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2017-02-08Merge branch 'master' into blender2.8Sybren A. Stüvel
# Conflicts: # source/blender/blenloader/intern/writefile.c
2017-02-07Clay-Engine (merge clay-engine)Clément Foucault
Initial work by Clément Foucault with contributions from Dalai Felinto (mainly per-collection engine settings logic, and depsgraph iterator placeholder). This makes Blender require OpenGL 3.3. Which means Intel graphic card and OSX will break. Disable CLAY_ENGINE in CMake in those cases. This is a prototype render engine intended to help the design of real render engines. This is mainly an engine with enphasis in matcap and ambient occlusion. Implemented Features -------------------- * Clay Render Engine, following the new API, to be used as reference for future engines * A more complete Matcap customization with more options * Per-Collection render engine settings * New Ground Truth AO - not enabled Missing Features ---------------- * Finish object edit mode - Fix shaders to use new matrix - Fix artifacts when edge does off screen - Fix depth issue - Selection sillhouette - Mesh wires - Use mesh normals (for higher quality matcap) - Non-Mesh objects drawing - Widget drawing - Performance issues * Finish mesh edit mode - Derived-Mesh-less edit mode API (mesh_rende.c) * General edit mode - Per-collection edit mode settings * General engines - Per-collection engine settings (they are their, but they still need to be flushed by depsgraph, and used by the drawing code)
2017-02-07Render Layers and Collections (merge from render-layers)Dalai Felinto
Design Documents ---------------- * https://wiki.blender.org/index.php/Dev:2.8/Source/Layers * https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised User Commit Log --------------- * New Layer and Collection system to replace render layers and viewport layers. * A layer is a set of collections of objects (and their drawing options) required for specific tasks. * A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers. * All Scenes have a master collection that all other collections are children of. * New collection "context" tab (in Properties Editor) * New temporary viewport "collections" panel to control per-collection visibility Missing User Features --------------------- * Collection "Filter" Option to add objects based on their names * Collection Manager operators The existing buttons are placeholders * Collection Manager drawing The editor main region is empty * Collection Override * Per-Collection engine settings This will come as a separate commit, as part of the clay-engine branch Dev Commit Log -------------- * New DNA file (DNA_layer_types.h) with the new structs We are replacing Base by a new extended Base while keeping it backward compatible with some legacy settings (i.e., lay, flag_legacy). Renamed all Base to BaseLegacy to make it clear the areas of code that still need to be converted Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp * Unittesting for main syncronization requirements - read, write, add/copy/remove objects, copy scene, collection link/unlinking, context) * New Editor: Collection Manager Based on patch by Julian Eisel This is extracted from the layer-manager branch. With the following changes: - Renamed references of layer manager to collections manager - I doesn't include the editors/space_collections/ draw and util files - The drawing code itself will be implemented separately by Julian * Base / Object: A little note about them. Original Blender code would try to keep them in sync through the code, juggling flags back and forth. This will now be handled by Depsgraph, keeping Object and Bases more separated throughout the non-rendering code. Scene.base is being cleared in doversion, and the old viewport drawing code was poorly converted to use the new bases while the new viewport code doesn't get merged and replace the old one. Python API Changes ------------------ ``` - scene.layers + # no longer exists - scene.objects + scene.scene_layers.active.objects - scene.objects.active + scene.render_layers.active.objects.active - bpy.context.scene.objects.link() + bpy.context.scene_collection.objects.link() - bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None) + bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None) - bpy.context.object.select + bpy.context.object.select = True + bpy.context.object.select = False + bpy.context.object.select_get() + bpy.context.object.select_set(action='SELECT') + bpy.context.object.select_set(action='DESELECT') -AddObjectHelper.layers + # no longer exists ```
2017-02-03Fix T49860: Copying vgroups between objects sharing the same obdata was not ↵Bastien Montagne
possible. Pretty straight forward actually, just do not bother about obdata part of vgroups in that case, only copy object part of it. And let's curse once again those stuff spread accross several types of data-blocks...
2016-12-28Revert particle system and point cache removal in blender2.8 branch.Lukas Tönne
This reverts commit 5aa19be91263a249ffae75573e3b32f24269d890 and b4a721af694817fa921b119df83d33ede7d7fed0. Due to postponement of particle system rewrite it was decided to put particle code back into the 2.8 branch for the time being.
2016-12-23Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2016-12-22Fix wrong return type in blenderplayer stubsJulian Eisel
2016-12-17Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: intern/cycles/blender/CMakeLists.txt source/blender/editors/gpencil/drawgpencil.c source/blender/editors/physics/physics_ops.c
2016-12-15Fix Playerstubs tmJens Verwiebe
2016-11-07Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: intern/cycles/blender/addon/properties.py
2016-11-07Cycles: Refactor Device selection to allow individual GPU compute device ↵Lukas Stockner
selection Previously, it was only possible to choose a single GPU or all of that type (CUDA or OpenCL). Now, a toggle button is displayed for every device. These settings are tied to the PCI Bus ID of the devices, so they're consistent across hardware addition and removal (but not when swapping/moving cards). From the code perspective, the more important change is that now, the compute device properties are stored in the Addon preferences of the Cycles addon, instead of directly in the User Preferences. This allows for a cleaner implementation, removing the Cycles C API functions that were called by the RNA code to specify the enum items. Note that this change is neither backwards- nor forwards-compatible, but since it's only a User Preference no existing files are broken. Reviewers: #cycles, brecht Reviewed By: #cycles, brecht Subscribers: brecht, juicyfruit, mib2berlin, Blendify Differential Revision: https://developer.blender.org/D2338
2016-10-22Fix compiling with blenderplayer (once again...)Julian Eisel
2016-10-13Fix compiling with BlenderplayerJulian Eisel
2016-09-04Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: intern/cycles/blender/blender_particles.cpp source/blender/blenkernel/intern/particle.c source/blender/gpu/intern/gpu_shader.c
2016-08-31[Windows] Add support for code signing the final binaries.lazydodo
The option is controlled with the WITH_WINDOWS_CODESIGN option and needs: - Signtool must be found on the system, the standard windows sdk folders will be searched for it. - The path to the pfx file (WINDOWS_CODESIGN_PFX) - The password for the pfx , this can either be set by the WINDOWS_CODESIGN_PFX_PASSWORD variable but given that ends up in CMakeCache.txt (which might be undesirable) there is a backup option of setting the PFXPASSWORD environment variable on the system. Reviewers: sergey, juicyfruit Reviewed By: juicyfruit Tags: #bf_blender, #platform:_windows Differential Revision: https://developer.blender.org/D2182
2016-08-21Merge branch 'master' into blender2.8Bastien Montagne
In addition to pack of conflicts listed below, also had to comment out particle part of new Alembic code... :/ Conflicts: intern/ghost/intern/GHOST_WindowWin32.cpp source/blender/blenkernel/BKE_effect.h source/blender/blenkernel/BKE_pointcache.h source/blender/blenkernel/intern/cloth.c source/blender/blenkernel/intern/depsgraph.c source/blender/blenkernel/intern/dynamicpaint.c source/blender/blenkernel/intern/effect.c source/blender/blenkernel/intern/particle_system.c source/blender/blenkernel/intern/pointcache.c source/blender/blenkernel/intern/rigidbody.c source/blender/blenkernel/intern/smoke.c source/blender/blenkernel/intern/softbody.c source/blender/depsgraph/intern/builder/deg_builder_relations.cc source/blender/gpu/intern/gpu_debug.c source/blender/makesdna/DNA_object_types.h source/blender/makesrna/intern/rna_particle.c
2016-08-18Two fixes for optional ndof & fix bplayer for that...Bastien Montagne
Seriuosly, guys... Please always check that kind of changes with and without affected option, and in full build case.
2016-08-18Fix bplayer (c) after NDOF changes from merwinThomas Beck
2016-08-06Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: release/scripts/startup/bl_ui/properties_particle.py release/scripts/startup/bl_ui/properties_physics_cloth.py release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py release/scripts/startup/bl_ui/properties_physics_softbody.py source/blender/blenkernel/BKE_library.h source/blender/blenkernel/BKE_particle.h source/blender/blenkernel/intern/cloth.c source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/library_query.c source/blender/blenkernel/intern/particle_system.c source/blender/blenkernel/intern/scene.c source/blender/blenkernel/intern/softbody.c source/blender/blenloader/intern/readfile.c source/blender/blenloader/intern/versioning_270.c source/blender/editors/space_file/filesel.c source/blender/editors/space_outliner/outliner_intern.h source/blender/makesdna/DNA_ID.h source/blender/makesdna/DNA_object_force.h source/blender/makesdna/DNA_particle_types.h source/blender/makesrna/intern/rna_particle.c source/blender/makesrna/intern/rna_sculpt_paint.c source/blender/makesrna/intern/rna_smoke.c source/blender/makesrna/intern/rna_space.c
2016-08-06Basic Alembic supportKévin Dietrich
All in all, this patch adds an Alembic importer, an Alembic exporter, and a new CacheFile data block which, for now, wraps around an Alembic archive. This data block is made available through a new modifier ("Mesh Sequence Cache") as well as a new constraint ("Transform Cache") to somewhat properly support respectively geometric and transformation data streaming from alembic caches. A more in-depth documentation is to be found on the wiki, as well as a guide to compile alembic: https://wiki.blender.org/index.php/ User:Kevindietrich/AlembicBasicIo. Many thanks to everyone involved in this little project, and huge shout out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the custom builds and compile fixes. Reviewers: sergey, campbellbarton, mont29 Reviewed By: sergey, campbellbarton, mont29 Differential Revision: https://developer.blender.org/D2060
2016-08-04Grease Pencil v2 BranchAntonio Vazquez
Improve current Grease Pencil in order to get a better 2D animation tool. More info in WIKI pages: https://wiki.blender.org/index.php/User:Antoniov Reviewed By: Severin, aligorith, campbellbarton Patch by @antoniov, with edits by @Severin. Differential Revision: https://developer.blender.org/D2115
2016-07-30Fix bplayer (c)Thomas Beck
2016-07-25Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_particle.h source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/particle.c
2016-07-19Add 'reload' function to libraries' RNA API.Bastien Montagne
2016-07-19update player stubCampbell Barton
2016-07-18Merge branch 'master' into blender2.8Campbell Barton
2016-07-14CMake: per-target CFLAG & CXXFLAG supportCampbell Barton
Applying cflags globally can be problematic especially with extern, intern libs. Now flags from target named will be used when defined, allowing for developers to define flags for modules they maintain. Convention is CMAKE_CFLAGS_${UPPERCASE_TARGET_NAME}, (CXXFLAGS for C++). eg: CMAKE_CFLAGS_BF_BLENDER, CMAKE_CFLAGS_MAKESDNA, CMAKE_CXXFLAGS_CYCLES_KERNEL On Linux run `make help` for full list of names, MSVC shows these in the solution.
2016-06-29Merge branch 'master' into blender2.8Bastien Montagne
2016-06-29Fix bplayer (c)Bastien Montagne
2016-06-27Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/pointcache.c source/blender/makesrna/intern/rna_main_api.c source/blender/makesrna/intern/rna_particle.c
2016-06-27Fix T48741: File browser back button doesn't work from inside Blend ↵Bastien Montagne
(library) file. Problem was in fact slightly wider, File space was nearly not taking into account library navigation case and its 'virtual' directoris, except in a few places. Add a wrapper around BLI_is_dir that also check for lib paths, and used it in ED_file_change_dir(), such that we now always check path is a valid directory - in the filebrowser context, not filesytem context. ;)
2016-06-25GPU: move select index code out of WMCampbell Barton
This avoids bad-level calls.
2016-06-13Merge branch 'master' into blender2.8Campbell Barton
2016-06-11BGE: DeckLink card support for video capture and streaming.Benoit Bolsee
You can capture and stream video in the BGE using the DeckLink video cards from Black Magic Design. You need a card and Desktop Video software version 10.4 or above to use these features in the BGE. Many thanks to Nuno Estanquiero who tested the patch extensively on a variety of Decklink products, it wouldn't have been possible without his help. You can find a brief summary of the decklink features here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink The full API details and samples are in the Python API documentation. bge.texture.VideoDeckLink(format, capture=0): Use this object to capture a video stream. the format argument describes the video and pixel formats and the capture argument the card number. This object can be used as a source for bge.texture.Texture so that the frame is sent to the GPU, or by itself using the new refresh method to get the video frame in a buffer. The frames are usually not in RGB but in YUV format (8bit or 10bit); they require a shader to extract the RGB components in the GPU. Details and sample shaders in the documentation. 3D video capture is supported: the frames are double height with left and right eyes in top-bottom order. The 'eye' uniform (see setUniformEyef) can be used to sample the 3D frame when the BGE is also in stereo mode. This allows to composite a 3D video stream with a 3D scene and render it in stereo. In Windows, and if you have a nVidia Quadro GPU, you can benefit of an additional performance boost by using 'GPUDirect': a method to send a video frame to the GPU without going through the OGL driver. The 'pinned memory' OGL extension is also supported (only on high-end AMD GPU) with the same effect. bge.texture.DeckLink(cardIdx=0, format=""): Use this object to send video frame to a DeckLink card. Only the immediate mode is supported, the scheduled mode is not implemented. This object is similar to bge.texture.Texture: you need to attach a image source and call refresh() to compute and send the frame to the card. This object is best suited for video keying: a video stream (not captured) flows through the card and the frame you send to the card are displayed above it (the card does the compositing automatically based on the alpha channel). At the time of this commit, 3D video keying is supported in the BGE but not in the DeckLink card due to a color space issue.
2016-06-07Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/particle.c source/blender/editors/transform/transform_snap_object.c
2016-06-03Fix PlayercompileJens Verwiebe
2016-06-01Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: intern/cycles/blender/blender_curves.cpp intern/cycles/blender/blender_particles.cpp source/blender/depsgraph/intern/builder/deg_builder_relations.h source/blender/depsgraph/intern/depsgraph_build.cc
2016-05-26fixed collada api call for blenderplayerGaia Clary
2016-05-24Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: intern/cycles/blender/blender_curves.cpp source/blender/blenkernel/intern/dynamicpaint.c source/blender/blenkernel/intern/particle.c source/blender/blenloader/intern/versioning_270.c source/blender/editors/physics/particle_edit.c source/blender/editors/transform/transform_snap_object.c source/blender/editors/util/undo.c source/blender/makesrna/intern/rna_object_force.c
2016-05-24ndof: build system cleanupMike Erwin
Only Linux needs a lib linked in (libspnav). ghostndof3dconnexion refers to an obsolete Mac driver shim.
2016-05-05Transform/Snap: EditMesh/BKE_bvhutils API improvementsGermano Cavalcante
Separate the creation of trees from EditMesh from the creation of trees from DerivedMesh. This was meant to simplify the API, but didn't work out so well. `bvhtree_from_mesh_*` actually is working as `bvhtree_from_derivedmesh_*`. This is inconsistent with the trees created from EditMesh. Since for create them does not use the DerivedMesh. In such cases the dm is being used only to cache the tree in the struct DerivedMesh. What is immediately released once bvhtree is being used in functions that change(tag) the DM cleaning the cache. - Use a filter function so users of SnapObjectContext can define how edit-mesh elements are handled. - Remove em_evil. - bvhtree of EditMesh is now really cached in the snap functions. - Code becomes organized and easier to maintain. This is an important patch for future improvements in snapping functions.
2016-05-02Merge branch 'temp_remove_particles' into blender2.8Lukas Tönne
2016-04-29Fix T48290: Hook fails after deleting geometryCampbell Barton
Now CD_SHAPEKEY_INDEX customdata is stored in edit-mode when hooks and vertex parents are used. This also fixes a bug where undo would loose key-index data. Move to structs for BM_mesh_bm_to/from_me to avoid passing many argument, which mostly aren't used.
2016-04-28Merge branch 'master' into temp_remove_particlestemp_remove_particlesLukas Tönne
2016-04-22Fix T48223: 3D View not refresh after changing Blending mode in NLA.Bastien Montagne
This fixes a lot of things in NLA RNA update handling (which basically did not update anything previously). There are more update issues with this editor though...
2016-04-22Transform Snap: initial snap context refactorCampbell Barton
This introduces a snap-context that can be re-used for casting rays into the scene (by operators such as walk-mode, ruler and transform code). This can be used to cache data between calls too.
2016-04-16Fixed some minor errors in game engine and player.Lukas Tönne
2016-04-12Removed particle operators API and point cache operators.Lukas Tönne
2016-04-01Update stub for recent BPY APICampbell Barton
2016-03-13Fix bplayer (c)Bastien Montagne