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2018-05-22Merge branch 'master' into blender2.8Campbell Barton
2018-05-21CMake: only include licences for enabled libsCampbell Barton
2018-05-11Workbench: StudioLight HDRI'sJeroen Bakker
The Studio lights are now loaded from disk. The location is `datafiles/studiolights` they need to be JPG for now. JPG cannot store HDRI color range but they are clamped inside the Workbench engine for speed reason. I didn't select JP2K as it might not be enabled. Users can add upto 20 HDRI files. This limitation is inside the RNA_space.c Currently the icons are calculated when you first open the selection box for the HDRI's. We could add them to a background rendering later. I added 2 test files a sky texture rendered in Cycles and an HDRI from cloud.blender.org.
2018-04-25CMake: generate icon list for installationCampbell Barton
MSVC users weren't getting icons installed, since glob isn't reliable, list all files in a section which the update script maintains.
2018-04-24UI: use icons for the toolbarCampbell Barton
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
2018-04-01Merge branch 'master' into blender2.8Campbell Barton
- Undo that changes modes currently asserts, since undo is now screen data. Most likely we will change how object mode and workspaces work since it's not practical/maintainable at the moment. - Removed view_layer from particle settings (wasn't needed and complicated undo).
2018-03-30C Logging: use instead of printf for messagesCampbell Barton
- See `--log` help message for usage. - Supports enabling categories. - Color severity. - Optionally logs to a file. - Currently use to replace printf calls in wm module. See D3120 for details.
2018-03-06Merge branch 'master' into blender2.8Campbell Barton
2018-03-06Fix T54234, add BLENDER_VERSION_CHAR to .plistArto Kitula
2018-02-02Merge branch 'master' into blender2.8Campbell Barton
2018-02-01Fix T53951: Copy ms runtime dlls using InstallRequiredSystemLibraries.cmakeRay Molenkamp
Differential Revision: https://developer.blender.org/D3032
2017-11-07Merge branch 'master' into blender2.8Brecht Van Lommel
2017-11-07macOS: remove old OpenMP lib stuff from cmakeArto Kitula
2017-09-29Merge branch 'master' into blender2.8Campbell Barton
2017-09-28macOS: officially upgrade to 10.9 libraries from lib/darwin.Brecht Van Lommel
This removes a bunch of code that is no longer needed, and running "make update" will now automatically download the new libraries. Differential Revision: https://developer.blender.org/D2861
2017-09-22Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-21CMake: Add extra requests dependenciesSergey Sharybin
Apparently, we already had some code to deal with this. So for now just added some extra dependencies needed for latest requests.
2017-09-20[cmake/msvc] Update python to 3.6 + numpy to 1.13.1Ray Molenkamp
2017-08-15Merge branch 'master' into blender2.8Brecht Van Lommel
2017-08-15macOS build: simplify python install for new 10.9 libraries.Brecht Van Lommel
We stop using the .zip file and just have all files now in lib/darwin/python/lib, along with numpy, numpy headers and requests. This makes it consistent with Linux and simplifies code. For old libraries the .zip stays, code for that gets removed when we fully switch to new libraries.
2017-06-01Main Workspace IntegrationJulian Eisel
This commit does the main integration of workspaces, which is a design we agreed on during the 2.8 UI workshop (see https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup) Workspaces should generally be stable, I'm not aware of any remaining bugs (or I've forgotten them :) ). If you find any, let me know! (Exception: mode switching button might get out of sync with actual mode in some cases, would consider that a limitation/ToDo. Needs to be resolved at some point.) == Main Changes/Features * Introduces the new Workspaces as data-blocks. * Allow storing a number of custom workspaces as part of the user configuration. Needs further work to allow adding and deleting individual workspaces. * Bundle a default workspace configuration with Blender (current screen-layouts converted to workspaces). * Pressing button to add a workspace spawns a menu to select between "Duplicate Current" and the workspaces from the user configuration. If no workspaces are stored in the user configuration, the default workspaces are listed instead. * Store screen-layouts (`bScreen`) per workspace. * Store an active screen-layout per workspace. Changing the workspace will enable this layout. * Store active mode in workspace. Changing the workspace will also enter the mode of the new workspace. (Note that we still store the active mode in the object, moving this completely to workspaces is a separate project.) * Store an active render layer per workspace. * Moved mode switch from 3D View header to Info Editor header. * Store active scene in window (not directly workspace related, but overlaps quite a bit). * Removed 'Use Global Scene' User Preference option. * Compatibility with old files - a new workspace is created for every screen-layout of old files. Old Blender versions should be able to read files saved with workspace support as well. * Default .blend only contains one workspace ("General"). * Support appending workspaces. Opening files without UI and commandline rendering should work fine. Note that the UI is temporary! We plan to introduce a new global topbar that contains the workspace options and tabs for switching workspaces. == Technical Notes * Workspaces are data-blocks. * Adding and removing `bScreen`s should be done through `ED_workspace_layout` API now. * A workspace can be active in multiple windows at the same time. * The mode menu (which is now in the Info Editor header) doesn't display "Grease Pencil Edit" mode anymore since its availability depends on the active editor. Will be fixed by making Grease Pencil an own object type (as planned). * The button to change the active workspace object mode may get out of sync with the mode of the active object. Will either be resolved by moving mode out of object data, or we'll disable workspace modes again (there's a `#define USE_WORKSPACE_MODE` for that). * Screen-layouts (`bScreen`) are IDs and thus stored in a main list-base. Had to add a wrapper `WorkSpaceLayout` so we can store them in a list-base within workspaces, too. On the long run we could completely replace `bScreen` by workspace structs. * `WorkSpace` types use some special compiler trickery to allow marking structs and struct members as private. BKE_workspace API should be used for accessing those. * Added scene operators `SCENE_OT_`. Was previously done through screen operators. == BPY API Changes * Removed `Screen.scene`, added `Window.scene` * Removed `UserPreferencesView.use_global_scene` * Added `Context.workspace`, `Window.workspace` and `BlendData.workspaces` * Added `bpy.types.WorkSpace` containing `screens`, `object_mode` and `render_layer` * Added Screen.layout_name for the layout name that'll be displayed in the UI (may differ from internal name) == What's left? * There are a few open design questions (T50521). We should find the needed answers and implement them. * Allow adding and removing individual workspaces from workspace configuration (needs UI design). * Get the override system ready and support overrides per workspace. * Support custom UI setups as part of workspaces (hidden panels, hidden buttons, customizable toolbars, etc). * Allow enabling add-ons per workspace. * Support custom workspace keymaps. * Remove special exception for workspaces in linking code (so they're always appended, never linked). Depends on a few things, so best to solve later. * Get the topbar done. * Workspaces need a proper icon, current one is just a placeholder :) Reviewed By: campbellbarton, mont29 Tags: #user_interface, #bf_blender_2.8 Maniphest Tasks: T50521 Differential Revision: https://developer.blender.org/D2451
2017-05-27Remove MinGW supportAaron Carlisle
The Issue ======= For a long time now MinGW has been unsupported and unmaintained and at this point, it looks like something that we should just leave behind and move on. Why Remove ========== One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based. However, now that this is no longer true we have basically stopped updating the need CMake files. Along with the CMake files, there are several patches to the extern libs needed to make this work. For example, see: https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch If we wanted to keep MinGW then we would need to make more custom patches to the external libs and this is not something our platform maintainers are willing to do. For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3 Fixes T51301 Differential Revision: https://developer.blender.org/D2648
2017-05-25Fix blender player python installation on macOS after recent changes.Brecht Van Lommel
2017-05-25Fix macOS python cmake install to work when switching lib directories.Brecht Van Lommel
It's a bit ugly but I couldn't find a better way to keep fast installs and correct handling of switching between master and blender2.8 with different lib directories.
2017-05-21[msvc] Use debug nunmpy archive for debug buildslazydodo
2016-12-04[msvc] Changes for new oiio/ffmpeg versions.lazydodo
2016-11-27[msvc2015] Fix cmake warnings regarding backslashes in path of the run-time ↵lazydodo
libraries
2016-11-17[MSVC] Preliminary VS2017 support.lazydodo
2016-11-05MSVC Runtime copy : Remove erroneously left in diagnostic message from ↵lazydodo
CMakeLists.txt
2016-11-05[msvc2015] Add support for copying the vc runtime.lazydodo
There's more dll's hanging out in the ucrt folder, but I just grabbed the ones blender requested (not sure if that's a wise idea, but it seems to work) Reviewers: sergey, juicyfruit Reviewed By: juicyfruit Differential Revision: https://developer.blender.org/D2335
2016-09-05CMake: Skip addons_contrib for release candidate buildsSergey Sharybin
Nowadays release candidates are supposed to be as close to the final release as possible. Safe for 2.78 release branch.
2016-08-31[Windows] Add support for code signing the final binaries.lazydodo
The option is controlled with the WITH_WINDOWS_CODESIGN option and needs: - Signtool must be found on the system, the standard windows sdk folders will be searched for it. - The path to the pfx file (WINDOWS_CODESIGN_PFX) - The password for the pfx , this can either be set by the WINDOWS_CODESIGN_PFX_PASSWORD variable but given that ends up in CMakeCache.txt (which might be undesirable) there is a backup option of setting the PFXPASSWORD environment variable on the system. Reviewers: sergey, juicyfruit Reviewed By: juicyfruit Tags: #bf_blender, #platform:_windows Differential Revision: https://developer.blender.org/D2182
2016-07-18CMake: correct py-module on OSXCampbell Barton
2016-07-14CMake: per-target CFLAG & CXXFLAG supportCampbell Barton
Applying cflags globally can be problematic especially with extern, intern libs. Now flags from target named will be used when defined, allowing for developers to define flags for modules they maintain. Convention is CMAKE_CFLAGS_${UPPERCASE_TARGET_NAME}, (CXXFLAGS for C++). eg: CMAKE_CFLAGS_BF_BLENDER, CMAKE_CFLAGS_MAKESDNA, CMAKE_CXXFLAGS_CYCLES_KERNEL On Linux run `make help` for full list of names, MSVC shows these in the solution.
2016-06-30CMake: list buildinfo.h as buildinfo.cmake's outputCampbell Barton
Keep the fake header to ensure we always run.
2016-06-25CMake: exclude gitignore & arcconfig for addonsCampbell Barton
These files were included in releases
2016-06-25Exclude obsolete static pythonlibs from installJens Verwiebe
2016-06-04CMake, minor changes to make Visual studio 2015 use a compatible numpy andMartijn Berger
the standard cmake CUDA/NVCC arguments flag allowing 2015 build to use msvc 2013 for cuda
2016-05-18Cleanup: cmake, indentation, line lengthCampbell Barton
2016-05-10CMake: optional date/time overrides for reproducible buildsCampbell Barton
2016-04-28Python: install pyconfig.h on OSX, needed for PIPCampbell Barton
2016-03-31CMAKE disable building the windows launcher, fix type in delayloading of ↵Martijn Berger
debug dll
2016-03-29Add license text for OCIO configurationSergey Sharybin
2016-03-11Include requests' cacert.pem fileSybren A. Stüvel
This allows us to verify certificates of HTTPS connections, which is mandatory for logins like on Blender ID. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D1845
2016-02-29Include modules needed for Python to run pipCampbell Barton
This means Python developers can install pip using Blender's bundled Python.
2016-02-27Cleanup split creator.cCampbell Barton
creator.c was getting hard to follow. - Split off argument and signal handling into own files. - Move docstrings next to functions (to keep docs grouped with code).
2016-02-18Actually only remove sqlite dllMartijn Berger
2016-02-18Revert "Fix: T46526, Do not try to install sqlite3.dll anymore as we link it ↵Martijn Berger
statically into pythons _sqlite" This reverts commit a8e6b633c9f54f0948a0b9a47534bc38ac95889f.
2016-02-18Fix: T46526, Do not try to install sqlite3.dll anymore as we link it ↵Martijn Berger
statically into pythons _sqlite