Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2012-12-12Holiday coding log :)Ton Roosendaal
Nice formatted version (pictures soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability Short list of main changes: - Transparent region option (over main region), added code to blend in/out such panels. - Min size window now 640 x 480 - Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake. - Macbook retina support, use command line --no-native-pixels to disable it - Timeline Marker label was drawing wrong - Trackpad and magic mouse: supports zoom (hold ctrl) - Fix for splash position: removed ghost function and made window size update after creation immediate - Fast undo buffer save now adds UI as well. Could be checked for regular file save even... Quit.blend and temp file saving use this now. - Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)" - New Userpref option "Keep Session" - this always saves quit.blend, and loads on start. This allows keeping UI and data without actual saves, until you actually save. When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header) - Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. - User preferences (themes, keymaps, user settings) now can be saved as a separate file. Old option is called "Save Startup File" the new one "Save User Settings". To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still. - OSX: fixed bug that stopped giving mouse events outside window. This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-11-27OSX/scons: introducing and testing an unexported_symbols_list to prevent ↵Jens Verwiebe
clashes, todo: cmake
2012-11-27Mark boost symbols as localSergey Sharybin
This was needed to resolve conflict between blender's and pylux's boost symbols. Ideally visibility should be changed to local in lux as well, since if blender is dynamically linked against boost it'll still crash. Anyway, having this change wouldn't hurt and will solve issues with lux for official linux builds at least.
2012-11-26Switch windows to python 3.3Sergey Sharybin
Should affect on msvc2008 only, however scons with msvc2010 could still be broken.
2012-11-26code cleanup: doxy comment corrections and correct own typo animation player ↵Campbell Barton
docs.
2012-11-22Fix 33149: LLVM caused startup crash on linux systems using Mesa llvmpipe.Brecht Van Lommel
Now we hide the LLVM symbols with an ld version script to avoid conflicts.
2012-11-18move source/darwin into release/darwin since these files are for osx packaging.Campbell Barton
2012-11-17fix for 'Playanim' playing past the last frame of an animation. also print ↵Campbell Barton
-s and -e in help message.
2012-11-15Windows OIIO:Thomas Dinges
* bin/OpenImageIO.dll not needed anymore, now statically linked.
2012-11-15Cycles OSL: windows build system changes to support static OSL/OIIO.Brecht Van Lommel
2012-11-15Image thread safe improvementsSergey Sharybin
This commit makes BKE_image_acquire_ibuf referencing result, which means once some area requested for image buffer, it'll be guaranteed this buffer wouldn't be freed by image signal. To de-reference buffer BKE_image_release_ibuf should now always be used. To make referencing working correct we can not rely on result of image_get_ibuf_threadsafe called outside from thread lock. This is so because we need to guarantee getting image buffer from list of loaded buffers and it's referencing happens atomic. Without lock here it is possible that between call of image_get_ibuf_threadsafe and referencing the buffer IMA_SIGNAL_FREE would be called. Image signal handling too is blocking now to prevent such a situation. Threads are locking by spinlock, which are faster than mutexes. There were some slowdown reports in the past about render slowdown when using OSX on Xeon CPU. It shouldn't happen with spin locks, but more tests on different hardware would be really welcome. So far can not see speed regressions on own computers. This commit also removes BKE_image_get_ibuf, because it was not so intuitive when get_ibuf and acquire_ibuf should be used. Thanks to Ton and Brecht for discussion/review :)
2012-11-14Cycles OSL: windows build fixes.Brecht Van Lommel
2012-11-11Replacing gettext i18n backend by boost::locale one.Bastien Montagne
This commit adds a small and simplistic C wrapper around boost's locale library as intern/locale, and heavily simplifies/reduces Blender's own i18n code (under blenfont/ dir). And it adds back UI translation on windows' official builds (with msvc)! Note to platform maintainers: iconv and gettext (libintl) can now be removed from precompiled libs (not gettext binaries, under windows, of course ;) ). Note to MinGW32/64 users: boost_locale lib has not yet been uploaded for those build env, please disable WITH_INTERNATIONAL for now (hopefully will be fixed very soon, have contacted psy-fy).
2012-11-03Cycles OSL: refactoring and fixesBrecht Van Lommel
* Moved kernel/osl/nodes to kernel/shaders * Renamed standard attributes to use geom:, particle:, object: prefixes * Update stdosl.h to properly reflect the closures we support * Fix the wrong stdosl.h being used for building shaders * Add geom:numpolyvertices, geom:trianglevertices, geom:polyvertices attributes
2012-10-27add --debug-handlers so --debug-events isnt so noisy.Campbell Barton
2012-10-22remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also ↵Campbell Barton
remove CTR c++ classes that are no longer used.
2012-09-25Boost directories were not properly configured to vc2010.Alexander Pinzon
Opencolorio directories and openimageio not work as you would expect macro
2012-09-24OSX/osl: add install of shader headers needed for osl_nodes compileJens Verwiebe
2012-09-16Enable OpenColorIO for MinGW64 build targetsAntony Riakiotakis
2012-09-15Color Management, Stage 2: Switch color pipeline to use OpenColorIOSergey Sharybin
Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
2012-09-15quiet -Wmissing-prototypes warnings, and enable this warning by default for ↵Campbell Barton
C with gcc. helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-10Cleanup for OSL linking in cmake: Move cmake OSL library search and path ↵Lukas Toenne
definition from the cycles macro file to the top-level CMakeLists.txt. This makes the OSL_LIBRARIES and other variables accessible throughout Blender cmake scripts and especially in the creator module for linking libraries.
2012-09-04code cleanup: move file string defines into BLI_path_utils.h, ↵Campbell Barton
BKE_utildefines is now unused but keep incase we want to add defines there later.
2012-09-03Added library linking for cycles_kernel_osl to OSL libraries and added ↵Lukas Toenne
cycles_kernel_osl to the list of blender libs in creator.
2012-08-26fix for build error without ffmpegCampbell Barton
2012-08-26Some FFmpeg changesSergey Sharybin
- Make FFmpeg initialization called from creator, not from functions which requires FFmpeg. Makes it easier to follow when initialization should happen. - Enable DNxHD codec. It was commented a while ago due to some strange behavior on some platforms. Re-tested it on Linux and Windows and it seemd to be working quite nice. Would let it be tested further, if it wouldn't be stable enough, easy to comment it again. - Make non-error messages from writeffmpeg.c printed only if ffmpeg debug argument was passed to blender. Reduces console pollution with messages which are not useful for general troubleshooting. Error messages would still be printed to the console. - Show FFmpeg error message when video stream failed to allocate. makes it easier to understand what exactly is wrong from Blender interface, no need to restart blender with FFmpeg debug flag and check for console messages. Used custom log callback for this which stores last error message in static variable. This is not thread safe, but with current design FFmpeg routines could not be called form several threads anyway, so think it's fine solution/
2012-08-18cmake option to build without iksolverCampbell Barton
2012-08-12code cleanup: WM naming conventionsCampbell Barton
2012-08-11remove all remaining data files from source, now all are converted at build ↵Campbell Barton
time. note: this is currently very slow in cmake, will address this next.
2012-08-09Remove redundant referenced to bf_intern_bopSergey Sharybin
2012-08-08code cleanup: rename G.afbreek --> is_break, G.rendering --> is_renderingCampbell Barton
2012-08-08code cleanup: rename G.rt to G.debug_valueCampbell Barton
2012-08-06bring back the play option from 2.4xCampbell Barton
2012-08-05Windows MSVC libraries:Thomas Dinges
* Some refactor, use set_lib_path macro again, which simplifies the code a bit.
2012-08-02Remove old boolean operation moduleSergey Sharybin
Carve proved it's a way to go, so the time have came to get rid of old boolean operation module which isn't used anymore. Still kept BOP interface but move it to BSP module. At some point it could be cleaned up further (like perhaps removed extra abstraction level or so) but would be nice to combine such a refactor with making BSP aware of NGons. Tested on linux using both cmake and scons, possible regressions on windows/osx. Would check windoes build just after commit.
2012-07-16fix for linking with scons.Campbell Barton
2012-07-13new mask rasterizer written to take advantage of the compositors threading, ↵Campbell Barton
mostly functional but disabled by default (still a little wip).
2012-07-07style cleanup: use c style comments in C codeCampbell Barton
2012-07-05Update build systems to copy needed dlls from MinGW-w64, turn openmp on by ↵Antony Riakiotakis
default for MinGW.
2012-07-01Scons:Thomas Dinges
* WITH_BF_COMPOSITOR option, to disable tile compositor compilation. * Removed unused SCons file.
2012-06-30the compositor optional for cmake: WITH_COMPOSITORCampbell Barton
2012-06-29Added command line option "--debug-jobs"Sergey Sharybin
This option enables time profiling of background jobs, namely it's measuring run time of the job and prints it to the console.
2012-06-23rename WITH_BUILTIN_GLEW, WITH_SYSTEM_GLEW & negate.Campbell Barton
2012-06-20Added command line argument --debug-valueSergey Sharybin
Useful when needed to set debug value (G.rt) on blender's startup
2012-06-18Collada: Moved interface definitions from wm_operators.c to blender/editors/ioGaia Clary
2012-06-16style cleanupCampbell Barton
2012-06-16fix for running blender as a python module - dont parse args from python.Campbell Barton
2012-06-10Initial Ceres integration into BlenderSergey Sharybin
Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-04mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and ↵Campbell Barton
myself. see: http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor note - mask editing tools need continued development, feather option is not working 100%
2012-05-29finish cleanup for pluginsCampbell Barton