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2013-02-28fix for linking with recent armature refactor, was also missing file from ↵Campbell Barton
CMakeLists.txt.
2013-02-24BGE: Removing the source files for the PHY interfaces since they just ↵Mitchell Stokes
contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-23WITH_PYTHON_FRAMEWORK cmake option for OSXDalai Felinto
This option allow Blender to be linked against the Framework python It's useful if you want to have blenderplayer and bpy in the same application and need to avoid PyThread problems. patch reviewed by Jens Verwiebe before 2.66. He may want to change something though. (also small: I changed: /Library/Frameworks/Python.framework/Versions//python by /Library/Frameworks/Python.framework/Versions//Python as the latter seems to be the norm)
2013-02-22Remove extern_ssba workaroundSergey Sharybin
SSBA seemed to be working OK last time i've checked it with MSVC and optimization enabled. Also, we'll likely replace it with own BA soon, which works fine with MSVC anyway.
2013-02-20Made ldl code a part of extern_ssba library, otherwise gcc fails toSergey Sharybin
find ldl symbols because order of libraries seems to be critical for gcc linker. A bit stupid, but that's how linker works.. Both CMake and SCons shall work fine on linux now.
2013-02-20Fix #34299: Motion Tracking 20x slower under WindowsSergey Sharybin
Root of the issue goes to SSBA library which didn't work properly when using optimization in MSVC. It was worked around by disabling optimization for libmv, which is in fact shame and shouldn't have been done. It seems after some changes optimization does not affect on SSBA code, but enabling optimization could be risky so close to release. For now solved by splitting SSBA to separate CMake/SCons library, disabling optimization only for this particular library and enabling optimization for rest of libmv. Tested on all files which used to fail with optimization enabled in SSBA and all of them works the same as before. Tracking speed is significantly higher now. After release we'll enable optimization for SSBA as well, so there'll be no crappy build setup. Later we'll replace old SSBA library with new BA code based on Ceres. Bundle script would be broken for until then, so better not to use it.
2013-02-19patch [#34320] Cross compiling with mingw-w64 on ubuntuCampbell Barton
from Martijn Berger (juicyfruit) applying since this is only corrects header case which is ignored on windows anyway.
2013-02-14misc changesCampbell Barton
- update man page for new additions since last release. - note that --start-console argument is windows only. - correct own assertion in own recent commit.
2013-02-11Command line argument '--python' wasn't working as documented since a long ↵Campbell Barton
time, It wasnt checking for text-blocks. Rather then be ambiguous, add --python-text argument for executing text-blocks.
2013-02-11style cleanup: also some typosCampbell Barton
2013-02-07when using blender as a python module, force factory-startupCampbell Barton
2013-02-06some fixes for building blender as a python module again (wip, more work ↵Campbell Barton
needed).
2013-02-02style cleanupCampbell Barton
2013-02-01make WITH_HEADLESS build again.Campbell Barton
2013-02-01Move opencl and reigidbody from source/blender/ to intern/Sergey Sharybin
This modules does not depend on any blender-specific data structures or algorithms and due to our policy better be placed to intern/ Shall be no functional changes, tested CMake and SCons on Linux, hopefully other platforms will work as well. P.S. SVN history shall be preserved for the files.
2013-01-31replace BLI_make_file_string with BLI_join_dirfile since its much more ↵Campbell Barton
simple and does whats needed.
2013-01-31write all crashlogs into the temp directory (not next to blend files).Campbell Barton
2013-01-23make bullet optional againCampbell Barton
2013-01-23rigidbody: Add rigidbody moduleSergej Reich
It's mostly a C API for bullet that interfaces nicely with blender. It could act as a generic interface for rigid body simulations but right now it's very specific to bullet. TODO: Fix building without bullet. Part of GSoC 2010 and 2012. Authors: Joshua Leung (aligorith), Sergej Reich (sergof)
2013-01-19fix for building with BSD & MinGW.Campbell Barton
2013-01-17include svn revision in the crash log, also free smoothview on the ↵Campbell Barton
off-chance you manage to exit blender while the view is moving :)
2013-01-13Add terminate call for crash handler for windows. Also add inactive codeAntony Riakiotakis
to do backtrace flushing. This code will need DbgHelp.lib which we may want to only include for debug builds if at all.
2013-01-12code cleanup: style and replace (float)sin, (float)cos with sinf, cosfCampbell Barton
2013-01-11win32 has no kill, force crash for now, perhaps windows devs can do this ↵Campbell Barton
more correctly.
2013-01-11code cleanup: warnings, also add check in crash handler that a ↵Campbell Barton
wmWindowManager is present.
2013-01-11include a stacktrace in the crashlog text written by the segfault handler.Campbell Barton
2013-01-10add a segfault handler that writes out the info log into a crash file ↵Campbell Barton
alongside the blend file.
2013-01-03fix [#33682] Animation not updated when the active shape index isnt setCampbell Barton
2013-01-03add option WITH_SYSTEM_BULLET to link against the bullet installation found ↵Campbell Barton
on the system. Note: this doesn't work yet for everything with latest stable bullet (2.81), need to look into why and likely apply some patches upstream. However I managed to link blender by disabling some features, likely it can be made to work without too much trouble.
2012-12-30Import the RangeTree library into externNicholas Bishop
RangeTree is a simple C++ tree set for storing non-overlapping scalar ranges. Original source from: https://github.com/nicholasbishop/RangeTree Also update the build systems to include RangeTree.
2012-12-29style cleanupCampbell Barton
2012-12-12Holiday coding log :)Ton Roosendaal
Nice formatted version (pictures soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability Short list of main changes: - Transparent region option (over main region), added code to blend in/out such panels. - Min size window now 640 x 480 - Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake. - Macbook retina support, use command line --no-native-pixels to disable it - Timeline Marker label was drawing wrong - Trackpad and magic mouse: supports zoom (hold ctrl) - Fix for splash position: removed ghost function and made window size update after creation immediate - Fast undo buffer save now adds UI as well. Could be checked for regular file save even... Quit.blend and temp file saving use this now. - Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)" - New Userpref option "Keep Session" - this always saves quit.blend, and loads on start. This allows keeping UI and data without actual saves, until you actually save. When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header) - Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. - User preferences (themes, keymaps, user settings) now can be saved as a separate file. Old option is called "Save Startup File" the new one "Save User Settings". To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still. - OSX: fixed bug that stopped giving mouse events outside window. This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-11-27OSX/scons: introducing and testing an unexported_symbols_list to prevent ↵Jens Verwiebe
clashes, todo: cmake
2012-11-27Mark boost symbols as localSergey Sharybin
This was needed to resolve conflict between blender's and pylux's boost symbols. Ideally visibility should be changed to local in lux as well, since if blender is dynamically linked against boost it'll still crash. Anyway, having this change wouldn't hurt and will solve issues with lux for official linux builds at least.
2012-11-26Switch windows to python 3.3Sergey Sharybin
Should affect on msvc2008 only, however scons with msvc2010 could still be broken.
2012-11-26code cleanup: doxy comment corrections and correct own typo animation player ↵Campbell Barton
docs.
2012-11-22Fix 33149: LLVM caused startup crash on linux systems using Mesa llvmpipe.Brecht Van Lommel
Now we hide the LLVM symbols with an ld version script to avoid conflicts.
2012-11-18move source/darwin into release/darwin since these files are for osx packaging.Campbell Barton
2012-11-17fix for 'Playanim' playing past the last frame of an animation. also print ↵Campbell Barton
-s and -e in help message.
2012-11-15Windows OIIO:Thomas Dinges
* bin/OpenImageIO.dll not needed anymore, now statically linked.
2012-11-15Cycles OSL: windows build system changes to support static OSL/OIIO.Brecht Van Lommel
2012-11-15Image thread safe improvementsSergey Sharybin
This commit makes BKE_image_acquire_ibuf referencing result, which means once some area requested for image buffer, it'll be guaranteed this buffer wouldn't be freed by image signal. To de-reference buffer BKE_image_release_ibuf should now always be used. To make referencing working correct we can not rely on result of image_get_ibuf_threadsafe called outside from thread lock. This is so because we need to guarantee getting image buffer from list of loaded buffers and it's referencing happens atomic. Without lock here it is possible that between call of image_get_ibuf_threadsafe and referencing the buffer IMA_SIGNAL_FREE would be called. Image signal handling too is blocking now to prevent such a situation. Threads are locking by spinlock, which are faster than mutexes. There were some slowdown reports in the past about render slowdown when using OSX on Xeon CPU. It shouldn't happen with spin locks, but more tests on different hardware would be really welcome. So far can not see speed regressions on own computers. This commit also removes BKE_image_get_ibuf, because it was not so intuitive when get_ibuf and acquire_ibuf should be used. Thanks to Ton and Brecht for discussion/review :)
2012-11-14Cycles OSL: windows build fixes.Brecht Van Lommel
2012-11-11Replacing gettext i18n backend by boost::locale one.Bastien Montagne
This commit adds a small and simplistic C wrapper around boost's locale library as intern/locale, and heavily simplifies/reduces Blender's own i18n code (under blenfont/ dir). And it adds back UI translation on windows' official builds (with msvc)! Note to platform maintainers: iconv and gettext (libintl) can now be removed from precompiled libs (not gettext binaries, under windows, of course ;) ). Note to MinGW32/64 users: boost_locale lib has not yet been uploaded for those build env, please disable WITH_INTERNATIONAL for now (hopefully will be fixed very soon, have contacted psy-fy).
2012-11-03Cycles OSL: refactoring and fixesBrecht Van Lommel
* Moved kernel/osl/nodes to kernel/shaders * Renamed standard attributes to use geom:, particle:, object: prefixes * Update stdosl.h to properly reflect the closures we support * Fix the wrong stdosl.h being used for building shaders * Add geom:numpolyvertices, geom:trianglevertices, geom:polyvertices attributes
2012-10-27add --debug-handlers so --debug-events isnt so noisy.Campbell Barton
2012-10-22remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also ↵Campbell Barton
remove CTR c++ classes that are no longer used.
2012-09-25Boost directories were not properly configured to vc2010.Alexander Pinzon
Opencolorio directories and openimageio not work as you would expect macro
2012-09-24OSX/osl: add install of shader headers needed for osl_nodes compileJens Verwiebe
2012-09-16Enable OpenColorIO for MinGW64 build targetsAntony Riakiotakis