Age | Commit message (Collapse) | Author |
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(based on their type)
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entry fields
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Also unified the scope vocabulary.
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Also added notice to download page:
http://www.blender.org/download/get-25-alpha/
Which links to here, too:
http://wiki.blender.org/index.php/Doc:2.5/Manual/Introduction/Installing_Blender/Security
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Added ability to drag images and movies directly onto objects to assign them as textures.
You can drag them from the file browser, directly from the OS or even from other apps. Here's a video to demonstrate:
http://www.youtube.com/watch?v=fGe2U8F_JvE
Ton wanted to show me how to add it, but he ended up doing almost all of the coding himself ;)
Ton/Matt: Dropping a text file in the Text Editor fails for some reason. It aught to work - probably a keymap conflict of some sorts?
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* Slight alignment change in header, to match modifiers box a bit better. Basically the "name" filed expands with the size of the properties panel now, which looks better imho.
* Code cleanup: Removed some old drawing functions, and the Python Constraint UI Code, which was not functional anyway.
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error if they collide with dynamic props.
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eg:
bpy.types.Scene.IntProperty(attr="myprop") # adds
bpy.types.Scene.RemoveProperty(attr="myprop") # removes
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I based this code on drawnode, so I hope this is the right way of doing this.
Working Sensors:
- keyboard
- property
Working Actuators:
- property (partly)
- ipo
- action
- shape action
- message
- random
Need help with:
- actuator sensor
- property actuator (for the second object)
- touch/ray/collision sensors + constraint actuator
(for the material lookup, not the property one)
maybe a doversion + changing the type to material work better here
(as we have in touch sensor)
+ added notifier for the game property.
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- smooth scrolling to editable button after new directory is created
(for now scrolling starts as soon as the mouse moves back to the file list area, for Matt to check if immediate scrolling is possible)
- fix for autocomplete directory, show first matching part if directory doesn't exist, otherwise won't work for directories starting with the same prefix like textures_walls and textures_grass for example.
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you change the value through script) + some layout adjusments.
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disabling for now, opengl write rendering isnt drivial to solve.
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tweaked the logic for drawing face dots
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elubie fixed the first part, this fixes the internal data updating while keeping the frame range.
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strnlen is a GNU extension according to http://unixpapa.com/incnote/string.html
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* Missing 'blenloader' include.
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cant test on windows but from what I can tell this exists like _vsnprintf
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- added BLO_idcode_to_name_plural() for names like meshes, scenes, libraries etc from and ID type.
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scroller itself)
to page up/page down.
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also added autocomp to filename in fileselector
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again, I know that the header shouldnt' be included there. But since it's still there at least let's make it build.
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there are some cases (i.e. Constraint Actuator) where the same DNA property is being used by different RNAs with different ranges.
It's easy to change (reset the values to their default in the set func of the constrant type rna).
Not sure it's necessary though.
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tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
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things are nasty to edit/extend)
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alredy allocated (making save external fail)
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(normal key, modifier key, etc)
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svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r28571:28573
svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r28575:28576
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the tests begin)
* get/set funcs
* unifying rna_props for Constraint Actuator
* Collision sensor
* Ray sensor
* State Actuator
* We need icons! at least one for Sensor, one for Controller and one for Actuator
* Layout artists:
Keyboard sensor really need some help :)
The other as well. I mainly copied the layout from 2.49 with some adjustments here and there.
* some get/set functions in rna_actuator.c are exactly the same (e.g. rna_ConstraintActuator_range_get, rna_ConstraintActuator_spring_get) and other could be easily distributed. maybe something for later.
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While I was looking in outliner.c, made some changes to let extra passes display
there such as environment (commented out before due to a previous limitation).
Also changed outliner object visbility/selectability/renderability toggles to use
RNA buttons so you can insert keyframes with RMB menu etc.
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used states now
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