Age | Commit message (Collapse) | Author |
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Conflicts:
source/blender/editors/object/object_ops.c
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Conflicts:
source/blender/windowmanager/intern/wm_playanim.c
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Please (dfelinto) compile the bge to avoid these kind of problems.
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Conflicts:
build_files/scons/tools/Blender.py
source/blender/blenkernel/intern/mesh.c
source/blender/blenkernel/intern/object.c
source/blender/blenkernel/intern/particle_system.c
source/blender/editors/interface/interface_handlers.c
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This commit integrates the work done so far on the new dependency graph system,
where goal was to replace legacy depsgraph with the new one, supporting loads of
neat features like:
- More granular dependency relation nature, which solves issues with fake cycles
in the dependencies.
- Move towards all-animatable, by better integration of drivers into the system.
- Lay down some basis for upcoming copy-on-write, overrides and so on.
The new system is living side-by-side with the previous one and disabled by
default, so nothing will become suddenly broken. The way to enable new depsgraph
is to pass `--new-depsgraph` command line argument.
It's a bit early to consider the system production-ready, there are some TODOs
and issues were discovered during the merge period, they'll be addressed ASAP.
But it's important to merge, because it's the only way to attract artists to
really start testing this system.
There are number of assorted documents related on the design of the new system:
* http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents
* http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph
There are also some user-related information online:
* http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/
* http://code.blender.org/2015/03/more-dependency-graph-tricks/
Kudos to everyone who was involved into the project:
- Joshua "Aligorith" Leung -- design specification, initial code
- Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes
- Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the
project and so
- Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the
issues and recording/writing documentation.
- Everyone else who i forgot to mention here :)
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Noticed by TristanPorteries in IRC.
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Conflicts:
source/blenderplayer/bad_level_call_stubs/stubs.c
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Conflicts:
source/blender/blenkernel/intern/object_dupli.c
source/blenderplayer/bad_level_call_stubs/stubs.c
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Conflicts:
source/blender/blenkernel/intern/image.c
source/blender/blenkernel/intern/object_dupli.c
source/blender/blenkernel/intern/sequencer.c
source/blender/blenloader/intern/versioning_270.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/space_view3d/view3d_ops.c
source/blender/makesdna/DNA_sequence_types.h
source/blender/makesdna/DNA_view3d_types.h
source/blender/windowmanager/CMakeLists.txt
source/blender/windowmanager/intern/wm_operators.c
source/blenderplayer/bad_level_call_stubs/stubs.c
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Official Documentation:
http://www.blender.org/manual/render/workflows/multiview.html
Implemented Features
====================
Builtin Stereo Camera
* Convergence Mode
* Interocular Distance
* Convergence Distance
* Pivot Mode
Viewport
* Cameras
* Plane
* Volume
Compositor
* View Switch Node
* Image Node Multi-View OpenEXR support
Sequencer
* Image/Movie Strips 'Use Multiview'
UV/Image Editor
* Option to see Multi-View images in Stereo-3D or its individual images
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images
I/O
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images
Scene Render Views
* Ability to have an arbitrary number of views in the scene
Missing Bits
============
First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report.
Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report.
Everything else is likely small todos, and may wait until we are sure none of the above is happening.
Apart from that there are those known issues:
* Compositor Image Node poorly working for Multi-View OpenEXR
(this was working prefectly before the 'Use Multi-View' functionality)
* Selecting camera from Multi-View when looking from camera is problematic
* Animation Playback (ctrl+F11) doesn't support stereo formats
* Wrong filepath when trying to play back animated scene
* Viewport Rendering doesn't support Multi-View
* Overscan Rendering
* Fullscreen display modes need to warn the user
* Object copy should be aware of views suffix
Acknowledgments
===============
* Francesco Siddi for the help with the original feature specs and design
* Brecht Van Lommel for the original review of the code and design early on
* Blender Foundation for the Development Fund to support the project wrap up
Final patch reviewers:
* Antony Riakiotakis (psy-fi)
* Campbell Barton (ideasman42)
* Julian Eisel (Severin)
* Sergey Sharybin (nazgul)
* Thomas Dinged (dingto)
Code contributors of the original branch in github:
* Alexey Akishin
* Gabriel Caraballo
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python code to unify symbols.
This is necessary because the operator for adding new items (as opposed
to the enable/disable button) cannot be shown with the same checkbox
button. The UI template function can display a custom button for the
operator, so the look becomes less confusing.
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python code to unify symbols.
This is necessary because the operator for adding new items (as opposed
to the enable/disable button) cannot be shown with the same checkbox
button. The UI template function can display a custom button for the
operator, so the look becomes less confusing.
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The purpose of this change is to add extra possibility to render engines and
export scripts to reduce peak memory footprint during their operation.
This new argument should be used with care since it'll leave mesh in not really
compatible with blender format, but it's ok to be used on temp meshes.
Unfortunately, it's hard to get scene where it'll show huge benefit because
in my tests with cycles peak memory is reached in MEM_printmemlist_stats().
However, in the file with sintel dragon it gives around 1gig of memory benefit
after removing the polys which would allow other heavy to compute stuff such as
hair (or even pointiness calculation) to not be a peak memory usage.
In any case, this change is nice to have IMO, and only means more parts of
scene export code should be optimized memory-wise.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D1125
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This reverts commit 1a0e6336d62a2c8f9428704e9bcb6bbf799125e1.
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Conflicts:
source/blender/blenloader/intern/versioning_270.c
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Bookmarks are now editable (i.e. you can rename them, and reorder them).
They are also listed in regular UILists, so you can filter/sort them as usual too.
Also, FileBrowser 'T' side area is changed to something similar to 3DView one,
in this case because we need op panel to remain at the bottom, and later because
we'll more than likely need tabs here!
Thanks to Campbell and Sergey for reviews.
Differential Revision: https://developer.blender.org/D1093
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UIList.
When defined, uiBut->tip_func is called when button's tip is generated. This allows
for advanced, dynamic generation of tooltips.
For now, only used by UIList, which can now optionaly use a given string property
of each item for its tooltip.
Thanks to Campbell for the reviews!
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functions used in RNA.
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Seriously, please build complete Blender when you change some public func signature...
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`INSERT_FAST` implies you call `calchandles_fcurve()` at the end...
For now, since we do not store edited FCurves nor can we get them easily
(requires RNA...), just update handles of all fcurves, it's much more
performant than removing usage of `INSERT_FAST` anyway.
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This allows scripts to request the screen location of any (line, column) pair.
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Conflicts:
source/blender/makesrna/intern/rna_object.c
source/blenderplayer/bad_level_call_stubs/stubs.c
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functions. Blenderplayer compiles again
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Please note, that this commit doesn't fix issues with functions declared
in BKE header and implemented in editor/. This is to be fixed separately.
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Conflicts:
source/blender/makesrna/intern/rna_space.c
source/blender/windowmanager/WM_api.h
source/blender/windowmanager/intern/wm_event_system.c
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Conflicts:
source/blender/windowmanager/WM_api.h
source/blender/windowmanager/intern/wm_event_system.c
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