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2022-02-01Merge branch 'blender-v3.1-release'Sergey Sharybin
2022-02-01Fix T95356: Crash in armature edit mode and certain conditionSergey Sharybin
Blender would have crashed when renaming bone in Edit Mode, Saving, and than selecting/deselecting. Caused by a mistake in the 0f89bcdbebf5: can not "short-circuit" the CoW update if it was explicitly requested. Safest for now solution seems to be to store whether the CoW component has been explicitly tagged, so that the following configuration can be supported: DEG_id_tag_update(id, ID_RECALC_GEOMETRY); DEG_id_tag_update(id, ID_RECALC_COPY_ON_WRITE); Differential Revision: https://developer.blender.org/D13966
2022-02-01Partial Fix: Showing Compositor Backdrop in node editor.Jeroen Bakker
Since splitting the depth and the color shader in the image engine the backdrop wasn't visible anymore. The reson is that the min max uv coordinates were never working for the node editor backdrop that uses its own coordinate space. This partial fix will ignore the depth test when drawing the color part of the backdrop. This will still have artifacts that are visible when showing other options as RGBA. Proper fix would be to calculate the the uv vbo in uv space and not in image space.
2022-02-01Fix T95376: Fix crash when switching to UV workspace.Jeroen Bakker
Can also happen in other places when the overlay engine is active. Some parts of the overlay engine uses builtin shaders, but disable the color space conversion to the target texture. Currently there the overlay engine has its own set of libraries it could include and defined a macro to pass-throught the color space conversion. The library include mechanism currently fails when it couldn't find the builtin library in the libraries of the overlay engine. This only happened in debug mode. This change will not fail, but warns the developer if a library could not be included. In the future this should be replaced by a different mechanism that can disable the builtin library. See {T95382}.
2022-02-01Merge branch 'blender-v3.1-release'Campbell Barton
2022-02-01Merge branch 'blender-v3.1-release'Campbell Barton
2022-02-01Fix T95185: Invalid normals after undo in sculpt modeCampbell Barton
Since d9c6ceb3b88b6db87490b08e0089f9a18e6c52d6 partial updates to normals in sculpt-mode were accumulating into the current normal instead of a zeroed value. Zero vertex normal values tagged for calculation before accumulation. Reviewed By: HooglyBoogly Ref D13975
2022-02-01Cleanup: remove duplicate vertex normal array in SculptSessionCampbell Barton
From investigating T95185, it's important the normal returned by SCULPT_vertex_normal_get always match the PBVH normal array. Since this is always initialized in the PBVH, there is no advantage in storing the normal array in two places, it only adds the possibility that changes in the future causing different meshes normals to be used. Split out from D13975.
2022-02-01Fix building with audaspace disabledCampbell Barton
2022-02-01Merge branch 'blender-v3.1-release'Richard Antalik
2022-02-01Fix T93856: VP9 lossless render missing alphaRichard Antalik
Since 0ea0ccc4ffd5, `AV_PIX_FMT_YUV444P` pixel format was used for lossless renders, which did override `AV_PIX_FMT_YUVA420P` format when "RGBA" output is chosen. VP9 encoder doesn't seem to support `AV_PIX_FMT_YUVA444P` pixel format, so use `AV_PIX_FMT_YUVA420P` for lossless RGBA ouput instead. Reviewed By: sergey Differential Revision: https://developer.blender.org/D13947
2022-02-01Fix compile error with audaspace disabledJulian Eisel
Argument was removed in a recent commit.
2022-02-01Cleanup: Add missing breaks in previous commitHans Goudey
I missed compile warnings for these. Sorry for the noise. Also combine assignments with null checks to save a few lines.
2022-02-01Merge branch 'blender-v3.1-release'Richard Antalik
2022-02-01Cleanup: Return early, use switch, rename functionHans Goudey
2022-02-01Fix T94287: gaps between strips when adding moviesRichard Antalik
Currently, audio and video strips are synchronized based on data from media stream, which is nice, but this causes gaps between strips. This synchronization was implemented by moving movie strip position relative to sound, which doesn't make much sense for user which is mostly interested in editing video. Code was bit hard to read, so it has been simplified. Ideally video stream time would be easily accessible so synchronization could be done at any time, but this is not necessary at this point. Reviewed By: zeddb Differential Revision: https://developer.blender.org/D13948
2022-01-31Merge branch 'blender-v3.1-release'Brecht Van Lommel
2022-01-31Fix crash with non-closed meshes in recent bugfix for texture marginBrecht Van Lommel
Ref T95249, D13935
2022-01-31Cleanup: Add back comment removed in recent commitHans Goudey
23775f3914d6474fd73eff7 removed this comment, but it's preferred to keep it instead.
2022-01-31Fix: Unutilized curve mapping in vector shader nodeAaron Carlisle
This could result in a shading errors is some cases such as undo. Follow up to rB1405787142d1f87f18631114167675ed145f6d75
2022-01-31Fix: Unutilized curve mapping in vector shader nodeAaron Carlisle
This could result in a shading errors is some cases such as undo. Follow up to rB1405787142d1f87f18631114167675ed145f6d75
2022-01-31Cleanup: Better name for new Outliner tree element typeJulian Eisel
The name `type` was confusing, since we usually use that in other ways. Also updated the relating comments.
2022-01-31Cleanup: Namespace alias for internal outliner headerJulian Eisel
Long namespace qualifiers add visual noice and make code harder to read.
2022-01-31Merge branch 'blender-v3.1-release'Aaron Carlisle
2022-01-31UI Papercut: Fix gap in node outlineLeon Schittek
Correct corner radius of the node outline to prevent a noticeable gap in some cases. --- Currently we make a small mistake in the creation of the node outline: We offset the rectangle describing the outline by the outline thickness, but we don't adjust the corner radius accordingly. Therefore the rounded corner of the outline and the node body are not concentric which can sometimes lead to a visible gap at the corner. How noticeable it is depends on the theme, the screen's dpi and the line thickness set in the preferences. Simply adjusting the corner radius for the outline to also be increased by the outline thickness fixes this small issue. | display, line thickness | **patch** | **master** | | --- | --- | --- | | 1080p, default/thin | {F12835304} | {F12835305} | | retina, thin | {F12835306} | {F12835307} | The issue was mentioned by @hitrpr Reviewed By: Blendify Differential Revision: https://developer.blender.org/D13955
2022-01-31Fix T95250: bake margin adjacent faces uses stale UV map in edit modeMartijn Versteegh
Use the evaluated mesh to generate the Adjacent Faces margin. Baking used the evaluated mesh, but generating the margin used the base mesh. This would lead to generating the margin from a stale UV map when the UV editor was open and the UV map was changed. Fix it by passing the same mesh as used for baking through to the margin generation. Differential Revision: https://developer.blender.org/D13938
2022-01-31Fix T95249: bake margin adjacent faces fails in some directionsMartijn Versteegh
The new adjacent faces method border lookup fails in some directions around 45 degrees * Use 8 Dijkstra directions (also diagonally) to determine which polygon is the closest to each pixel. Using only Manhattan distance lead to large parts of the texture which were matched with the wrong polygon. * Use neighbroing polygons for edge search. The Adjacent Faces algorithm needs to determine the closest edge, in UV space, each pixel. To speed this up first as map is built which finds the closest polygon for each pixel along horizontal, vertical and diagonal steps. Because this can sometimes be one edge off we first look in the polygon from the map, if that fails also check the edges of its neighbouring UV polygons. Differential Revision: https://developer.blender.org/D13935
2022-01-31Cleanup: remove wrong assertMartijn Versteegh
Was accidentally left in after refactoring. Fixes T95347 Differential Revision: https://developer.blender.org/D13963
2022-01-31Merge branch 'blender-v3.1-release'Jacques Lucke
2022-01-31Fix T95205: remove attribute only onceJacques Lucke
The bug was caused by a typo.
2022-01-31Fix T95341: BGL renders incorrect colorJeroen Bakker
Missing include statements of the gpu_shader_colorspace_lib.glsl in various shaders ignored the target texture color space.
2022-01-31Cleanup: Change NULL to nullptr.Jeroen Bakker
2022-01-31Merge branch 'blender-v3.1-release'Bastien Montagne
2022-01-31Fix (studio-reported) missing RNA path for EEVEE render passes.Bastien Montagne
For those EEVEE passes a bit of trickery with pointer offsets allows to get the owning viewlayer, so path generation is not too bad. Also moved ViewLayer path generation itself into a public utils, to avoid duplicating code. NOTE: Doing the same for AOV would be needed, but since pointer offsets won't help us here to find the owning viewlayer, not sure how to do it nicely yet (only solution I think is to loop over all AOVs of all ViewLayer of the scene to find it :( ). Reported by Beau Gerbrands (@Beaug), thanks.
2022-01-31Fix T95238: BPY Documentation for Tablet Pressure is IncorrectGermano Cavalcante
Set an appropriate range and default value for the property.
2022-01-31Merge branch 'blender-v3.1-release'Campbell Barton
2022-01-31Merge branch 'blender-v3.1-release'Campbell Barton
2022-01-31Merge branch 'blender-v3.1-release'Campbell Barton
2022-01-31Merge branch 'blender-v3.1-release'Campbell Barton
2022-01-31Fix T95332: Crash loading older files.Jeroen Bakker
Image buffer was visible but buffer wasn't available. In the case the color only overlay of the render result was displayed the image buffer was not check to be valid. This patch adds a null pointer check to check in `IMB_alpha_affects_rgb` to solve this crash.
2022-01-31Image editor: Fix drawing artifacts with render results.Jeroen Bakker
Use the input depth texture to determine if the color of the texture should be shown.
2022-01-31Fix T95299: Empty render results show transparency checkerboard.Jeroen Bakker
When an image buffer cannot be read the checkerboard should not be drawn.
2022-01-31Image Editor: Fix background drawing of empty tiles.Jeroen Bakker
Empty (UDIM) tiles where drawn with a transparency checkerboard. They should be rendered with a border background. The cause is that the image engine would select a single area that contained all tiles and draw them as being part of an image. The fix is to separate the color and depth part of the image engine shader and only draw the depths of tiles that are enabled.
2022-01-31Fix wmTimer.ntime becoming NAN with a zero time-stepCampbell Barton
While this didn't cause any user visible bugs, this wouldn't have behaved as intended since the timer would never run again once wmTimer.ntime was set to NAN.
2022-01-31Cleanup: comments and minor changes to GPU_select codeCampbell Barton
- Remove outdated references to glReadPixels & OpenGL. - Rename GPUPickState.{gl => gpu} - Add doc-string for MAXPICKELEMS. - Use doxygen comments & other minor doc-string improvements.
2022-01-31Cleanup: use struct for GPU the select bufferCampbell Barton
GPU_select originally used GL_SELECT which defined the format for storing the selection result. Now this is no longer the case, define our own struct - making the code easier to follow: - Avoid having to deal with arrays in both `uint*` and `uint(*)[4]` multiplying offsets by 4 in some cases & not others. - No magic numbers for the offsets of depth & selection-ID. - No need to allocate unused members to match GL_SELECT (halving the buffer size).
2022-01-31Cleanup: use enum type for selection mode & internal algorithm enumCampbell Barton
2022-01-31Cleanup: Remove unused "_ex" version of functionHans Goudey
2022-01-31Cleanup: Remove unused DerivedMesh flagHans Goudey
The value of this flag was never used.
2022-01-31Cleanup: Remove unused DerivedMesh functionsHans Goudey
Remove functions and function pointers that were never set or never used at all. The "tessface" original index handling in `subsurf_ccg.c` can be removed because the data was never used.