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2013-02-16Merged changes in the trunk up to revision 54594.Tamito Kajiyama
2013-02-11Fix building with blenderplayerSergej Reich
Add ED_mball_transform() to stubs.
2013-02-10Merged changes in the trunk up to revision 54421.Tamito Kajiyama
Conflicts resolved: release/datafiles/startup.blend release/scripts/startup/bl_ui/properties_render.py source/blender/SConscript source/blender/blenloader/intern/readfile.c
2013-02-08RNA ui API: fix long-standing annoying glitches when using 'text' property ↵Bastien Montagne
of UI functions: * No context-aware at all. * Always translated (when i18n was enabled). Now, it will try tu use RNA struct/property context if available, unless you specify a context within optional "text_ctxt" parameter. And you can prevent translation by setting 'translate' parameter to False (is True by default). Will clean up code in a later commit (remove PROP_STRING_PY_TRANSLATE flag and related code), and also fix uilist templates to translate no more materials/textures/etc. names!
2013-02-01Move opencl and reigidbody from source/blender/ to intern/Sergey Sharybin
This modules does not depend on any blender-specific data structures or algorithms and due to our policy better be placed to intern/ Shall be no functional changes, tested CMake and SCons on Linux, hopefully other platforms will work as well. P.S. SVN history shall be preserved for the files.
2013-01-29Fix build with blender player.Bastien Montagne
2013-01-27Merged changes in the trunk up to revision 54110.Tamito Kajiyama
Conflicts resolved: source/blender/blenfont/SConscript source/blender/blenkernel/intern/subsurf_ccg.c source/blender/makesdna/intern/makesdna.c source/blender/makesrna/intern/rna_scene.c
2013-01-23rigidbody: Add rigidbody moduleSergej Reich
It's mostly a C API for bullet that interfaces nicely with blender. It could act as a generic interface for rigid body simulations but right now it's very specific to bullet. TODO: Fix building without bullet. Part of GSoC 2010 and 2012. Authors: Joshua Leung (aligorith), Sergej Reich (sergof)
2013-01-22Good rule of thumb. If blenderplayer gets broken after stubs.c leaves my ↵Antony Riakiotakis
"recently opened" menu on my editor, something is really wrong :)
2013-01-22update stubCampbell Barton
2013-01-20Fix for usual bplayer issue (own fault)...Bastien Montagne
2013-01-06Merged changes in the trunk up to revision 53584.Tamito Kajiyama
Conflicts resolved: release/scripts/startup/bl_ui/properties_render.py source/blender/blenloader/intern/readfile.c source/blender/editors/interface/interface_templates.c source/blender/makesrna/RNA_enum_types.h Also made additional code updates for: r53355 UIList - Python-extendable list of UI items r53460 Alpha premul pipeline cleanup
2013-01-02Fix playercompile with stub for BKE_brush_gen_texture_cacheJens Verwiebe
2012-12-30Import the RangeTree library into externNicholas Bishop
RangeTree is a simple C++ tree set for storing non-overlapping scalar ranges. Original source from: https://github.com/nicholasbishop/RangeTree Also update the build systems to include RangeTree.
2012-12-28style cleanupCampbell Barton
2012-12-28Fix blenderplayer compilation.Antony Riakiotakis
2012-12-28This commit frees list ui items from their dependencies to Panel, and hence ↵Bastien Montagne
from all the limitations this implied (mostly, the "only one list per panel" one). It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels! This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore! To make all this work, other changes were also necessary: * Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox. * DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not. * UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon. * UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews). Note: not sure whether we should add that one to all UILayout's prop funcs? Note: will update addons using template list asap.
2012-12-20Another big patch set by Bastien Montagne, thanks a lot!Tamito Kajiyama
* Made Freestyle optional (turned on by default). * Fix for missing bpath.c updates in the previous merge of trunk changes.
2012-12-19Merged changes in the trunk up to revision 53146.Tamito Kajiyama
Conflicts resolved: release/datafiles/startup.blend source/blender/blenkernel/CMakeLists.txt source/blender/blenlib/intern/bpath.c source/blender/blenloader/intern/readfile.c
2012-12-17Added GPL header to sconscripts!Bastien Montagne
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-12-11define the size of matrix args for both rows/cols.Campbell Barton
2012-11-19Merged changes in the trunk up to revision 52340.Tamito Kajiyama
Conflicts resolved: source/blender/blenloader/intern/readfile.c
2012-11-18move source/darwin into release/darwin since these files are for osx packaging.Campbell Barton
2012-11-12Merged changes in the trunk up to revision 52118.Tamito Kajiyama
Conflicts resolved: source/blender/makesrna/intern/rna_scene.c
2012-11-11Replacing gettext i18n backend by boost::locale one.Bastien Montagne
This commit adds a small and simplistic C wrapper around boost's locale library as intern/locale, and heavily simplifies/reduces Blender's own i18n code (under blenfont/ dir). And it adds back UI translation on windows' official builds (with msvc)! Note to platform maintainers: iconv and gettext (libintl) can now be removed from precompiled libs (not gettext binaries, under windows, of course ;) ). Note to MinGW32/64 users: boost_locale lib has not yet been uploaded for those build env, please disable WITH_INTERNATIONAL for now (hopefully will be fixed very soon, have contacted psy-fy).
2012-11-10Updated stubs to make blender player compilableSergey Sharybin
2012-11-09rename template_color_wheel() to template_color_picker()Campbell Barton
2012-11-08Merged changes in the trunk up to revision 51985.Tamito Kajiyama
2012-11-05Hopefully fix for linking issue reported by osx usersSergey Sharybin
2012-11-04Merged changes in the trunk up to revision 51853.Tamito Kajiyama
Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/bmesh/operators/bmo_utils.c This commit also includes a fix of a bug identified during the merge and committed in revision 51853. Thanks Thomas (dingto) for the timely fix!
2012-10-29YACBSF. Yet Another Classic Blenderplayer Stub Fix.Antony Riakiotakis
2012-10-29Merged changes in the trunk up to revision 51718.Tamito Kajiyama
Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/makesrna/intern/rna_scene.c release/datafiles/startup.blend
2012-10-24Solved the problem when WITH_PLAYER activated.Alexander Pinzon
blenderplayer had not added the library Opennl, was added to the CMakeLists.txt file.
2012-10-22remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also ↵Campbell Barton
remove CTR c++ classes that are no longer used.
2012-10-21Fix blenderplayer build (more stub funcs...).Bastien Montagne
2012-10-20Merged changes in the trunk up to revision 51448.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/CMakeLists.txt source/blender/blenloader/intern/readfile.c source/blender/editors/mesh/editmesh_tools.c source/blender/makesrna/intern/rna_main_api.c
2012-10-19Add stub for new ED_view3d_grid_scale().Bastien Montagne
2012-09-23Merged changes in the trunk up to revision 50829.Tamito Kajiyama
Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/render/intern/source/convertblender.c source/blender/render/intern/source/pipeline.c Also addressed code inconsistency due to changes in the trunk revision 50628 (color management with OCIO) and 50806 (UV project material). OCIO-related changes are marked OCIO_TODO as in some other files modified in revision 50628.
2012-09-15Color Management, Stage 2: Switch color pipeline to use OpenColorIOSergey Sharybin
Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
2012-08-29Merged changes in the trunk up to revision 50257.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/CMakeLists.txt
2012-08-26style cleanup: whitespaceCampbell Barton
2012-08-18Merged changes in the trunk up to revision 49986.Tamito Kajiyama
2012-08-18cmake option to build without iksolverCampbell Barton
2012-08-12Merged changes in the trunk up to revision 49797.Tamito Kajiyama
2012-08-09Remove redundant referenced to bf_intern_bopSergey Sharybin
2012-08-08Search option for adding nodes.Lukas Toenne
The 'Add' menu in the node editor now has an option 'Search' at the top, which opens a separate popup for searching node types by name. The operator for this is implemented completely in Python (this could also be done for the regular menu-based Add options in the future). There are a few necessary extensions to the RNA as well: * The View2D struct in regions is now exposed. Currently only contains converter functions for coordinates from the region to the view (i.e. scrolled and zoomed view space). Used for converting mouse location to node space. * The SpaceNode exposes the existing 'cursor_location' for operators to store mouse position beyond invoke calls. Not used for anything else (transforms) so far. * The edit_tree in SpaceNode is also exposed, this is needed for operators to work correctly inside node groups.
2012-08-02Remove old boolean operation moduleSergey Sharybin
Carve proved it's a way to go, so the time have came to get rid of old boolean operation module which isn't used anymore. Still kept BOP interface but move it to BSP module. At some point it could be cleaned up further (like perhaps removed extra abstraction level or so) but would be nice to combine such a refactor with making BSP aware of NGons. Tested on linux using both cmake and scons, possible regressions on windows/osx. Would check windoes build just after commit.
2012-08-02Merged changes in the trunk up to revision 49478.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/intern/library.c source/blender/blenloader/intern/readfile.c source/blender/editors/interface/resources.c source/blender/makesrna/intern/rna_scene.c
2012-08-01Fix blenderplayer linkAntony Riakiotakis
2012-07-25updating blenderplayer stubs after spaceimage set mask functionDalai Felinto