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2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: blank lines over doxy headersCampbell Barton
2019-01-15Cleanup: comment line length (creator)Campbell Barton
Prevents clang-format wrapping text before comments.
2019-01-06Cleanup: add trailing commas to structsCampbell Barton
Needed for clang formatting to workaround bug/limit, see: T53211
2018-11-30Merge branch 'master' into blender2.8Campbell Barton
2018-11-30Cleanup: duplicate includeCampbell Barton
2018-11-28Merge branch 'master' into blender2.8Sergey Sharybin
2018-11-28Tweaks for threading schedule for Threadripper2 and EPYCSergey Sharybin
The idea is to make main thread and job threads to be scheduled on CPU dies which has direct access to memory (those are NUMA nodes 0 and 2). We also do this for new EPYC CPUs since their NUMA nodes 1 and 3 do have access but only to a higher range DDR slots. By preferring nodes 0 and 2 on EPYC we make it so users with partially filled DDR slots has fast memory access. One thing which is not really solved yet is localization of memory allocation: we do not guarantee that memory is allocated on the closest to the NUMA node DDR slot and hope that memory manager of OS is acting in favor of us.
2018-11-28WM: remove tool initialization codeCampbell Barton
Area initialization handles these cases now.
2018-11-13Keymaps: reload key configuration when changing select mouse.Brecht Van Lommel
For configuration scripts that want to change keymaps based on this setting.
2018-09-02Cleanup: comment blocksCampbell Barton
2018-09-02Cleanup: comment blocksCampbell Barton
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-03Cleanup: typosCampbell Barton
2018-06-28Fix: build error with msvcRay Molenkamp
introduced by rBd2757d149bf2d9ac604da6fb7f4742ee77e68d2d
2018-06-28Make stdout unbufferedSybren A. Stüvel
Unbuffered stdout makes stdout and stderr better synchronised, and helps when stepping through code in a debugger (prints are immediately visible). We don't output much to stdout anyway, so this isn't likely to cause any performance issues.
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for remaining source/Campbell Barton
2018-06-02Fix crash running in background modeCampbell Barton
2018-05-23Cleanup: move toolsystem into own includeCampbell Barton
Many files using the window manager don't access the tool-system. This avoids rebuilding many files when the tool-system changes.
2018-05-18Fix tools not being initialized on startupCampbell Barton
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
2018-04-01Merge branch 'master' into blender2.8Campbell Barton
- Undo that changes modes currently asserts, since undo is now screen data. Most likely we will change how object mode and workspaces work since it's not practical/maintainable at the moment. - Removed view_layer from particle settings (wasn't needed and complicated undo).
2018-03-30C Logging: use instead of printf for messagesCampbell Barton
- See `--log` help message for usage. - Supports enabling categories. - Color severity. - Optionally logs to a file. - Currently use to replace printf calls in wm module. See D3120 for details.
2017-12-04Cleanup: whitespaceCampbell Barton
2017-04-21Draw Manager: edit-mode 3d text drawingCampbell Barton
Draw cursor and selection, also support for fast-display.
2017-04-06Depsgraph: Remove old depsgraph headers from creatorSergey Sharybin
2016-12-28Revert particle system and point cache removal in blender2.8 branch.Lukas Tönne
This reverts commit 5aa19be91263a249ffae75573e3b32f24269d890 and b4a721af694817fa921b119df83d33ede7d7fed0. Due to postponement of particle system rewrite it was decided to put particle code back into the 2.8 branch for the time being.
2016-09-04Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: intern/cycles/blender/blender_particles.cpp source/blender/blenkernel/intern/particle.c source/blender/gpu/intern/gpu_shader.c
2016-08-26Fix over creation of cache files handles (leading to memory leaks).Kévin Dietrich
Multiple threads could create multiple handles for the same cache file, so protect handle creation with a mutex, to make sure only one is created.
2016-07-25Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_particle.h source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/particle.c
2016-07-21Cleanup: warningsCampbell Barton
2016-07-18Merge branch 'master' into blender2.8Campbell Barton
2016-07-12writefile: reuse SDNA between writesCampbell Barton
Avoids decoding the SDNA string every undo step.
2016-06-27Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/pointcache.c source/blender/makesrna/intern/rna_main_api.c source/blender/makesrna/intern/rna_particle.c
2016-06-24Avoid memory leaks on exit during argument parsingCampbell Barton
Exiting Blender during argument parsing would leak memory (tests, documentation generation, utilities). While harmless, it hides real leaks which should be resolved.
2016-05-24Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: intern/cycles/blender/blender_curves.cpp source/blender/blenkernel/intern/dynamicpaint.c source/blender/blenkernel/intern/particle.c source/blender/blenloader/intern/versioning_270.c source/blender/editors/physics/particle_edit.c source/blender/editors/transform/transform_snap_object.c source/blender/editors/util/undo.c source/blender/makesrna/intern/rna_object_force.c
2016-05-11Cleanup: unused win32 headersCampbell Barton
2016-04-28Merge branch 'master' into temp_remove_particlestemp_remove_particlesLukas Tönne
2016-04-25Refactor BKE_blender into separate headersCampbell Barton
- BKE_blender_version.h (only version defines & versionstr). - BKE_blender_copybuffer.h (currently only used for view3d copy/paste). - BKE_blender_undo.h (global undo functions). - BKE_blendfile.h (high level blend file read/write API).
2016-04-13Removed blenkernel particle code.Lukas Tönne
2016-03-31CMAKE / msvc openmp, delay loading of openmp dll so we can set environmentMartijn Berger
variable before it is loaded
2016-02-27Cleanup split creator.cCampbell Barton
creator.c was getting hard to follow. - Split off argument and signal handling into own files. - Move docstrings next to functions (to keep docs grouped with code).
2016-01-26Cleanup: minmac -> minmax & RE_render_ext namingCampbell Barton
Use more conventional API word-ordering for RE_render_ext
2016-01-24Docs: minor edits to code commentsCampbell Barton
2016-01-15Fix crash w/ scripts run from the command line that load filesCampbell Barton
Also refactor context backup/restore into functions.
2015-12-31Fix wrong format used in the recent python exit code commitSergey Sharybin
2015-12-31Command line argument to exit on Python errorsCampbell Barton
eg: blender -b --python-exit-code 1 --python script.py --render-anim This causes blender not to continue parsing command line arguments and exit if the script raises an exception.
2015-12-31Add parse_int_strict_range utility for command line inputCampbell Barton
2015-12-31Cleanup: Py API namingCampbell Barton
Use BPY_execute_* prefix for all Python execution commands