Age | Commit message (Collapse) | Author |
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* Restored WKEY Specials Menu. Had a few problems initially with the name of the menu being 1 character too long; this needs more comprehensive API warnings
* Made Extrude Forked work again as a macro operator. Added another extrude macro for this, but ideally would have worked with a single macro + setting properties for that macro (can't do so due to bug 19733)
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- added "QuicktimeCodecSettings" struct in DNA
- old "QuicktimeCodecData" opaque struct is nowdeprecated (read only use when QuicktimeCodecSettings is not set)
- fixed small bug when importing deep color movies
Note that you may need Final Cut Pro installed to be able to use the DVCPRO HD codecs
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http://www.pasteall.org/9114
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- group.objects.link/unlink use exceptions rather then return values
- scene.add_object/remove_object --> scene.objects.link/unlink
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* Restored Mute and Hide Operators, M and H keys respectively
* Restored Make Links Operator (F). However, I can't figure out how to set the sockets so that this can be used
* Made Alt-RMB the new hotkey for breaking links by dragging, since Alt-LMB was taken for panning already
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tweak overall weight value offset and gain in weight paint mode.
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* Fixed a nasty bug which meant that it was impossible to set an active node. Was caused by ntreeCopyTree() getting called when compo updates were done and clearing the active flags. The active flag clearing is only really needed for the "internal_select" case which is only used for duplicating selected nodes (from Shift-D duplicate).
* Recoded click-selection code. Was a mess of old code, bad exceptions from the old code half ported, duplicate operators, unnecessary flags/modes.
* Fixed bug #19927: compositing node groups can't be access via "tab" or ungrouped via "alt+g". Was probably related to the active group not being able to be set.
* Made resizing nodes work again. Again, this was due to the active node bug.
* Made adding a new group with Ctrl-G correctly update the views
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that useful and I suspect it was the cause of a few bugs
* Added tablet pressure support (size/strength) for weight paint and vertex paint
* Added tablet eraser support for weight paint and vertex paint (inverts the effect of the current tool)
* Removed the old 'soft' option, now weight paint and vertex paint use the influence curve
* Made the default brush use a smooth influence curve, rather than sharp
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* Added Ctrl-G hotkey back for displaying a menu showing the available Vertex Group operators
* Added descriptions for a few Vertex Group operators. The difference between "normalize" and "clean" isn't that obvious from just reading the code, so perhaps some attention to this is needed.
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This may result in cursor being grabbed twice (though we don't have any macro that can do this at the moment). If this is a problem, a check can be added.
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- property editor can now set button min/max values and edit the tooltip
- custom props tooltips were not displayed
- cleanup the property UI
- remove hacks that were used for editing (edit is now a popup operator)
- object.children was broken
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instance.
however this meant the invoke function could not modify properties for exec to use (unless it called exec directly after)
since the popup for eg would re-instance the python class each time.
now use the operator properties directly through rna without an automatic copy.
now an operator attribute is accessed like this...
self.path --> self.properties.path
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matching pythons dict.get()
removed checks for a failed PyObject_New(), if python cant make a new object your probably going to crash anyway.
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Request by Pablo (venomgfx). :)
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use hidden properties so the popup wont show
improved error message when bad args are given to propertyRNA funcs
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code and /usr/include, its only used in our netscape plugin.
- CMake on unix default OpenMP to enabled.
- Scons on linux default OpenMP to enabled.
- copying python is slow, for scons only copy if the directory has not been created.
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+ a few cleanups
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than to the center (ctrl-drag or mouse wheel works fine for that)
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was getting the wrong region context to operate on.
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(found in properties pane)
To insert keys, use I key while hovering over the button for now, rmb clicking on the property to insert a key doesn't work (general bug for all regions except property editor - will investigate).
Doesn't convert over from old fac0 ipos on opening old files though for the time being.
* Made sequence strip names unique while I was at it, to allow strip properties to be animated properly.
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hacky custom one that used a hardcoded colour
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Adding drivers to single values was broken.
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code was missing checks for invalid tablet data.
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only implimented min/max precision & step.
at the moment there is no way to edit these other then via python
example of setting UI limits...
>>> C.object['foo'] = 0.5
>>> C.object['_RNA_UI'] = {'foo': {'step': 0.5, 'soft_max': 10.0, 'soft_min': 0.0, 'precision': 2, 'description': 'Some setting'}}
Also fixed typo's: precission -> precision
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quicktime export
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background more.
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Fixes an issue with the clipping that was set back to 0.01 Made it 0.1 once again as this fixes Z buffer issues.
Put the Item panel at the top in the n-key region
Removed Properties and Quad View Screens
Cleaned up UV Editing Screen, removing Properties
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could lead to NaN values with edge slide.
Also adding missing modal keymaps for some transform operators.
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Removed the pop up of the codec settings dialog box that was causing the crash, as it was called from the render thread (and not the main one).
So qt export settings are now blocked on default settings:
codec=jpeg, quality=max, bitrate=5MBps
Complete fix will be done by replacing this dialog box by "encoding" settings in the render panel.
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Make it a bit more generic to cover Ctrl hold or toggle.
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Thx Jens Verwiebe for the patch
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Following the quicktime import port, here is the movie export feature.
The codec selection remains to be implemented in the ui (render panel).
So the settings are now blocked on codec=jpeg, quality=max.
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* structural can be set to 0
* pre-roll now available through GUI and works like following:
a) Pre rolled frames are NOT cached
b) reset cache + cloth on pre roll setting change
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printed lots of errors like this one exit
dynstr_cstring len: 24 0x54c4cb0
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was: object.pose.pose_channels["Bone"]
now: object.pose.bones["Bone"]
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