Age | Commit message (Collapse) | Author |
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Recent python changes caused issues on some systems.
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This also updates to a new packaging method where python is runnable
from the library folder rather than having tarballs in the release
folder.
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Convention is to use ex, not ext for extended
versions of a functions.
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Was never needed, looks like it was copy/pasted from creator.c
spotted by @campbellbarton
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We no longer build with or support msvc2013, so this hack can be removed.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5298
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Differential Revision: https://developer.blender.org/D3744
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Occasionally we get reports of people that build blender and end up
with either build errors or end up with builds that do not run on
other systems. The root cause is when you install vpckg and integrate
it into the build system it puts the search path for its includes and
libraries before anything else.
previously we told people to either uninstall vcpkg or remove the
conflicting packages, which was not great.
this change opts out of the use of vcpkg for blender only, so people
can keep using it for other work without issues.
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Hopefully it is now clear that verbosity needs to be used with
flags which are enabling debug messages.
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Since we are planning to install Blender as /Applications/Blender.app without
being contained in a folder.
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Using a capitalized app name fits the platform guidelines. Since macOS file
systems are case insensitive by default this should not break scripts that
assume lowercase.
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Also correct description indentation.
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Better to make internal code naming match official/UI naming to some
extent, this will reduce confusion in the future.
This is 'breaking' scripts and files that would use that feature, but
since it is not yet officially supported nor exposed in 2.80, as far
as that release is concerned, it is effectively
a 'no functional changes' commit.
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- Single quote args so they show with string literals in the manual.
- Improve the description of animation playback mode.
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STRINGIFY macro was being split across lines
causing problems extracting the strings for the references manual.
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Every time you build cmake it unpacks numpy. It is seemingly
very unhappy with OUTPUTS being directories rather than files.
The creating of the directory is not needed, so that step was easy
to resolve, next problem: was there was not a target that outputs
the tarball so it too was deemed out of date. Losing that dependency
as well, fixes the issue, while this is not great if we ever update
the libs in svn, we are planning to drastically change the way we
package python for windows so this is ok for now, but needs to be
addressed with the next python update, T65547 is the tracking ticket
for this.
Tested with VS2015/2017/2019 with both msbuild and ninja generators
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Also remove bf_blenfont since it's not used by creator directly.
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This case is likely intended to be temporary, for manual or automated tests.
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Previous cleanups didn't account for space after '#'.
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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Use CMake's target_link_libraries instead of manually maintaining
library dependencies in a single list.
In practice adding new libraries often ended up being guess-work,
now each library lists the libraries it uses.
This was used for the game player executable so libraries
could optionally link to stubs.
If we need this functionality it can be done using target-properties
as described in T46725.
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Tested to work on Linux and macOS.
This will be enabled once all platforms are verified.
See D4684
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Linking empty libs gave an error.
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No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.
Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.
See T46725.
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somehow missed mac in my last commit
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DRACO_LIB_NAME was undefined, better use the proper cmake variable for it.
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Draco is added as a library under extern/ and builds a shared library that is
installed into the Python site-packages. This is then loaded by the glTF add-on
to do mesh compression.
Differential Revision: https://developer.blender.org/D4501
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To make triaging a little easier these batchfiles generate the
debug log and sysinfo files and instruct the user how to attach
them to their bug report
Differential Revision: https://developer.blender.org/D4505
Reviewers: brecht, zeddb
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The `--render-format` CLI option takes `EXR` and `MULTILAYER`, whereas
the DNA image format render setting uses `OPEN_EXR` and
`OPEN_EXR_MULTILAYER`. This commit adds the DNA values to the CLI
argument, so that it is possible to take the selected value from DNA and
pass it as-is to the CLI. This is used in Flamenco, for example.
The `OPEN_EXR` and `OPEN_EXR_MULTILAYER` are now aliases, so both the
existing and the new options keep working.
Reviewers: campbellbarton, brecht
Reviewed By: brecht
Subscribers: fsiddi
Tags: #bf_blender_2.8
Differential Revision: https://developer.blender.org/D4502
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Convention was not to but after discussion on 918941483f7e we agree its
best to change the convention.
Names now mostly follow RNA.
Some exceptions:
- Use 'nodetrees' instead of 'nodegroups'
since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
since 'gpencil' is a common abbreviation in the C code.
Other exceptions:
- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
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Error introduced on rBff8a2df829fcce8780d26a18f3070ab8e850b2e6.
The folders with binary icons were deleted.
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* Use only scalable SVG icon.
* Add symbolic variant for accessibility.
* Remove shadow, this is added automatically.
For more information see:
https://gitlab.gnome.org/GNOME/Initiatives/issues/2
https://developer.gnome.org/hig/stable/icon-design.html.en
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Quiet undeclared variable warning.
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Somehow quote got missing the last moment.
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The goal is to make it easy to know which exact blender version
and built was used for a job on a farm. This includes but not
exclusively render farms. But same is handy for simulation tasks
as well.
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