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2014-05-05Make bpy.types.EditBone.matrix writeable.Bastien Montagne
Makes importing armatures from matrices (FBX...) *much* easier.
2014-05-03Make blenderplayer compilable again after recent commit ↵Thomas Beck
b7f085d9c128f31d576c732c6439b5a71e8922ee by Tamito. Inserted a stub in stub.c and added the struct keyword to make gcc happy
2014-05-01Fix blenderplayer build.Bastien Montagne
2014-04-21Fix player build.Bastien Montagne
2014-04-21View2d: API Cleanup for view<->region conversionCampbell Barton
View2D had some inconsistencies making it error prone in some cases. - Inconstant checking for NULL x/y args. Disallow NULL args for x/y destination pointers, instead add: - UI_view2d_region_to_view_x/y - UI_view2d_view_to_region_x/y - '_no_clip' suffix wasn't always used for non-clipping conversion, switch it around and use a '_clip' suffix for all funcs that clip. - UI_view2d_text_cache_add now clips before adding cache. - '_clip' funcs return a bool to quickly check if its in the view. - add conversion for rectangles, since this is a common task: - UI_view2d_view_to_region_rcti - UI_view2d_region_to_view_rctf
2014-04-02Add drag-resize to uiTemplatePreview (mat/tex/etc. preview widget).Bastien Montagne
This is done by adding a new button type, GRIP, similar to other numbuttons (scroll, slider, ...), which here controls the preview height. Then, we add a new DNA struct to be able to save that height in Blend files (note I choose not to use Panel struct for this, because we would then have the same limitation we used to have with uiLists, only one preview per panel and no preview outside panel). This implies a change to template_preview UI RNA/py API (each preview needs an ID), but this is backward compatible, as by default datablock type will be used if no ID is given (which means e.g. all material previews with no ID will have same height). Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D342
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-31Fix playercompile after boolificationsJens Verwiebe
2014-03-16Code cleanup: modifier_skin_customdata_ensure was a bad level callCampbell Barton
2014-03-15Code cleanup: use r_ prefix for return argsCampbell Barton
2014-03-12Mesh API: rename 'octree' to 'spatial' since internally its using kdtreeCampbell Barton
2014-03-12Mesh API: replace octree mirror with kdtreeCampbell Barton
2014-02-19BSP was still hanging around in CMakeSergey Sharybin
2014-02-05Fix player stubs after change in compositorJens Verwiebe
2014-02-03Fix another player stub after type changeJens Verwiebe
2014-01-31Fix player stub after type changeJens Verwiebe
2014-01-28BGE: remove freestyle from stubs, all functions were out of useCampbell Barton
2014-01-28Identified the freestyle stubs breaking pragma GCC diagnostic error ↵Jens Verwiebe
"-Wmissing-prototypes”, diasabling this case for now
2014-01-27Fix player compile in scons and disable -Wmissing-prototypes for Apple atm.Jens Verwiebe
2014-01-27Code cleanup: use booleans where appropriateCampbell Barton
2014-01-27Use includes for blenderplayer stubsCampbell Barton
exposes many incorrect and redundant stubs
2014-01-27UI: Replace +/- menus with collapsible onesCampbell Barton
Patch D160, by Scott Petrovic with own modifications.
2014-01-23WM: add WM_operatortype_remove_ptr to remove a known operatorCampbell Barton
2014-01-21Add missing struct Lattice declaration.Bastien Montagne
2014-01-08Code Cleanup: de-duplicate text pasting which only used the first lineCampbell Barton
2013-12-20Fix bookmarks not appearing in file browser after "copy previous settings".Brecht Van Lommel
2013-12-17'Transform' Python Function for armature, curve and lattice.Campbell Barton
patch by Paolo Acampora with some edits.
2013-12-17Fix bplayer broken in own rB51f5c994e9f0.Bastien Montagne
2013-11-25Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ↵IRIE Shinsuke
information such as light vector from specified Lamp. For now this provides the following outputs: - Color - Light Vector - Distance - Shadow - Visibility Factor Note: Color output is multiplied by the lamp energy. Multiplication of color*max(dot(light_vector,normal_vector),0)*shadow*visibility_factor produces the exact same result as the Lambert shader. Many thanks to Brecht for code review and discussion!
2013-11-23UI List: ctrl click on names in list can be used for renaming.Bastien Montagne
Summary: More information here: http://lists.blender.org/pipermail/bf-committers/2013-November/042113.html Reviewers: brecht Reviewed By: brecht CC: mont29 Differential Revision: http://developer.blender.org/D8
2013-11-19Remove Surface modifier when removing force field from objectSergey Sharybin
Summary: Before this adding Surface type of force field and removing this field would leave Surface modifier alive in the stack. This might be really misleading and annoying. Now removing force field will ensure no modifiers needed for it are remained in the stack. This also fixes missing notifier to redraw modifier stack when changing force field type. Reviewers: brecht, campbellbarton Reviewed By: brecht Differential Revision: http://developer.blender.org/D13
2013-11-15Cmake: little typo breaking playerjensverwiebe
2013-11-15Further tweaks to buildinfoSergey Sharybin
Summary: Old idea with changes since previous release tag didn't work good enough. In most of the cases tag was done in a branch hence not actually reachable from the master branch. Now change since release is gone, and date of the latest commit is used instead. The date is displayed in format YYYY-MM-DD HH:mm in the splash. New bpy.app fields: - build_commit_timestamp is an unix timestamp of the commit blender was build from. - build_commit_date is a date of that commit. - build_commit_time is a time of that commit. Reviewers: campbellbarton Differential Revision: http://developer.blender.org/D5
2013-11-07Fix [#34675] *AFTER 2.69* Info view shows duplicate operators with incorrect ↵Bastien Montagne
values of args Refactored a bit WM api to generate operator's pystring, now it can also handle correctly macro operators. Thanks to Campbell for the review!
2013-11-05Fix cmake/player compile by adding the xtra osx lib, check if this breaks ↵Jens Verwiebe
other OS
2013-11-04Made buildinfo aware of builds from GITSergey Sharybin
- Use commit number since last annotated tag as a revision number replacement. It'll eb followed by 'M' symbol if there're local modification in the source tree. - Commit short SHA1 is included. Helps getting information about commit used to build blender with much faster. - If build is not done from master branch, this also will be noticed in the splash screen. This commit also replaces revision stored in the files with git-specific fields (change and hash). This is kind of breaks compatibility, meaning files which were saved before this change wouldn't display any information about which revision they were saved with. When we'll finally switch to git, we'll see proper hash and change number since previous release in the files, for until then svn version will be used as a change number and hash will be empty. Not a huge deal, since this field was only used by developers to help torubleshooting things and isn't needed for blender itself. Some additional tweaks are probably needed :)
2013-11-01Fix blenderplayer build, stub for modifier_skin_customdata_ensure(...)Thomas Beck
2013-10-26rename give_cursor to ED_view3d_cursor3d_getCampbell Barton
2013-10-16edits to r60777 - move ED_object_hook_reset_do into BKE object (if RNA needs ↵Campbell Barton
to call ED_* functions its a hint they might be better in BKE).
2013-10-15Fix stubs for playerJens Verwiebe
2013-10-09Photoshop PSD supportDalai Felinto
We now support the combined layer of Photoshop files (stored as layer 0 in the file). This way users can keep their files as multilayer PSD and Blender always handle them as flat images. For perfect alpha this requires an OpenImageIO update: https://github.com/OpenImageIO/oiio/commit/342cc2633ff590a3bb278481c61ae798c7148361 Photoshop sample files: https://github.com/OpenImageIO/oiio-images Brecht has some pending fixes to push for OIIO as well, so we may as well wait to update our libraries. What works: =========== * 8bit images (with or without alpha) * 16bits images (alpha discarded) * Photoshop files saved with 'Maximum Compatibility' * Cycles, Blender internal, BGE (and player) Known limitations (due to OIIO dependency): ========================= * Images with less than 4 channels show a wrong thumbnail (bug may be in OIIO) * Packed images are not supported * We do not write PSD files. Note: old Blenders have support for PSD via Quicktime library. But due to license issues this was discontinued. Many thanks for Brecht van Lommel for reviewing the patch, suggesting multiple improvements and to help solving the alpha issue.
2013-10-04Fix #36948: blender internal viewport render crashes holding shift+Z pressedBrecht Van Lommel
to quickly toggle it on/off. Problem is accessing freed data, now the job is ended immediately. Fix based on patch from Sergey and investigation from Bastien.
2013-09-27blenderplayer stubs for WM_keymap_removeDalai Felinto
(reported by Thomas Dinges on irc)
2013-09-07Usual blenderplayer stub fix... ;)Bastien Montagne
2013-09-07rename cursor setting functions to make modal set/restore more clearly ↵Campbell Barton
related functions.
2013-08-27uiLists enhacements: dragresize and better GRID layout.Bastien Montagne
Many thanks to Brecht for the review! * You can now drag-resize uiLists (in default or grid layouts). ** Note about "default" size: when you drag below minimal size of the uiList, it will automatically reset to automatic sizing (i.e. size between rows and maxrows, depending on the number of items to show). This often means (e.g. in Materials list with many mat slots) that the list will grow again to maxrows! * Grid uiLists now have a customizable number of columns (previously it was a fixed value of 9), and they will respect the rows/maxrows settings as well (i.e. show a scrollbar when needed), instead of growing indefinitly!
2013-07-25Fix for own commit, stub functions all use the STUB_ASSERT macro now.Lukas Toenne
2013-07-25Fix for bad level call introduced in r58597.Lukas Toenne
2013-07-22transform was flushing the selection (inline), now skip this and use the ↵Campbell Barton
selection as-is. flush the selection on entering editmode instead (since the selection mode can be changed with another mesh). is other tools leave the selection incorrectly flushed, those will need to be fixed so transform works as expected.
2013-06-01fix stubs for blenderplayer linkingDalai Felinto