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2012-09-15Color Management, Stage 2: Switch color pipeline to use OpenColorIOSergey Sharybin
Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
2012-09-15quiet -Wmissing-prototypes warnings, and enable this warning by default for ↵Campbell Barton
C with gcc. helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-10Cleanup for OSL linking in cmake: Move cmake OSL library search and path ↵Lukas Toenne
definition from the cycles macro file to the top-level CMakeLists.txt. This makes the OSL_LIBRARIES and other variables accessible throughout Blender cmake scripts and especially in the creator module for linking libraries.
2012-09-04code cleanup: move file string defines into BLI_path_utils.h, ↵Campbell Barton
BKE_utildefines is now unused but keep incase we want to add defines there later.
2012-09-03Added library linking for cycles_kernel_osl to OSL libraries and added ↵Lukas Toenne
cycles_kernel_osl to the list of blender libs in creator.
2012-08-26fix for build error without ffmpegCampbell Barton
2012-08-26Some FFmpeg changesSergey Sharybin
- Make FFmpeg initialization called from creator, not from functions which requires FFmpeg. Makes it easier to follow when initialization should happen. - Enable DNxHD codec. It was commented a while ago due to some strange behavior on some platforms. Re-tested it on Linux and Windows and it seemd to be working quite nice. Would let it be tested further, if it wouldn't be stable enough, easy to comment it again. - Make non-error messages from writeffmpeg.c printed only if ffmpeg debug argument was passed to blender. Reduces console pollution with messages which are not useful for general troubleshooting. Error messages would still be printed to the console. - Show FFmpeg error message when video stream failed to allocate. makes it easier to understand what exactly is wrong from Blender interface, no need to restart blender with FFmpeg debug flag and check for console messages. Used custom log callback for this which stores last error message in static variable. This is not thread safe, but with current design FFmpeg routines could not be called form several threads anyway, so think it's fine solution/
2012-08-18cmake option to build without iksolverCampbell Barton
2012-08-12code cleanup: WM naming conventionsCampbell Barton
2012-08-11remove all remaining data files from source, now all are converted at build ↵Campbell Barton
time. note: this is currently very slow in cmake, will address this next.
2012-08-09Remove redundant referenced to bf_intern_bopSergey Sharybin
2012-08-08code cleanup: rename G.afbreek --> is_break, G.rendering --> is_renderingCampbell Barton
2012-08-08code cleanup: rename G.rt to G.debug_valueCampbell Barton
2012-08-06bring back the play option from 2.4xCampbell Barton
2012-08-05Windows MSVC libraries:Thomas Dinges
* Some refactor, use set_lib_path macro again, which simplifies the code a bit.
2012-08-02Remove old boolean operation moduleSergey Sharybin
Carve proved it's a way to go, so the time have came to get rid of old boolean operation module which isn't used anymore. Still kept BOP interface but move it to BSP module. At some point it could be cleaned up further (like perhaps removed extra abstraction level or so) but would be nice to combine such a refactor with making BSP aware of NGons. Tested on linux using both cmake and scons, possible regressions on windows/osx. Would check windoes build just after commit.
2012-07-16fix for linking with scons.Campbell Barton
2012-07-13new mask rasterizer written to take advantage of the compositors threading, ↵Campbell Barton
mostly functional but disabled by default (still a little wip).
2012-07-07style cleanup: use c style comments in C codeCampbell Barton
2012-07-05Update build systems to copy needed dlls from MinGW-w64, turn openmp on by ↵Antony Riakiotakis
default for MinGW.
2012-07-01Scons:Thomas Dinges
* WITH_BF_COMPOSITOR option, to disable tile compositor compilation. * Removed unused SCons file.
2012-06-30the compositor optional for cmake: WITH_COMPOSITORCampbell Barton
2012-06-29Added command line option "--debug-jobs"Sergey Sharybin
This option enables time profiling of background jobs, namely it's measuring run time of the job and prints it to the console.
2012-06-23rename WITH_BUILTIN_GLEW, WITH_SYSTEM_GLEW & negate.Campbell Barton
2012-06-20Added command line argument --debug-valueSergey Sharybin
Useful when needed to set debug value (G.rt) on blender's startup
2012-06-18Collada: Moved interface definitions from wm_operators.c to blender/editors/ioGaia Clary
2012-06-16style cleanupCampbell Barton
2012-06-16fix for running blender as a python module - dont parse args from python.Campbell Barton
2012-06-10Initial Ceres integration into BlenderSergey Sharybin
Currently only put sources of Ceres library into extern/libmv/third_party and setup CMake and SCons building systems. Integration details: - Even CMake build files are not re-used from Ceres's trunk: they're using some automatic stuff detection like glog, pthreads, protobuf and so and it's not so clear how to re-use that files without modifications. And IMO it's easier if build files are getting re-generated automatically to match Blender-specific setup rather than keeping changes made locally in Blender in sync when re-bundling Ceres library. Especially in case when it's already needed to support SCons build system. - Integrated only actual sources, all tests were stripped. Probably it'll be nice to have them, but they'll need clear integration with current module test stuff in Blender. - Suitesparse was disabled. It'll help a lot having it, but there are some difficulties making cholmod working fine on windows. Would be added in future - collections_port.cc was also stripped. It's not used by Ceres's upstream and it gives compilation error (undefined uint32 -- looks like namespace issue). - Currently all schur eliminators are included. Not sure if it makes sense, also not sure if it makes sense having them switchable on and off -- IMO better to have single configuration which works and does not require special tweaks after everything was set up. To bundle updated version of Ceres: - Go to extern/libmv/third_party/ceres folder - Run ./bundle.sh This will checkout fresh Ceres snapshot of Windows branch (which is currently most interesting from integration into Blender POV), apply all patches listed in patches/series and copy needed files into Blender's working copy. This will also re-generate CMake/SCons build rules. If you'll need extra files from Ceres repository which are not present in Blender, you'll need to copy them manually and then run ./mkfiles.sh from extern/libmv/third_party/ceres folder which will update list of files used by Blender. Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-04mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and ↵Campbell Barton
myself. see: http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor note - mask editing tools need continued development, feather option is not working 100%
2012-05-29finish cleanup for pluginsCampbell Barton
2012-05-29Massive Code cleanup:Thomas Dinges
* Remove all code for Texture and Sequencer plugin system, this never worked in 2.5x / 2.6x and is therefore not needed anymore. * DNA structures are kept, all read/writefile code is gone.
2012-05-29remove some more pynode references in the codeCampbell Barton
2012-05-27code cleanup: remove mode comments, these were applied very un-evenly ↵Campbell Barton
across a few files.
2012-05-21Fix for [#31418] Code review: OpenCL initializationJeroen Bakker
* Moved OpenCL initialization to first use * cleaned up build files * display some debug lines only when debugging is enabled.
2012-05-21code cleanup: remove some old commentsCampbell Barton
2012-05-19style cleanup: whitespace/indentationCampbell Barton
2012-05-17 ____ Jeroen Bakker
`````|````` | | | ..'''' | | | |______ .'' | | | | ..' | | |_______ |___________ ....'' merge to TRUNK! * The old compositor is still available (Debug Menu: 200) This commit was brought to you by: Developers: * Monique Dewanchand * Jeroen Bakker * Dalai Felinto * Lukas Tönne Review: * Brecht van Lommel Testers: * Nate Wiebe * Wolfgang Faehnle * Carlo Andreacchio * Daniel Salazar * Artur Mag * Christian Krupa * Francesco Siddi * Dan McGrath * Bassam Kurdali But mostly by the community: Gold: Joshua Faulkner Michael Tiemann Francesco Paglia Blender Guru Blender Developers Fund Silver: Pablo Vazquez Joel Heethaar Amrein Olivier Ilias Karasavvidis Thomas Kumlehn Sebastian Koenig Hannu Hoffrén Benjamin Dansie Fred M'ule Michel Vilain Bradley Cathey Gianmichele Mariani Gottfried Hofmann Bjørnar Frøyse Valentijn Bruning Paul Holmes Clemens Rudolph Juris Graphix David Strebel Ronan Zeegers François Tarlier Felipe Andres Esquivel Reed Olaf Beckman Jesus Alberto Olmos Linares Kajimba Maria Figueiredo Alexandr Galperin Francesco Siddi Julio Iglesias Lopez Kjartan Tysdal Thomas Torfs Film Works Teruyuki Nakamura Roger Luethi Benoit Bolsee Stefan Abrahamsen Andreas Mattijat Xavier Bouchoux Blender 3D Graphics and Animation Henk Vostermans Daniel Blanco Delgado BlenderDay/2011 Bradley Cathey Matthieu Dupont de Dinechin Gianmichele Mariani Jérôme Scaillet Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó, Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli, Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein, Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio, Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel, Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey, Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter, Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini, Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch, Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson, Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song, Dylan Urquidi )
2012-05-12style cleanup: mostly whitespace in rnaCampbell Barton
2012-05-12fix for building without libmvCampbell Barton
2012-05-11Added verbosity command line argument. Currently used for libmv only.Sergey Sharybin
Usage: ./blender --verbose <level> Also fixed some crashes when not passing number to --threads argument or not passing file format to -F argument.
2012-05-10Enable ffmpeg building with MinGW-w64. The libraries were compiled with gcc ↵Antony Riakiotakis
4.7, however is has been claimed there are issues with gcc > 4.4 so this is for testing purposes. Still it doesn't crash on startup anymore. Forgot to mention on ffmpeg lib commit that committed ffmpeg version is 0.10.2
2012-05-05code cleanup: BKE_ naming, also make bpy.data.images.load() always load a ↵Campbell Barton
new image. (not use existing one)
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
also stop numpy from being found in /usr/include with cmake.
2012-05-05code cleanup: function naming for BLI functions.Campbell Barton
2012-05-02Fix: --debug-python command option was not working correct.Brecht Van Lommel
2012-05-02CMake: Fix to install numpy (source dir was "hardcoded", rather use ↵Bastien Montagne
PYTHON_NUMPY_PATH), was failing under Debian testing. Note that there is still a problem, destination ("site-packages") is not in blender's python path, so you have to edit sys.path before being able to import numpy... but at least it installs again.
2012-05-02Add pthread dll for MinGW64 during installation. Now people who download ↵Antony Riakiotakis
from buildbot will be able to run the build even without MinGW-w64 installed.
2012-05-02style cleanup: whitespace, bracesCampbell Barton
2012-04-30WITH_PYTHON_INSTALL_NUMPY option for unix/cmake, just copies from site-packages.Campbell Barton