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2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-07-01RNA: use bool for boolean RNA typesCampbell Barton
We were using int's for bool arguments in BKE, just to avoid having wrapper functions.
2018-06-30Cleanup: remove unused context arg to menuCampbell Barton
2018-06-17Cleanup: trailing space for remaining source/Campbell Barton
2018-06-13Cleanup: get rid of last G.main in BMesh code.Bastien Montagne
2018-06-13Cleanup: moar ugly G.main removal...Bastien Montagne
Note that due to RNA get/setters issue, that one may actually add some G.main usages to the total... But at least it's not hidden anymore in a very low-level, dark corner of BKE pointcache code!
2018-06-11Cleanup: remove some G.main usages...Bastien Montagne
2018-06-11Fix bad level stubsSergey Sharybin
2018-06-07Cleanup: remove moar G.main usages.Bastien Montagne
Notes: * Really need to address RNA setters case, end up adding way too much G.main here these days... :/ * Added Main pointer into bAnimContext, helps a lot in anim code ;)
2018-06-07Cleanup: Nuke moar G.main usages...Bastien Montagne
2018-06-01Cleanup: some more G.main removal from editor code.Bastien Montagne
2018-05-31Cleanup: Remove G.main from some editor files.Bastien Montagne
2018-05-31Cleanup: remove G.main from BKE objectBastien Montagne
Had to add some G.main to modifiers, but in 2.8 we do not need that anymore, so it's not that bad! ;)
2018-05-31Cleanup: return types in stubsCampbell Barton
2018-05-30Edit Mode: add success return valueCampbell Barton
Also remove fix for T6614, since BKE_object_obdata_is_libdata no longer checks proxy.
2018-05-22blenderplayer: add stubsCampbell Barton
2018-04-21Fix: D3160 fixed blednerplayer stub.s for unixGaia Clary
2018-04-15Cleanup: remove bad castsCampbell Barton
2018-04-15Cleanup: ED_armature namingCampbell Barton
- Wasn't clear which functions handle edit-bones. - Mixed both ebone and edit_bone in names. - Didn't use ED_armature_* prefix for public API. See P655 to apply to branches.
2018-04-12Moved vectorblur code from render to compositorJeroen Bakker
In preparation of the removal of blender internal render we moved the vectorblur code that was placed in the render package (legacy) to the compositor. The compositor is only using this code even the blender internal renderer did not use the code at all.
2018-03-19Cleanup: split lattice into own libraryCampbell Barton
Was mixed with object functionality.
2018-03-13Cleanup: pass selectmode directlyCampbell Barton
Pass instead of editmesh or toolsettings. Needed for multi edit-mode
2018-03-12Cleanup: sync EDBM_uv_* functions w/ 2.8Campbell Barton
They're nearly the same, so keep names matching to avoid conflicts.
2018-03-06Fix T54234, add BLENDER_VERSION_CHAR to .plistArto Kitula
2018-02-26as discussed on IRC this definition seems to be not necessaryGaia Clary
2018-02-26Revert "changing collada parameters"Campbell Barton
This reverts commit d91f2ac37aa02d96a00d116fa55cdc9f55afd32c. This change makes scene.collada_export() meaningless (ignoring the scene the method is being run on).
2018-02-25Fix Player tm, a lifes jobJens Verwiebe
2018-02-24Fix a whitespace slipped inJens Verwiebe
2018-02-24Fix Plyer tmJens Verwiebe
2018-02-16Fix bplayer (c)Bastien Montagne
2018-02-08Remove Carve booleanSergey Sharybin
We've got quite comprehensive BMesh based implementation, which is way easier for maintenance than abandoned Carve library. After all the time BMesh implementation was working on the same level of limitations about manifold meshes and touching edges than Carve. Is better to focus on maintaining one boolean implementation now. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3050
2018-01-30Fix blender player (tm)Sergey Sharybin
2018-01-23Cleanup: some ED_view3d functions used uppercase DCampbell Barton
2018-01-03Fix T53632: Objects outside scene shown in popupCampbell Barton
Only show objects in current scene when not pinned. This commit adds a filter argument to id-template since we may want to filter by other criteria.
2017-12-12Fix bplayer (c).Bastien Montagne
2017-11-08Fix blender player build.Brecht Van Lommel
2017-11-03Fix Blenderplayer (tm)Jens Verwiebe
2017-10-31Fix bplayer (c)Bastien Montagne
Like seriously guys... twice within a few hours, compile full blender please when you change APIs!
2017-10-31Fix bplayer (c)Bastien Montagne
2017-10-18Cleanup: Use const for RNA EnumPropertyItem argsCampbell Barton
Practically all access to enum data is read-only.
2017-10-03Fix bplayer (c)Bastien Montagne
2017-09-22Remove quicktime supportAaron Carlisle
It has been deprecated since at least macOS 10.9 and fully removed in 10.12. I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens. Reviewers: mont29, dfelinto, juicyfruit, brecht Reviewed By: mont29, brecht Subscribers: Blendify, brecht Maniphest Tasks: T52807 Differential Revision: https://developer.blender.org/D2333
2017-09-14Fix T52653: Render output of linked scenes conflicts with other scenes with ↵Sergey Sharybin
the same name The issue was caused by render result identifier only consist of scene name, which could indeed cause conflicts. On the one hand, there are quite some areas in Blender where we need identifier to be unique to properly address things. Usually this is required for sub-data of IDs, like bones. On another hand, it's not that hard to support this particular case and avoid possible frustration. The idea is, we add library name to render identifier for linked scenes. We use library name and not pointer so we preserve render results through undo stack. Reviewers: campbellbarton, mont29, brecht Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2836
2017-08-23Fix bplayer (c)Bastien Montagne
2017-08-11Object Apply Transform: option to apply propertiesCampbell Barton
In some cases users may want to disable this option to avoid changing other properties besides vertex locations.
2017-07-11Snap System: Separate raycast functions from nearest2d functionsmano-wii
The only similarity between these functions is that both serve to snap. However their codes are totally different from one another. So by separating these functions, it: - removes the need to put several conditions; - simplifies and - optimizes the code
2017-06-25fix: overlooked the RET_ZERO appendixGaia Clary
2017-06-25fix: adjusted collada declaration after changes in collada module.Gaia Clary
@campbell Barton: Why is this declaration needed at all in stubs.c? Further up the file collada.h is imported and that already decalres the function and results in a duplicate declaration.
2017-06-09Fix for fix for bplayer (c) :/Bastien Montagne
2017-06-09Fix bplayer building (c)Bastien Montagne