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2021-09-23Cleanup: Remove hardcoded values and rename keyframe shape shadersDalai Felinto
No functional change. The shader is complicated by itself, having hardcoded values makes it even more cryptic. I also renamed the shader because the shader is not for the keyfarme diamond only, but for all the keyframe shapes. Differential Revision: https://developer.blender.org/D12615
2021-09-23Fix T91557: Texture Paint Stencil doesnt use assigned UV LayerPhilipp Oeser
Choosing a UV layer would actually affect the overlay in the viewport and also painting with the mask brush was in that UV space, but the resulting stencil mask was always applied with the active UV (not the explicitly selected stencil UV -- the one one is looking at in the viewport!) to painting. This has been like that as far as I have checked back (at least 2.79b), I am surprised this has not come up before, but it does not seem to make sense at all... Now use the UV specified for the stencil layer when applying the mask for painting, so it corresponds to the stencil mask one is looking at in the viewport. Maniphest Tasks: T91557 Differential Revision: https://developer.blender.org/D12583
2021-09-23Asset Catalogs: explicit version number in catalog definition filesSybren A. Stüvel
Declare the current format used for asset catalog definition files as version 1, and write that to the files. Files without that version number will be rejected. This makes it much easier to move to different versions later, with the opportunity to do versioning on file load. The version is not associated with any version of Blender, but a separate integer that's simply incremented when a non-backward-compatible change happens.
2021-09-23Fix unused variable warning in release buildsJulian Eisel
The variable is only used in debug builds.
2021-09-23Assets: add Asset Catalog systemSybren A. Stüvel
Catalogs work like directories on disk (without hard-/symlinks), in that an asset is only contained in one catalog. See T90066 for design considerations. #### Known Limitations Only a single catalog definition file (CDF), is supported, at `${ASSET_LIBRARY_ROOT}/blender_assets.cats.txt`. In the future this is to be expanded to support arbitrary CDFs (like one per blend file, one per subdirectory, etc.). The current implementation is based on the asset browser, which in practice means that the asset browser owns the `AssetCatalogService` instance for the selected asset library. In the future these instances will be accessible via a less UI-bound asset system. The UI is still very rudimentary, only showing the catalog ID for the currently selected asset. Most notably, the loaded catalogs are not shown yet. The UI is being implemented and will be merged soon. #### Catalog Identifiers Catalogs are internally identified by UUID. In older designs this was a human-readable name, which has the problem that it has to be kept in sync with its semantics (so when renaming a catalog from X to Y, the UUID can be kept the same). Since UUIDs don't communicate any human-readable information, the mapping from catalog UUID to its path (stored in the Catalog Definition File, CDF) is critical for understanding which asset is stored in which human-readable catalog. To make this less critical, and to allow manual data reconstruction after a CDF is lost/corrupted, each catalog also has a "simple name" that's stored along with the UUID. This is also stored on each asset, next to the catalog UUID. #### Writing to Disk Before saving asset catalogs to disk, the to-be-overwritten file gets inspected. Any new catalogs that are found thre are loaded to memory before writing the catalogs back to disk: - Changed catalog path: in-memory data wins - Catalogs deleted on disk: they are recreated based on in-memory data - Catalogs deleted in memory: deleted on disk as well - New catalogs on disk: are loaded and thus survive the overwriting #### Tree Design This implements the initial tree structure to load catalogs into. See T90608, and the basic design in T90066. Reviewed By: Severin Maniphest Tasks: T91552 Differential Revision: https://developer.blender.org/D12589
2021-09-23Asset Browser: Disable metadata editing for external asset librariesJulian Eisel
Buttons to edit asset metadata are now disabled for assets from an external library (i.e. assets not stored in the current .blend file). Their tooltips explain why they are disabled. Had to do some RNA trickery to disable the metadata properties at RNA level, not at UI script level. The basic idea is: * Local data-block assets set the data-block as owning ID for the asset metadata RNA pointer now. * That way we can use the owner ID to see where the metadata belongs to and decide if it's editable that way. * Additionaly, some Python operators needed better polling so they show as grayed out, and don't just fail. One important thing: Custom properties of the metadata can still be edited. The edits won't be saved however. Would be nice to disable that, but it's currently not supported on BPY/IDProperty/RNA level. Addresses T82943. Differential Revision: https://developer.blender.org/D12127
2021-09-23Fileops: call `BLI_path_slash_native()` in `BLI_dir_create_recursive()`Sybren A. Stüvel
Make the Windows version of `BLI_dir_create_recursive()` call `BLI_path_slash_native()` before it tries to handle the path. This should make it possible to call it with non-native path separators. This change was provided by our Windows platform maintainer @LazyDodo in P2414, so I assume he agrees with this change.
2021-09-23WM: gestures now activate immediately on mouse pressCampbell Barton
Some gestures were activating immediately on tweak events, extend this to mouse-press and click-drag. Without this change, box-select for example wouldn't be automatically activated on mouse-press.
2021-09-23Cleanup: spelling in commentsCampbell Barton
2021-09-23LibLink: Modify WM API to link/append one ID to take flag parameter.Bastien Montagne
There is no reason to lock behavior into a specific configuration in those calls, make them properly configurable like the rest of the link/append code. This also enable users of those functions to activate 'ID reuse' behavior.
2021-09-23Geometry Nodes: add utility to print an attribute id.Jacques Lucke
2021-09-23Fix T91629: Crash in "Open Cached Render" functionSergey Sharybin
2021-09-23LibLink Append: Expose 'reuse ID' through new BLO flag, and add basic tests.Bastien Montagne
Option is now available to append operator, alsthough hidden and disabled by default.
2021-09-23LibLink Append: Fix 'reused ID' case keeping linked data around.Bastien Montagne
When we re-use a local ID, we need to delete the matching linked data.
2021-09-23Cleanup: proper handling of `LIB_TAG_DOIT` in append code.Bastien Montagne
2021-09-23Cleanup: eBLOLibLinkFlags: Add 'space' between `APPEND` flags and `INSTANCE` ↵Bastien Montagne
ones.
2021-09-23Cleanup: Silence unused var warning in release builds.Bastien Montagne
2021-09-23Add missing GPencil `IDTYPE_FLAGS_APPEND_IS_REUSABLE` flag.Bastien Montagne
Forgot that one in rB794c2828af60. Noted by Antonio Vazquez (@antoniov), thanks.
2021-09-23Append: Reuse local data: remove limitation on directly selected data.Bastien Montagne
in asset context, when user drag & drop a material several time, they would still expect to re-use existing one instead of getting new copies of it, even if this material is directly appended (and not an indirect dependency of an object e.g.).
2021-09-23Link/Append: Refactor flags.Bastien Montagne
Flags controlling link/append code are split between two enums, one in `DNA_space_types.h` and one in `BLO_readfile.h`. This commit: - Moves flags exclusively used in WM and BLO code to `eBLOLibLinkFlags` in `BLO_readfile.h`. Flags in `eFileSel_Params_Flag` from `DNA_space_types.h` are now only the ones effectively used by the file browser editor code too. - Fixes some internal utils in `readfile.c` still taking `short` flag parameter instead of proper `int` one. NOTE: there are a few other flags that could probably be moved to `eBLOLibLinkFlags` (at the very least `FILE_LINK`, probably also `FILE_AUTOSELECT` and `FILE_ACTIVE_COLLECTION`), since those are not effectively used by the file browser, and control linking/appending behavior, not filebrowser behavior. However for now think it's safer to not touch that.
2021-09-23Fix default surface resolution U/V mis-matchCampbell Barton
The resolution for surfaces was 12 for U, 4 for V, where both should have been set to 4. Regression in 9a076dd95a01135ea50f9ccc675668db9f2155f4
2021-09-23Cleanup: spelling in commentsCampbell Barton
2021-09-23Applying patch D12600, GSOC Knife Tools branchCian Jinks
This adds constrained angle mode improvements, snapping to global and local orientation, visible distance and angle measurements, undo capability, x-ray mode, multi-object edit mode. See https://developer.blender.org/D12600 for more details. Note: this project moved some of the default keymappings around a bit, as discussed with users in the thread https://devtalk.blender.org/t/gsoc-2021-knife-tool-improvements-feedback/19047 We'll change the manual documentation in the next couple of days.
2021-09-23Cleanup: Move more shader nodes to socket declaration APIHans Goudey
I had to add `no_muted_links` to the declaration API. The name could change there, but I think it's more obvious than "internal"
2021-09-23Fix: Incorrect socket names after previous commitHans Goudey
2021-09-22Cleanup: Use new node socket declaration API for some shader nodesHans Goudey
This converts socket declarations for most shader nodes that had already been converted to C++, but skips those that needed a special flag.
2021-09-22GPencil: Fix compiler warningsAntonio Vazquez
2021-09-22Fix T91607: GPencil Tint modifier "apply" removes the effectAntonio Vazquez
2021-09-22BLI: support initializing empty FunctionRef with nullptrJacques Lucke
This may sometimes be desired because it is more explicitely shows that the `FunctionRef` will be empty.
2021-09-22Cleanup: add using declarationsJacques Lucke
2021-09-22BLI: avoid warning when copying empty StringRefJacques Lucke
2021-09-22BLI: initialize MutableSpan in default constructorJacques Lucke
2021-09-22Geometry Nodes: fix evaluating field to spanJacques Lucke
2021-09-22Initial implementation of local ID re-use when appending.Bastien Montagne
This commit adds to ID struct a new optional 'weak reference' to a linked ID (in the form of a blend file library path and full ID name). This can then be used on next append to try to find a matching local ID instead of re-making the linked data local again. Ref. T90545 NOTE: ID re-use will be disabled for regular append for the time being (3.0 release), and only used for assets. Therefore, this commit should not change anything user-wise. Differential Revision: https://developer.blender.org/D12545
2021-09-22Cleanup: make formatDalai Felinto
2021-09-22Geometry Nodes: Curve Fillet Nodedilithjay
This node can be used to fillet splines at control points to create a circular arc. The implementation roughly follows T89227's design. The node works in two main modes: Bezier and Poly * Bezier: Creates a circular arc at vertices by changing handle lengths (applicable only for Bezier splines). * Poly: Creates a circular arc by creating vertices (as many as defined by the Count fields input) along the arc (applicable for all spline types). In both modes, the radius of the created arc is defined by the Radius fields input. The Limit Radius attribute can be enabled to prevent overlapping when the defined radius exceeds the maximum possible radius for a given point. Reviewed By: Hans Goudey Differential Revision: https://developer.blender.org/D12115
2021-09-22GPencil: Split Weight modifier in two to make more consistentAntonio Vazquez
The old modifier had two modes, but it is better to keep separated as meshes. The UI has changed to be more consistent, including a new column type of modifiers. Note: The logic has not changed with the previous version of the modifier, just is a split on two modifiers.. Reviewed By: mendio, pablovazquez Differential Revision: https://developer.blender.org/D12586
2021-09-22Animation: Pose Slide Operator - Blend to NeighbourChristoph Lendenfeld
Adds a new operator to the pose slider tools that blends the current pose with the neighbouring poses in the timeline. The operator can be called in pose mode with Shift+Alt+E or from the "pose" menu under "In betweens/Blend to Neighbour" Reviewed by: Sybren A. Stüvel Differential Revision: https://developer.blender.org/D9137#inline-105214 Ref: D9137
2021-09-22Fix (unreported) crash in outliner after recent changes to ID management ↵Bastien Montagne
core code. Outliner tree building code abuse the `ID.newid` pointer to store non-ID data. While this is bad and should be fixed at some point, for the time being at the very least do not use ID BKE API to deal with this pointer in that specific case, this needs its own proper code.
2021-09-22Revert "Make knife drawing anti aliased (Monkey work based on D11333)"Jeroen Bakker
This reverts commit 96027b2d15b73d2b5086899425021ea4c903fa00. The patch asserts on different occasions and needs more work.
2021-09-22Fix crash duplicating sequencer areaCampbell Barton
Error in 997b5fe45dab8bd0e2976c8b673e56266134fc80.
2021-09-22EEVEE fix gloss low roughness errorJake
Up lower clamp on spec_angle to prevent NaN from being generated on intel GPUs at low roughness. Fixes T88754 Reviewed By: fclem Maniphest Tasks: T88754 Differential Revision: https://developer.blender.org/D12508
2021-09-22Cleanup: spelling in commentsCampbell Barton
2021-09-22Cleanup: incompatible-pointer-types warningCampbell Barton
2021-09-22Geometry Nodes: Curve Parameter NodeHans Goudey
This commit adds a field input node that outputs the fraction of the total length of the spline on each control point. This is useful for anything that involves varying a value depending on how far along the spline it is. It also works when evaluated on the spline domain, where it outputs the fraction of the total length of all of the splines at the start. The operation isn't as well defined for NURB splines for the reasons noted in the code comment. That can be said explicitly in the docs. Differential Revision: https://developer.blender.org/D12548
2021-09-22Geometry Nodes: Add legacy warning and "View Legacy" operatorHans Goudey
This commit adds warning messages to "legacy" nodes that will be removed in the future. The warning is shown in the node header, but it is not printed in the terminal or displayed in the modifier. It is also not propogated to node groups, but that is a more general task. If the modifier's node tree has executed a deprecated node, it will display a warning and a "Search" button that will select the nodes and pan to them in the node editor. This doesn't open child node trees and select nodes in there, because I want to keep this operator simple and avoid wasting a lot of time perfecting this behavior. Differential Revision: https://developer.blender.org/D12454
2021-09-21UUIDs: rename UUID to bUUIDSybren A. Stüvel
Rename the `UUID` struct to `bUUID`. This avoids a symbol clash on Windows, which also defines `UUID`. This only pops up when a `UUID` field is used in the DNA code, which is why it wasn't a problem before (it will be once D12589 lands). No functional changes.
2021-09-21Geometry Nodes: Fill instances separately in the curve fill nodeHans Goudey
With this commit, each referenced instance data will be converted to a geometry instances and processed separately. This should result in a large speedup when the instances component has many insances referring to the same data. This change can act as a blueprint for other nodes that need to implement similar behavior. It adds some helper functions on the instances component to make that easier. Thanks to Erik Abrahamsson for a proof of concept patch. Differential Revision: https://developer.blender.org/D12572
2021-09-21Geometry Nodes: String manipulation nodesErik Abrahamsson
This patch adds four new nodes to a new "Text" category: - String Length: Outputs length of a string - String Substring: Outputs part of a string - Value to String: Converts a value to a string - String Join: Concatenates multiple strings with a delimiter The initial use case of these nodes is the upcoming string to curve node. However, they could also be used to calculate dynamic attribute names, or with string attributes in the future. Differential Revision: https://developer.blender.org/D12532
2021-09-21Geometry nodes: Output curve normals from the normal nodeHans Goudey
The code is basically the same as rB4d51af68adb273.