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2019-04-22Cleanup: style, use braces for blenloaderCampbell Barton
2019-04-22Cleanup: style, use braces for aviCampbell Barton
2019-04-22Cleanup: style, use braces for blenfontCampbell Barton
2019-04-22Cleanup: style, use braces for renderCampbell Barton
2019-04-21Cleanup: comments (long lines) in renderCampbell Barton
2019-04-21Cleanup: comments (long lines) in avi, blf & bltCampbell Barton
2019-04-21Cleanup: comments (long lines) in gpuCampbell Barton
2019-04-21Cleanup: comments (long lines) in makesrnaCampbell Barton
2019-04-21Cleanup: comments (long lines) in makesdnaCampbell Barton
2019-04-21Cleanup: comments (long lines) in imbufCampbell Barton
2019-04-21Cleanup: comments (long lines) in blenloaderCampbell Barton
2019-04-21Cleanup: comments (long lines) in blenlibCampbell Barton
2019-04-21Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-21Fix error renaming Lamp to LightCampbell Barton
Introduced in batch rename 3051e2f4ae8fd3e72a4.
2019-04-21Fix T63698: Eevee crash after recent clang-format changesBrecht Van Lommel
Some GLSL compilers seem to not have problems with \ to break preprocessor directives. I couldn't find other places with similar code, but fixing this case by case is not ideal and the same issue may come up again.
2019-04-21Cleanup: comments (mainly long lines)Campbell Barton
Comments after code can cause awkward line breaks.
2019-04-21Fix T63431: crash adding driver to a keyframed property with Ctrl+DBrecht Van Lommel
2019-04-21Fix T63681: bad clipping of very long tooltipsBrecht Van Lommel
2019-04-21Fix T63686: missing data path for 3D cursor location and rotation.Brecht Van Lommel
2019-04-20Cleanup: add missing macros to clang-formatCampbell Barton
2019-04-20Fix invalid stack memory use with GPencil drawingCampbell Barton
2019-04-20Fix error in recent image preference changeCampbell Barton
2019-04-20NLA: check that properties are animatable.Alexander Gavrilov
2019-04-20GPU: automatically draw images with GLSL shader depending on resolutionBrecht Van Lommel
This adds a new "Automatic" image display method which uses GLSL shaders for most images. It only does CPU side color management for higher res images where sending big float buffers to the GPU is likely to be a bottleneck or cause memory usage problem. Automatic is the default now, previously it was 2D Texture.
2019-04-20Cleanup: remove unused OpenGL functions, rename some for clarityBrecht Van Lommel
2019-04-20Cleanup: re-use test for ELEM & STR_ELEMCampbell Barton
Avoid having same test running at the end of each macro.
2019-04-20Cleanup: quiet warning for NULL pointer useCampbell Barton
Warning was false positive but avoid repeating the same check.
2019-04-203D View: add opacity for sculpt mask displayPablo Dobarro
This matches vertex/texture paint opacity options. Useful because 0.75 is sometimes too dark to see the surface shading. Resolves T63746
2019-04-20Cleanup: de-duplicate flag setting macroCampbell Barton
2019-04-20Cleanup: quiet extra-semicolon warningCampbell Barton
2019-04-20Fix T63732: GPencil Onion now working with multiwindowsAntonioya
If you had several windows or, after last changes in topbar, several areas, the swith of overlays or Onion Skin was not working by area, but as whole switch, so it was impossible to have different status by window.
2019-04-20Cleanup: comment line length (windowmanager)Campbell Barton
2019-04-20Cleanup: formatting, unused argsCampbell Barton
2019-04-20Outliner: Simplify logic for parent nestingDalai Felinto
2019-04-19DRW: Expose VBO garbage collection timingsClément Foucault
This adds user side options to tweak the behavior of the vbo garbage collection.
2019-04-19T63644: Editing while parented is not rotating correctlyAntonioya
This commit tries to fix the rotation problem when the parent is at layer level. The problem was the object location was not used, so all object not in origin got weird transformations.
2019-04-19Fix T63669: Particle editing bypassing occlusion.mano-wii
The problem occurs because status changes between BackBuffer and Offscreen. Reviewers: fclem Differential Revision: https://developer.blender.org/D4703
2019-04-19Fix T63648: Missing update when changing particle force fieldsSergey Sharybin
Force fields requires relations update in the dependency graph.
2019-04-19Cleanup: Remove dead codeSergey Sharybin
There is no more sorting happening, so the comment is out of date by manu reasons. If something extra is needed there it would need to be done differently anyway.
2019-04-19Edit Mode: Change face mode edges displayClément Foucault
This improve visibility in edit face select mode by using the face select color instead of the edge select color (which is in default theme a bit more red). Also makes the selected edges in this mode a bit more opaque (0.75 instead of 0.4). Full opacity is still reserved for edge select mode.
2019-04-19DRW: Add batch garbage collectionClément Foucault
This is only working for shading batches for the moment and only if some Custom data layer are not needed anymore. The collection rate is hardcoded at 60 sec but could be exposed to the user. This system can be extended and discard most unused batches in the future. This commit is in prevision of removing BKE_MESH_BATCH_DIRTY_SHADING when changing shader parameters.
2019-04-19DRW: Make shaded batch validation more correctClément Foucault
This is in order to support garbage collection of unused Custom data layer uploaded to the GPU. Actual Garbage Collection is not added by this commit.
2019-04-19Cleanup: Remove image preview codeSergey Sharybin
Was commented out for literally 10 years.
2019-04-19Cleanup: Remove unneeded compositor update functionSergey Sharybin
Similar to previous commit. Compositing with animation on socket values and image sequences still works fine.
2019-04-19Cleanup: Remove unneeded texture nodes update functionSergey Sharybin
The function was calling update() on the time curve, but there is no update callback on that node. So, effectively the function was doing nothing.
2019-04-19Fix error in recently added STR_ELEM macroCampbell Barton
Very bad oversight, using pointer comparison instead of strcmp for all but the first item.
2019-04-19CMake: fix building without smoke enabledCampbell Barton
Was removed when removing sorted libs however it's needed for stubs.
2019-04-19Fix/workaround crash using ED_area_do_msg_notify_tag_redrawCampbell Barton
Temporary workaround for crash when refreshing the active tool. Currently ED_region_tag_redraw fails, use notifiers until this is resolved.
2019-04-19UI: tweak header context menu, gray out items when they have no effectBrecht Van Lommel
2019-04-19UI: move top-bar into the spaces headerCampbell Barton
Currently this is only in the 3D viewport however all spaces that use the tool-system will have this region added. D4680 by @brecht with own updates.