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2014-04-21Fix stupid typo that broke split normal shading in edit mode, when there was ↵Bastien Montagne
some deform modifiers.
2014-04-20Fix incorrect ghash freeCampbell Barton
2014-04-20GHash, EdgeHash: hint on unlikely branchCampbell Barton
also avoid searching buckets for empty hashes
2014-04-20Correct cast from recent bool changesCampbell Barton
2014-04-20Code cleanup: correct abs useCampbell Barton
also minor cleanup to rotation code
2014-04-20Code cleanup: styleCampbell Barton
2014-04-20Nodes: make default group nodes slighly wider, to match other node width ↵Brecht Van Lommel
defaults.
2014-04-20Fix error making datablock with fake user local, the user count would be ↵Brecht Van Lommel
wrong afterwards.
2014-04-20Math Lib: faster version of rotation_between_vecs_to_mat3Campbell Barton
Use axis/angle calculation but avoid calls to sin/cos
2014-04-19Math Lib: add shell_v3v3_normalized_to_dist and v2 versionCampbell Barton
bypass angle calculation to avoids (asin, sqrt, cos).
2014-04-19Minor change to recent commit (avoid transpose)Campbell Barton
2014-04-19Math Lib: minor optimization to barycentric_transformCampbell Barton
replace rotation_between_vecs_to_quat with axis_dominant_v3_to_m3.
2014-04-19Math Lib: add rotation_between_vecs_to_mat3Campbell Barton
- behaves like rotation_between_vecs_to_quat - avoids calling sin,cos calls (approx 1.6x faster).
2014-04-19Math Lib: minor optimization for axis_angle_normalized_to_mat3Campbell Barton
2014-04-18Change Vector.slerp to accept nonunit vectorsCampbell Barton
2014-04-18CMake was missing headerCampbell Barton
2014-04-18Code cleanup: de-duplicated includes.Tamito Kajiyama
2014-04-18Freestyle: New options for sorting to arrange the stacking order of lines.Tamito Kajiyama
Line styles now have a set of new options for rearranging the stacking order of lines. This gives artists more control to determine which lines should be drawn on top of others. Two available sort keys are the distance from camera and curvilinear 2D length. Since the distance of a line from camera may vary over vertices, another option called integration type is used to compute the sort key for a line from the values computed at individual vertices. Available integration types are MEAN, MIN, MAX, FIRST and LAST (see the tool tips for more detail).
2014-04-18Quite compiler warnings.Tamito Kajiyama
2014-04-18Dyntopo: Solve issue with test file by Jens.Antony Riakiotakis
Seems like custom data indices can be mangled when many layers are present in the mesh, so use more strict calculation of offset (copied over from BM_CD_LAYER_ID). I was under the impression that all custom data would be deleted on entering dyntopo, it seems this is not the case though.
2014-04-17Make sure we invalidate the node ID layer each time the PBVH is reset.Antony Riakiotakis
It makes code more tidy (avoids having to call invalidation on a myriad places). Also makes sure other invalidation cases (some mesh change, e.g.) work as expected.
2014-04-17BI: cleanup in autosmooth area.Bastien Montagne
2014-04-17Optimize and symmetrize operators missed reset of node layer.Antony Riakiotakis
2014-04-17Refactor to Dyntopo node customdata commit.Antony Riakiotakis
Don't use a dedicated node layer but use temporary int layer instead. Works like a charm as long as we are careful resetting the layer when needed (after pbvh clearing and always after bmesh has been filled in undo) Tip by Campbell, thanks!
2014-04-17Recreating a bmesh log did not account for modified faces.Antony Riakiotakis
It shouldn't create issues in practice because modified face ids should have been reclaimed from an added face on a previous entry, but add for completeness.
2014-04-17View3D: use smoothview for localview switchingCampbell Barton
2014-04-17Code cleanup: use const for array argsCampbell Barton
2014-04-17View3D: no need to mask mask out localview for each objectCampbell Barton
2014-04-17Add missing node update in dyntopo flood fill.Antony Riakiotakis
2014-04-17Fix T39765 crash on text with generative modifiers.Antony Riakiotakis
2014-04-17Fix another Freestyle building glitch.Bastien Montagne
2014-04-17Attempt to fix one more issue with Freestyle compilationSergey Sharybin
2014-04-17Support multiple distortion models, including a new division modelSergey Sharybin
This commit makes it so CameraIntrinsics is no longer hardcoded to use the traditional polynomial radial distortion model. Currently the distortion code has generic logic which is shared between different distortion models, but had no other models until now. This moves everything specific to the polynomial radial distortion to a subclass PolynomialDistortionCameraIntrinsics(), and adds a new division distortion model suitable for cameras such as the GoPro which have much stronger distortion due to their fisheye lens. This also cleans up the internal API of CameraIntrinsics to make it easier to understand and reduces old C-style code. New distortion model is available in the Lens panel of MCE. - Polynomial is the old well-known model - Division is the new one which s intended to deal better with huge distortion. Coefficients of this model works independent from each other and for division model one probably want to have positive values to have a barrel distortion.
2014-04-17Fix compilation error of FreestyleSergey Sharybin
Seems to be some sort of namespace conflict or so which is solved by reshuffling the includes a bit.
2014-04-17Style cleanupCampbell Barton
2014-04-17Code cleanup: use bools for DMCampbell Barton
2014-04-17Fix error in last commitCampbell Barton
2014-04-17Fix T39758: Blender Crash when removing pinned Scene.Bastien Montagne
2014-04-17Fix T39766: bone calculation from edit mode goes wrongBastien Montagne
Own logic error in previous commit...
2014-04-17Fix mistake in recent DM material changesCampbell Barton
2014-04-17Viewport Text Drawing: replace single allocs with a memarenaCampbell Barton
- pass label strlen since in many cases its already known. - use single linked list for cached text drawing. - add BLI_link_utils.h for single linked list macros. own tests give approx 22% overall speedup.
2014-04-17Code cleanup: use boolsCampbell Barton
also rename BLI_omp_thread_count -> BLI_system_thread_count_omp
2014-04-17Freestyle: removed unnecessary #include "FreestyleConfig.h".Tamito Kajiyama
2014-04-17Freestyle: removed unused *_EXPORT qualifiers for building Windows DLLs.Tamito Kajiyama
These qualifiers were leftovers of the stand alone Freestyle program and not used (set to an empty string) in Blender for years.
2014-04-17Fix for missing changes in commit 6b0b6f876a4d68acd5c9252270a5135d0308d782.Tamito Kajiyama
2014-04-17Replaced assert() with BLI_assert().Tamito Kajiyama
2014-04-17Freestyle: removed unnecessary #include files and made minor code cleanup.Tamito Kajiyama
2014-04-17Freestyle: Fix for VC++ warnings about 'hypot' macro redefinitions (Part 4).Tamito Kajiyama
(See commit e1771e72fbbf828dbf5bed871b814288389f3611 for more detail of the problem). Fix for a C++ scope issue caused by 'using namespace Freestyle' that was assumed even within the Freestyle namespace definition.
2014-04-17Freestyle: Fix for VC++ warnings about 'hypot' macro redefinitions (Part 3).Tamito Kajiyama
(See commit e1771e72fbbf828dbf5bed871b814288389f3611 for more detail of the problem). Made changes to intern/view_map/Interface0D.h and intern/python/Director.h to avoid #include <Python.h> and keep non-Python header files independent of it.
2014-04-17Freestyle: Fix for VC++ warnings about 'hypot' macro redefinitions (Part 2).Tamito Kajiyama
(See commit e1771e72fbbf828dbf5bed871b814288389f3611 for more detail of the problem). Fixed for #include <Python.h> not properly put in the extern "C" { ... } construct. Also removed redundant inclusion of the header file in the Freestyle Python API code.