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2010-03-20merge own commits into render branch into trunk since 27560Campbell Barton
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-18BGE: blenderplayer building again.Dalai Felinto
*side note: Quadbuffer seems to be partially working in Blender 2.5 (it's 100% in 2.49). I'll try to take a look at that later.
2010-03-15fixing bad level callTom Musgrove
2010-03-11Fixed typo in blenderplayer scons rules.Sergey Sharybin
2010-03-10- scene sequencer camera override wasnt working for render strips (only opengl)Campbell Barton
- temp disable camera switching with override by clearning markers (hack) - check for GAMEBLENDER define else eclipse gets confused by multiple definitions of functons in the stub.
2010-03-03fix for minor errors/warningsCampbell Barton
2010-03-02patch from Sergey Sharybin (nazgul), use buildinfod for the player.Campbell Barton
2010-02-22game engine support for recording animation back & some other minor changes.Campbell Barton
2010-02-22- Jack transport update: Moving the playhead in another jack app when not ↵Joerg Mueller
playing back now triggers an update in blender. - Missing stub fix from last commit by nazg-gul, blenderplayer works now atm.
2010-02-18Update to stubs.c to get the blenderplayer linking again.Mitchell Stokes
2010-02-13fix for blenderplayer building.Campbell Barton
2010-02-12correct fsf addressCampbell Barton
2010-02-07get GE compilingTom Musgrove
2010-02-05fixing blenderplay compilingTom Musgrove
2010-02-01stub additions for building the game engineTom Musgrove
2010-01-30Removing duplicate bad level call entries, patch from Richard Sanger, thanksTom Musgrove
2010-01-28Keyconfig import and removeMartin Poirier
- Keyconfig are now marked as user_defined when it is the case - Import keyconfig operator: select an exported keyconfig .py file, copies it to the scripts folder (keep the original copy if wanted, default True), imports and select as active config. The active keyconfig is stored in the user default file, so that still has to be saved after import. - Remove keyconfig operator and button next to the keyconfig name (poll False if not user_defined). Removes the keyconfig from the list and deletes the file from the folder. Remaining bug: The file is copied in the user defined script folder (if present) or the /scripts/ui folder. The problem is that it might be imported before operators defined in python are imported themselves. One solution would be to use a separate folder for keyconfigs that is imported after all others.
2010-01-17Add more stub functions for blenderplayer.Benoit Bolsee
2010-01-11- player building againCampbell Barton
- fix for compiler warnigns - bpath reporting was incorrect
2010-01-11blenderplayer building with cmakeCampbell Barton
2010-01-07PyDoc updated for Rasterizer setEyeSeparation and setFocalLength + ↵Dalai Felinto
blenderplayer building again. stubs.c update patch by Mitchel Stokes - Moguri
2009-12-31BGE: (1) stereo tooltip update (2) blenderplayer working with new stereo ↵Dalai Felinto
setting (3) blenderplayer building again (patch by Mitchell Stokes - Moguri) (1) the new text suggest what was the default eye separation before. Now I'm confident that changing the eye separation for the UI is a good move (2) no big deal here. It's not reading the parameter from the command line. But does it ever read it? (3) stubs.c update and glew linking statically. patch by Mitchell Stokes, thanks for that. And now we finish 2009 with a building blenderplayer =D
2009-12-10align option for splitCampbell Barton
2009-12-05Support for the C Macro system in Python.Martin Poirier
Basic definition works like a python operator but you derive from "bpy.types.Macro" instead. Operators are added to the macro after it has been added with "bpy.ops.add_macro" through the class method "define" which takes an operator id and returns an OperatorMacroType (new RNA type) for which properties can then be defined to be passed to the operator when run. Example: http://blenderartists.org/~theeth/bf/macro.py Using this system, it should be easy to add an operator to the console that converts selected lines into a macro or even a more generic record macro system.
2009-11-28py/rna apiCampbell Barton
- object.modifiers.add()/remove() - armature.edit_bones.active wasnt named correctly
2009-11-28BPlayer fix (we were still using old scene.r instead of scene.gm here) and ↵Dalai Felinto
more stubs update from Mitchell Stokes (Moguri) (+ a fix in a logic_window.c comment)
2009-11-23Fix MSVC project files for blenderplayer: the player compiles and runs ↵Benoit Bolsee
properly in debug and release mode. Still a problem with scons: the player compiles but crashes on startup.
2009-11-22remove template uiTemplate_view3d_select_faceselmenuCampbell Barton
2009-11-16bge: fix for "dome mode not working with Letterboxing".Dalai Felinto
This bug was introduced after commit # 24102 (BGE: when letterbox is enabled use the camera framing as a clipping area) reported in IRC by Pete Carss (domejunky) *) an extra stub fix for recent commit. By the way: we want to have blenderplayer running in blender 2.5 beta0. Therefore if you are doing big changes in the last minutes (Friday, Saturday??) It would help a lot if you could enable blenderplayer in your builds. links problems are really easy to fix) **) an typo I spotted in recent mesh dynamic load in bge.
2009-11-16bpplayer compiling fixes: ([#19890] Getting the Blenderplayer to build again ↵Dalai Felinto
by Mitchel Stokes (moguri) and some changes form mine) 1) SetDisplayArea was created in Blender but we forgot to set it in the player 2) Fix some SCons incs (using lists instead of strings) 3) added more nasty stubs calls (this file is getting big) * typo fix from last commit **) it's raining with bolts here and I have to turn the internet off. I couldnt hard test this commit but it looks like working. sorry if sometihng go wrong
2009-10-13remove C specials menus, reuse python ones from the header menu instead.Campbell Barton
2009-09-29bge player - stubs updateDalai Felinto
*note in order to build blenderplayer with cmake+msvc one needs to comment all smoke references in stubs.c - scons + msvc is building fine (raising some warnings for the smole references though) - cmake in linux should be building as well (the smoke references were inserted in stubs to please this building environment IIRC)
2009-09-16UIBrecht Van Lommel
* Node buttons can now use the layout engine. a few simple ones are converted. We'll keep this code in C for now, python wouldn't help much here. * For node buttons not using the layout engine, manually computing the button height is not longer needed. * Node inputs are still not RNA wrapped, would be good to have these available as well for keying, but makesrna does not have access to the bNodeTypes.
2009-09-06white space commit. (2 spaces -> tab).Campbell Barton
Was annoying to use a different editor for cmake only. theeth says this should be ok with gsoc and merges from branches.
2009-09-05remove unnecessary semi-colonsNathan Letwory
2009-09-05== SCons ==Nathan Letwory
* bring back 'player' libtype, after investigation with ideasman. scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
2009-09-05fix for relative path to build bplayer with cmake in windows (ffmpeg still ↵Dalai Felinto
needs to be off)
2009-09-04fix for ffmpeg with cmake, now linkingJoerg Mueller
2009-09-04fix for ffmpeg with cmake, still not linking yetCampbell Barton
2009-09-04update relative paths for CMakeCampbell Barton
2009-09-04== SCons ==Nathan Letwory
* first working changes to get blenderplayer linking * blenderplayer/ moved into source/ (CMakeLists.txt changed for that too) * added externs for bprogname to gp_ghost, so that it links properly