicode character printingCampbell Barton
Was added when utf8 was originally introduced - for testing, but is no longer needed.
2020-03-29Cleanup: spelling, commentsCampbell Barton
2020-03-29Cleanup: strict-prototypes warningCampbell Barton
2020-03-29Fix T75156: Cast modifier crash in edit-modeCampbell Barton
Add NULL checks to other deform modifiers too.
2020-03-28Fix T75161: Random UV doesn´t work with fats drawingAntonio Vazquez
Also fixed T75162
2020-03-28GPencil: Fix error when stroke has 0 pointsAntonio Vazquez
It's possible create a stroke with 0 points using python