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2014-12-31Remove executable flag from the build configuration filesSergey Sharybin
They're not intended to be executed directly and seems mode change happened by accident. Setting -x for this files to avoid possible incidents by trying to run this files in shell.
2014-12-30Fix an odd line that slipped in my ghost_hack_first_file commitJens Verwiebe
2014-12-25OSX: revive GHOST_HACK_getFirstFile cause it breaks things on older OSX ↵Jens Verwiebe
versions. Dunno exactly why this was done earlier, but propose not to remove code not understood.
2014-12-10Switch to numpy 1.9 for windows platformSergey Sharybin
2014-12-10Fix numpy installation on windows+cmakeSergey Sharybin
The was caused by numpy never unpackign because of no dpependnecy of any targets from the unpacked numpy. Tried making it so blender target dpeends on it, but for some reason it didn't work. For now added dedicated target for unpacked numpy. A bit dirty but much better than just totally failing.
2014-12-01CMake: Warning re: editing windows/py extractionCampbell Barton
2014-12-01CMake: fix for msvc (take2)Campbell Barton
2014-12-01CMake: fix for MSVC, installing PythonCampbell Barton
2014-11-26cmake/windows Change python installation so it does not trigger on simple ↵Martijn Berger
rebuilds
2014-11-24BLI_utildefines: add UNUSED_VARS() macroCampbell Barton
2014-11-23Refactor: BLI_path_util (part 2)Campbell Barton
Use BKE_appdir/tempdir naming prefix for functions extracted from BLI_path_util
2014-11-23Refactor: BLI_path_util (split out app directory access)Campbell Barton
This module is intended for path manipulation functions but had utility functions added to access various directories.
2014-11-23Cleanup: warningsCampbell Barton
2014-11-18BLI_assert: print a backtrace with the errorCampbell Barton
Add BLI_system_backtrace()
2014-11-17Support dynamic loading of SDL librariesSergey Sharybin
This is mainly to address old issue when one need to have SDL library installed in order to use our official builds. Some hip distros already installs SDL, but it's not quite the same across all the variety of the distros. We also now switching to SDL-2.0, most of the distros have it in repositories already, so it shouldn't be huge deal to install it if needed. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D878
2014-11-16OSX/cmake: set actual compilation date to macosx bundles, fix player bundle ↵Jens Verwiebe
with lbiomp5 ( do we really need this in player? )
2014-11-16OSX/buildsystems: unify openmp handling by changing iomp5 id to ↵Jens Verwiebe
@loader_path/../Resources/lib/libiomp5.dylib This makes install_name_tool usage obsolete here and also assures cmake builds can be codesigned. IMPORTANT: update lib (darwin-9.x.universal/openmp)
2014-11-15Cmake windows. Make sure we install blender player.Martijn Berger
Add blenderplayer component so you can speicfy to install this in the installer
2014-11-14Cmake add installation of redistributables for msvc 2013Martijn Berger
2014-11-13Windows (MSVC2013) move to SDL2Martijn Berger
2014-11-13CMake: manpage creation is now optionalCampbell Barton
2014-11-13Fix cmake install of blenderplayer for linux.Antony Riakiotakis
2014-11-12cmake: fix generation / install on OS X,Martijn Berger
N.B. needs cmake cache rebuild
2014-11-11Fix: T42553 Linux cmake install now also without absolute path'sMartijn Berger
OS X cmake probably needs more checking.
2014-11-11cmake. refactor installing python things to not have absolute path'sMartijn Berger
buildbot. add rudementatry cpack based packing for cmake path
2014-11-08cmake buildfiles Cleanup / Refactor, no functional changes.Martijn Berger
Move away from using hardcoded ${target} when calling install() in cmake
2014-11-05Debug: print output on --debug-fpeCampbell Barton
in practice often we want to breakpoint here (instead of flooding output) but its confusing the option does nothing in release builds. Devs can comment out locally.
2014-11-04CMake: Attempted to copy manual for py-moduleCampbell Barton
2014-10-18OSX/PLAYER/cmake: fix player install python bundling, overlloked player has ↵Jens Verwiebe
its own PLAYER_TARGETDIR_VER
2014-10-09Fix T42139, vertical noise stripe patterns in noise texture.Antony Riakiotakis
Two fixes here (only the second one is strictly needed to fix the issue, but both make the system better). First is introduction of a random generator array for use with threaded systems where each thread needs to access its own number generator. The random texture now uses this so it should not be influenced by other random generator reseedings of the main random generator like it did before. Second, I reshuffled the texture code to resample the upper bits of the random number first. According to Numerical Recipes, this is where the most variance can be found, so by sampling those we avoid correlation issues. Also, multiplying here is not ideal because if a pair of bits are zero, then the whole result will also be zero. Overall this is much more random (tm) than before, however result will also be brighter, since we now have less black spots. Tweaking the brightness/contrast should somewhat fix that, generally having the same result as before is not possible anyway if we are to really fix this. Also, seems like exposing procedural depth might be nice here since it influences the precision of the texture lookup.
2014-10-08Fix compilation error after recent commitSergey Sharybin
2014-10-08Ghost Context RefactorJason Wilkins
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-06Correction for wrong ifdef in creatorSergey Sharybin
2014-10-02Cleanup: indentationCampbell Barton
2014-09-26Fix T41962: Command-line without specified filename doesn't rendersSergey Sharybin
Issue was caused by the launcher not dealing with slashes in the way windows expects them to be handled -- last slash of the path considered an escape character for the following qoute. This is definitely to be ported to the 2.72 release.
2014-09-25Cycles: Add support of Glog loggingSergey Sharybin
This commit makes it possible to use Glog library for the debug logging. For now only possible when using CMake and in order to use the logging the WITH_CYCLES_LOGGING configuration variable is to be enabled. When this option is not enabled or when using Scons there's no difference in Cycles behavior at all, when using logging and no output to the console impact is gonna to be minimal. This is done in order to make it possible to have debug logging persistent in code (without need to add it when troubleshooting some bug and removing it afterwards). For now actual logging is not placed yet, only all the functions needed for the logging are written and so.
2014-09-19OSX: make some more symbols global only, this may prevent clashes on older ↵Jens Verwiebe
systems and is good for loading times anyway.
2014-09-08Warn when --engine arg isn't foundCampbell Barton
2014-09-08Fix building as Python module (manpage-generation)Campbell Barton
2014-09-05Disable msvc runtime fma3 use in an attempt to fix msvc 2013 + windows 7 issues.Martijn Berger
MS report: https://connect.microsoft.com/VisualStudio/feedback/details/811093
2014-08-31Add sqlite3 dll's on windows.Martijn Berger
Fix T41144
2014-08-29Fix T41629: Won't open blend files with non-Latin charasters in the nameSergey Sharybin
2014-08-25Fix T41524: Won't open blend file with "space" symbol in the nameSergey Sharybin
2014-08-07Tweaks to the recent wrapper on windowsSergey Sharybin
- Forgot to handle command line arguments - Because of the fact we need to be able to use stdout and stderr we need to use regular console application for the wrapper. - Because of using regular application for the wrapper we need to check forparent PID in the isStartedFromCommandPrompt(). I really hope it's not gonna to become any more complicated.
2014-08-07Add blender launcher application when building with MSVCSergey Sharybin
Main idea of this change is to make a small executable which will set OMP_WAIT_POLICY environment variable and then will launch blender itself. This is a teporary solution for the time being we'll have a more clear solution to high CPU usage with OpenMP when building with MSVC. Reviewers: campbellbarton, juicyfruit Reviewed By: juicyfruit Differential Revision: https://developer.blender.org/D717
2014-08-06OSX/cmake: allow for llvm dynamic builds too, but prefer staticJens Verwiebe
2014-08-01OSX/cmake: adapt bundle structure according sconsJens Verwiebe
2014-07-31Use dynamically linked SDL 1.2.15 on windows x64Martijn Berger
2014-07-28Fix bundling of requests on debian-like systemsSergey Sharybin
Couple of issues: - Debian systems doesn't use site-packages but uses dist-packages instead. - Requetss from ubuntu repository depends on urlllib3 and chardet, which also implies six. copy those libs as well. I know it's all rather annoying, but no that much choise is in here..
2014-07-28Make requests python package to be detected in the same way as numpySergey Sharybin
This solves missing requests package reported on the systems where it's located in dist-packages rather than in site-packages. To do this there's now a helper macros which handles both requests and numpy now and could be used for more packages in the future. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D686