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2021-12-09Cleanup: move public doc-strings into headers for 'gpu'Campbell Barton
Ref T92709
2021-12-09Cleanup: move public doc-strings into headers for 'imbuf'Campbell Barton
Ref T92709
2021-12-09Cleanup: move public doc-strings into headers for 'blenlib'Campbell Barton
- Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. - Minor improvements to doc-strings. Ref T92709
2021-12-09Fix incorrect copying of XR action map itemsPeter Kim
After using MEM_dupallocN() on the original item, the bindings ListBase for the new item needs to be cleared and each binding copied separately.
2021-12-09Cleanup: Remove empty node button layout functionAaron Carlisle
Was unused since the first commit: rB658b4c0d56dffbcf1476c2a2a019fa0ecfb79376
2021-12-09Fix T93869: snap cursor may fail in orthographic viewGermano Cavalcante
Float precision issues cause the `ED_view3d_win_to_3d_on_plane` to return a value even when the view ray is parallel to the plane. A more general solution might be desired in this case, as other areas that use `ED_view3d_win_to_3d_on_plane` might have the same problem. For now, just work around the problem for the snap cursor.
2021-12-09Fix T93523: Memory leak in Menu SearchErik
Fixes a memory leak introduced by D13225. Caused by not freeing the hash-map in some cases. Differential Revision: https://developer.blender.org/D13432
2021-12-09Fix T93858: Zstd-compressed .blend files from external tools aren't recognizedLukas Stockner
The issue here was that after the seek table check, the underlying file wasn't rewound to the start, so the code that checks for the BLENDER header immediately reaches EOF and fails. Since Blender always writes files with a seek table, this bug isn't triggered by files saved in Blender itself. However, files compressed in external tools generally don't have a seek table.
2021-12-08Fix T93642: value used as transform offset is ignored in some modesGermano Cavalcante
If a transform operator is executed as modal and has a "value" set, that value works as an offset. However few transform modes were supporting this. Include more transform modes as supported.
2021-12-08Cleanup: Avoid lookup the same property string multiple timesGermano Cavalcante
This is a micro-optimization that is useful for operators with many properties.
2021-12-08Geometry Nodes: Mesh Island NodeJohnny Matthews
This node is a field input that outputs a separate index for each mesh island. The indices are based on the order of the lowest-numbered vertex in each island. Authoring help from @hooglyboogly Differential Revision: https://developer.blender.org/D13504
2021-12-08Fix T93728: Greasepencil separate will loose all vertex groupsPhilipp Oeser
Caused by {rB3b6ee8cee708} The raw data is copied here correctly [`BKE_gpencil_stroke_weights_duplicate` in `BKE_gpencil_stroke_duplicate`] but the vertex groups names are missing. Prior to above commit is was enough to have `ED_object_add_duplicate` (this seemingly took care of duplicating object's defbase). Now vertex groups names sit on the `bGPdata` rather than the `Object`, and since the separate operation creates **new** `bGPdata` we have to copy vertex groups names - and active index - over [via `BKE_defgroup_copy_list`]. Maniphest Tasks: T93728 Differential Revision: https://developer.blender.org/D13509
2021-12-08Cleanup: Avoid error prone pointer storage in SnapObjectParamsCampbell Barton
eed48a73222efb86b53cdd99079f8c26eba30e57 caused the `SnapObjectParams` to be stored in the `SnapObjectContext`. As this pointer is always passing in stack memory, so it seems error prone to keep a reference to this in `SnapObjectContext` since failure to set this will reference undefined stack memory. So avoid this by moving params out of `SnapObjectContext`. Differential Revision: https://developer.blender.org/D13401
2021-12-08Fix T91680: viewport selection broken in macOS x86 build with Xcode 13Brecht Van Lommel
There is an apparent compiler bug here, tweak the code to avoid it. This did not affect official builds as we were still using Xcode 12.
2021-12-08Cleanup: Use float2 for node view functionsHans Goudey
Though the interfacing with `rctf` becomes slightly more complicated, this should be more helpful as more of this code usese `float2` instead of two separate floats.
2021-12-08Cleanup: move public doc-strings into headers for 'editors'Campbell Barton
Ref T92709
2021-12-08ImBuf: Performance IMB_transform.Jeroen Bakker
This change uses generics to reduce code duplication an increases flexibility and performance. Performance increase isn't measurable for end users.
2021-12-08Cleanup: move public doc-strings into headers for 'sequencer'Campbell Barton
Ref T92709
2021-12-08Cleanup: move public doc-strings into headers for 'draw'Campbell Barton
Ref T92709
2021-12-08Cleanup: move public doc-strings into headers for 'shader_fx'Campbell Barton
Ref T92709
2021-12-08Cleanup: move public doc-strings into headers for 'simulation'Campbell Barton
Ref T92709
2021-12-08Cleanup: move public doc-strings into headers for 'blentranslation'Campbell Barton
Ref T92709
2021-12-08Cleanup: moved IMB_transform to transform.cc.Jeroen Bakker
Part of a refactoring to make IMB_transform more generic to reduce unneeded branching.
2021-12-08Cleanup: Silence clang-tidy warnings.Jeroen Bakker
2021-12-08Cleanup: move public doc-strings into headers for 'blenloader'Campbell Barton
Ref T92709
2021-12-08Cleanup: move public doc-strings into headers for 'render'Campbell Barton
Ref T92709
2021-12-08Cleanup: move public doc-strings into headers for 'windowmanager'Campbell Barton
Ref T92709
2021-12-08Cleanup: move public doc-strings into headers for 'makesrna'Campbell Barton
Ref T92709
2021-12-08Cleanup: move public doc-strings into headers for 'makesdna'Campbell Barton
Ref T92709
2021-12-08Cleanup: move public doc-strings into headers for 'blendthumb'Campbell Barton
Ref T92709
2021-12-08Cleanup: move public doc-strings into headers for 'blenfont'Campbell Barton
Ref T92709
2021-12-08Cleanup: move public doc-strings into headers for 'modifiers'Campbell Barton
Ref T92709
2021-12-08Cleanup: Clang-Tidy modernize-redundant-void-argAaron Carlisle
2021-12-08Cleanup: clang-formatAaron Carlisle
2021-12-08Cleanup: Nodes: clang-tidy modernize-redundant-void-argAaron Carlisle
2021-12-08Cleanup: spelling in commentsCampbell Barton
2021-12-08Nodes: Add Shader Socket to new decleration APIAaron Carlisle
This commit adds the shader socket type to the new socket builder api. Re commits part of rB0bd3cad04edf4bf9b9d3b1353f955534aa5e6740
2021-12-08Shader Nodes: Use camel case for file namesAaron Carlisle
Recommits part of rBf60b95b5320f8d6abe6a629fe8fc4f1b94d0d91c
2021-12-07Cleanup: Extend a few comments in BKE_spline.hhHans Goudey
2021-12-07Shader Nodes: Create a new bf_nodes_shader libraryAaron Carlisle
Re commits rBf72cc47d8edf849af98e196f721022bacf86a5e7 but without the unity build
2021-12-07Cleanup: Missing includeAaron Carlisle
This included is needed for the `ATTR_NONNULL` macro used in the header. As found in a recent c --> c++ if the includes get ordered in a different order this could result in an error. Re commits rBc20098e6ec6adee874a12e510aa4a56d89f92838
2021-12-07Cleanup: clang-tidy: modernize-redundant-void-argAaron Carlisle
Re commits part of rB0578921063fbb081239439062215f2538a31af4b
2021-12-07Docs: Add more comments to geometry set headerHans Goudey
This adds a bit more information to `GeometrySet` and each of the geometry components. There is probably still more that can be written, but this includes the most important information that I could think of. I'd like to include some more general information about the attribute API in a separate patch. Differential Revision: https://developer.blender.org/D13501
2021-12-07Geometry Nodes: Edge Neighbors NodeJohnny Matthews
Creates a new Edge Neighbors node which outputs a field containing the number of faces connected to each edge. Differential Revision: https://developer.blender.org/D13493
2021-12-07Geometry Nodes: new Geometry to Instance nodeJacques Lucke
This adds a new Geometry to Instance node that turns every connected input geometry into an instance. Those instances can for example be used in the Instance on Points node. Differential Revision: https://developer.blender.org/D13500
2021-12-07Geometry Nodes: move type conversions to blenkernelJacques Lucke
The type conversions do not depend on other files in the nodes module. Furthermore we want to use the conversions in the geometry module without creating a dependency to the nodes module there.
2021-12-07Cleanup: Add macro and functions for node storageHans Goudey
The `node_storage` functions to retrieve const and mutable structs from a node are generated by a short macro that can be placed at the top of each relevant file. I use this in D8286 to make code snippets in the socket declarations much shorter, but I thought it would be good to use it consistently everywhere else too. The functions are also useful to avoid copy and paste errors, like the one corrected in the cylinder node in this commit. Differential Revision: https://developer.blender.org/D13491
2021-12-07Fix T93467: Use world bg color for pose library previewsYuchen Wen
Use the World viewport color when rendering pose library previews. The World's viewport color is chosen instead of the World shading nodes, as the latter would require rendering with `OB_RENDER` (instead of `OB_SOLID`), which would take considerably longer. Manifest Task: T93467 Reviewed By: sybren Differential Revision: https://developer.blender.org/D13470
2021-12-07Revert moving all shader nodes to c++Jacques Lucke
This reverts to following commits: * rB5cad004d716da02f511bd34983ac7da820308676 * rB97e3a2d935ba9b21b127eda7ca104d4bcf4e48bd * rBf60b95b5320f8d6abe6a629fe8fc4f1b94d0d91c * rB0bd3cad04edf4bf9b9d3b1353f955534aa5e6740 * rBf72cc47d8edf849af98e196f721022bacf86a5e7 * rB3f7014ecc9d523997062eadd62888af5fc70a2b6 * rB0578921063fbb081239439062215f2538a31af4b * rBc20098e6ec6adee874a12e510aa4a56d89f92838 * rBd5efda72f501ad95679d7ac554086a1fb18c1ac0 The original move to c++ that the other commits depended upon had some issues that should be fixed before committing it again. The issues were reported in T93797, T93809 and T93798. We should also find a better rule for not using c-style casts going forward, although that wouldn't have been reason enough to revert the commits. Introducing something like a `MEM_new<T>` and `MEM_delete<T>` function might help with the the most common case of casting the return type of `MEM_malloc`. Going forward, I recommend first committing the changes that don't require converting files to c++. Then convert the shading node files in smaller chunks. Especially don't mix fairly low risk changes like moving some simple nodes, with higher risk changes.
2021-12-07Fix T93797, T93809: Crash/undefined-behavior when opening demo fileJulian Eisel
Error in d5efda72f501. Was changing an iteration that would free items to an iterator that is not safe for use in such cases. There still seem to be significant issues with the rendering, but that's a separate issue to be fixed.