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2010-06-02Constraint UI:Thomas Dinges
* Alphabetical order fix: [P]ivot comes before R and S ;-)
2010-06-02Avoid reset the H and S value in the color picker when V is equal to zero!Diego Borghetti
Small change to keep the value of H and S when V come to zero, take care that only work if you keep the color picker open. When the color picker is closed, the H and S value are reset to zero this is because the color picker is used in a lot of different place and this value need to be reset. (BTW reset to zero only when V is equal to zero!)
2010-06-02include the blendfile name when executing python scripts, so when using ↵Campbell Barton
libraries you can tell where the script is stored which raises an error.
2010-06-02Fix "Snap cursor to selected object" not working for linked object.Diego Borghetti
The problem was CTX_DATA_BEGIN using selected_editable_objects and not selected_objects.
2010-06-02quiet warnings in screw modifier, also fix bad args for lookat_m4 and ↵Campbell Barton
polarview_m4 to rotate_m4, however these functions are not used at the moment so it didnt cause any problems.
2010-06-02Fix [#22473] No more text cursor placing when editing a Text Field ?Matt Ebb
2010-06-02Progress indicator in the application iconDamien Plisson
Displays a global progress indicator in the application icon reflecting the total progress of all running jobs. Currently fully implemented on OSX (Cocoa). On other OSes that do not allow to redraw the app icon, this can be implemented as a [x%] display in the app title, so to appear in the taskbar. Thanks to Matt for the windowmanager wrapper.
2010-06-01== View Navigation ==Campbell Barton
Orbiting the view while in camera mode now starts from the camera view rather then switching back to the last user 3d view settings. * I added this some years back but it was rejected, however it was requested today for durian because with set scenes its not always easy to select whats infront of the camera to navigate to it. Its possible to end up in an annoying situation where you are looking at the main characters head (in a set scene), but when you orbit the view, the camera jumps 500+ BU away and you need to manually navigate back to what you were just looking at. * If a user wants to go back to the view they had before entering the camera view they can still press Numpad zero which toggles.
2010-06-01Fix #22239: external btx won't load.Brecht Van Lommel
2010-06-01Workaround #20467: disabled OpenMP multithreading on subsurf/multires/sculptBrecht Van Lommel
for now, it's too fine grained and so becomes a performance bottleneck on some platforms, while only providing a modest speedup on others. Couldn't find a simple enough solution to solve this, so for now no multithreading here.
2010-06-01[#22194] Add groups visibility, selectability and renderability restrictions ↵Campbell Barton
in the outliner modified/rewrote some of this patch, not to include restrict settings in the group its self, since these are object settings this now uses the outliner/groups as a way to access multiple objects restrict and select settings. Rather then fakeing that the settings are stored in the group. This means it does rather more looping on group objects then I'd like however the outliner is doing a lot of loopnig alredy.
2010-06-01Fix #22039: changing simplify recalculates subsurf even if simplifiy is ↵Brecht Van Lommel
disabled. Fix crash with simplify and child particles in linked scenes.
2010-06-01Fix #22462: selecting the "Animation Step" operator from the spacebarBrecht Van Lommel
menu crashes Blender, patch provided by Frederik De Bleser, thanks!
2010-06-01passepartout overlay wasnt written into thumbnailsCampbell Barton
2010-06-01just a small commit to get myself back into thge swing of thingsMichael Fox
via a request there is now axis control in the vertes smooth operator (really small easy to remove if no one likes )
2010-06-01script reload (f8), is closer to working.Campbell Barton
there are internal memory problems which can make it crash still. If you remove all directories in the scripts folder except for 'modules' and 'ui', it runs without crashes.
2010-06-01Logic Editor: visible flag is boolean_negativeDalai Felinto
2010-06-01Fix [#22469] Crashes with "segmentation fault" when opening an image for ↵Matt Ebb
Voxel Data texture of type Image sequence Cleaned up the code here, made it more efficient and more reliable with threaded render.
2010-06-01* Only print libtiff debug messages to the console when in debug modeMatt Ebb
* Allow loading non 3/4 channel TIFFs (eg. greyscale). This was already working, but disabled out of caution. Seems to work fine in my recent tests though.
2010-05-31Python Open Link operator.Thomas Dinges
* Unified some code for Opening an URL to use only one operator: WM_OT_url_open * Removed the HELP_OT_url operators.
2010-05-31== Sequencer ==Peter Schlaile
This makes volume range larger and adds an additional attenuation-variable to RNA, which makes volume-changes in dezibel units possible.
2010-05-30== Sequencer ==Peter Schlaile
This fixes loading of hard trimmed audio files in readfile and adds trim options to N-keys for audio files.
2010-05-30blend file thumbnailsCampbell Barton
- fix for blend file thumbnails not being immediately visible in an external file manager (was writing the thumb before the blend) - move overlay function from wm_files.c into thumbs_blend.c
2010-05-30Disable using own emitter object (self) as dupliobject/group for particles, ↵Janne Karhu
fixes bugs: [#21994] hair particle system with dupli object set to particle system object itself results in 100% cpu usage [#22023] [Rev 28117]Can't bake particles? [#22065] in a particle system, setting the emitter as the dupli object crashes blender after pressing alt+a to animate
2010-05-30Some cleanup of particle path drawing logic:Janne Karhu
* Path drawing now works for non hair particles. * Should fix the following bugs too: [#21316] Hair weight drawing is wrong [#21923] Consistent Crash When Rendering Particle Scene. [#21950] Path rendering option for particles causes crash
2010-05-30- Python console argument '--python-console', option so you can start ↵Campbell Barton
blender and drop into a python console, (useful for debugging some problems on a renderfarm over ssh) - Also made it so sys.stdin isnt overwritten anymore, instead the interactive consoel overwrites while it executes and restores after. - removed hope folder from sphinx patch path
2010-05-30Fix #22446: "Delayed" modifier preview with linked curvesSergey Sharybin
Since curve objects could have constructive modifiers, we can't always avoid setting OB_RECALC_DATA to linked objects (displist recalculation wouldn't enough for curves with such modifiers)
2010-05-30thumbnail passepartout effect, distinguishes blend files from images.Campbell Barton
2010-05-30optional fallback argument for vector angle function.Campbell Barton
vec1.angle(vec2, fallback) in my experiences most uses of this function required a try/except so better to allow a fallback value.
2010-05-30== Sphinx Doc Gen ==Alex Sytnik
Workaround to address attribute description issue. In resulting .rst file attribute's descriptions appeared not indented which sphinx considered as anoter blocks.
2010-05-30reverting previous commit from Mitchell. His commit went to the trunk ↵Dalai Felinto
instead of the branch :) svn merge -r 29067:29066 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2010-05-30Reversing the last merge because I botched it.Mitchell Stokes
2010-05-30Fix multitouch zoom erratic behavior in 3D view in vertical dolly mode Damien Plisson
2010-05-29Fix for Error Totblock for Sound_OT_openDalai Felinto
Error Totblock: 1 OpenPropertyPointerRNA len: 32 0x11111111 I'm not quite sure this has to be done here, or when the actuator is removed (Matt, do we need the customdata pointer for anything later?). Doing it here seems to be fine so far.
2010-05-29Esc as input for Key Buttons (e.g Logic Brick Keyboard Sensor)Dalai Felinto
After talking with Brecht he agreed on allowing Esc to be used as input for key input butons. In order to let the user to cancel an input it can cancel it clicking outside the button. Also replacing manual check by ui_mouse_inside_button in ui_text function (patch reviewed (and helped) by Matt (but the change on ISHOTKEY, that's on my own risk ;))
2010-05-29Fix Open Sound operator, bring it in line with Open Image:Matt Ebb
* Add relative paths option * Set the pointer used in the ID template properly * Tweaked the Sound actuator ui
2010-05-29[#21842] Beta patch to restore cmake MinGW compilationCampbell Barton
from Riakiotakis Antonis (psy-fi) with modifications. notes: - needed to remove quotes around filepaths for copying. - WITH_JACK, doesnt link - WITH_FFMPEG, doesnt build - WITH_RAYOPTIMIZATION, gave an error for me. (no mmx support)
2010-05-28Fix [#22429] Seg Fault when deleting a material from a pinned panelMatt Ebb
2010-05-28bugfix [#22438] Sequencer off by 1 scene errorCampbell Barton
scenes start frame was being ignored (was always zero)
2010-05-27Fix #22422: Adding a new shape key with unchecked 'Relative' checkbox ↵Sergey Sharybin
crashes blender Reorder callning of add_keyblock and do_ob_key in insert_*key. do_ob_key shouldn't be called for object with uninitialized key blocks. NOTE: this commit not fixing problems with slurph
2010-05-27Fix #22401: BLI_thread_is_main function does not work properly onBrecht Van Lommel
64-bit Windows, fix provided by Tamito Kajiyama.
2010-05-27Various constraint code cleanups:Joshua Leung
1) Fixed some weird formatting introduced during math-lib cleanups, and some other inconsistencies 2) Optimised the Maintain Volume constraint by taking the value calculations out Copy All Constraints Operators: * Added one for bones too * These are now included in the menus * Removed some weird/extra code copying/changing/bleh the actcol/totcol stuff...
2010-05-27rename curve 'point' to 'co', the property name used verts, bezier points ↵Campbell Barton
and keyframes.
2010-05-27== Pivot Constraint ==Joshua Leung
This constraint allows an object or bone to have their rotations applied as if their origin/pivot-point was located elsewhere. The most obvious uses include foot-roll, see-saws, but could also include more complicated rolling-box examples. == Usage Examples == === Foot Roll === 1. Add 'Pivot' Constraint to the bone without any target. 2. Set the 'Y' value of the offset to the length of the bone. Usually this should be negative (if you rig with feet facing 'forwards' along -Y axis). This gives you a pivot point relative to the bone's (preconstraint) location, which should be at the tip of the bone here. Disabling the 'Use Relative Offset' would make this offset be relative to 0,0,0 instead of to the owner/bone-head. 3. Ensure that the 'Pivot When' setting is set to '-X Rot', (default) which means that the pivot will only used when the rotation on the X-Axis is negative to get tip-toe 'roll'. === See Saw === 1. Add a 'Pivot' constraint too see-saw plank object, this time with a target that you wish to have as the pivot-point. It's possible to do this without too (as before), but is less intuitive. 2. Optionally, if you want the plank slightly raised, set the z-offset value, which should make the pivot-point used to be relative to the target with the z-offset applied. 3. Ensure that 'Pivot When' is set to 'Always', which means that the pivot will always be used, irrespective of the rotation. == Notes == * The 'Pivot When' setting has been integrated in the constraint, since this is something that will often be required for these setups. Having to set up additional drivers to drive the constraint to do this kindof beats the purpose of providing this. * The 'Offset' functionality is probably not presented as clearly as it could be. We may need to go over this again. * For foot-roll - if any scaling of the foot is required, simply set up a driver on the y-offset to make this dynamically respond to the "scale" RNA property of the bones (don't use the "Transform Channel" vartype since that won't work correct here). However, this shouldn't be common enough to warrant special treatment.
2010-05-27Small bug fix:Nicholas Bishop
The array of string names for CD layers was missing a few. Added them back and organized a bit for clarity.
2010-05-27Logic Editor: fix for datablock counting when copying/deleting sound actuatorDalai Felinto
("bug" from 2.49)
2010-05-27Progress indicators for threaded jobsMatt Ebb
Now, rather than the bit-too-alarming stop sign, threaded wmJobs display a progress indicator in the header. This is an optional feature for each job type and still uses the same hardcoded ui template (could use further work here...). Currently implemented for: Render - parts completed, then nodes comped Compositor - nodes comped Fluid Sim - frames simulated Texture Bake - faces baked Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-27Logic Editor: ops forgot this small fix on last commitDalai Felinto
2010-05-27make bpy.ops.object.select_name(name) also make the object active since ↵Campbell Barton
Alt+RMB wasnt setting the object active. if other tools need this not to switch the active object we could make setting active an option.
2010-05-27Logic Editor: removing usercount for existent datablocksDalai Felinto
Using custom setfuncs to avoid increase/decrease of usercount. That way nothing stops you from removing a material that is used by a sensor, or a mesh, an action ... (this is how 2.49 works too) * also some general code cleaning/fix (adding static casts, replacing libaddr_us by lib_addr for dome text (I had no idea how user count worked back then)