Age | Commit message (Collapse) | Author |
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The Issue
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For a long time now MinGW has been unsupported and unmaintained and at this point,
it looks like something that we should just leave behind and move on.
Why Remove
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One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based.
However, now that this is no longer true we have basically stopped updating the need CMake files.
Along with the CMake files, there are several patches to the extern libs needed to make this work. For example, see:
https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch
If we wanted to keep MinGW then we would need to make more custom patches to the external libs and
this is not something our platform maintainers are willing to do.
For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3
Fixes T51301
Differential Revision: https://developer.blender.org/D2648
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It's a bit ugly but I couldn't find a better way to keep fast installs and
correct handling of switching between master and blender2.8 with different
lib directories.
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The help message already notes that argument order matters,
and this doesn't need to be the first.
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running out of memory
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This was fixed ages ago for the interface case but not for the
command line. The thing here is that currently external engines
are relying on reports system to indicate that error happened
so suppressing reports storage in the background mode prevented
render pipeline from detecting errors happened.
This is all weak and i don't like it, but this is better than
delivering black frames from the farm.
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Main scheduler would be created way before `-t` argument would be
parsed, since it was on forth pass! Moved it to first pass of argparse,
that kind of stuff should be initialized asap on startup.
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Own error when changing order,
moving experimental features last made some sense,
but causes them to be listed twice.
Reorder and comment to avoid it happening again.
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libraries
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CMakeLists.txt
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There's more dll's hanging out in the ucrt folder, but I just grabbed the ones blender requested (not sure if that's a wise idea, but it seems to work)
Reviewers: sergey, juicyfruit
Reviewed By: juicyfruit
Differential Revision: https://developer.blender.org/D2335
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Nowadays release candidates are supposed to be as close to the final
release as possible.
Safe for 2.78 release branch.
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The option is controlled with the WITH_WINDOWS_CODESIGN option and needs:
- Signtool must be found on the system, the standard windows sdk folders will be searched for it.
- The path to the pfx file (WINDOWS_CODESIGN_PFX)
- The password for the pfx , this can either be set by the WINDOWS_CODESIGN_PFX_PASSWORD variable but given that ends up in CMakeCache.txt (which might be undesirable) there is a backup option of setting the PFXPASSWORD environment variable on the system.
Reviewers: sergey, juicyfruit
Reviewed By: juicyfruit
Tags: #bf_blender, #platform:_windows
Differential Revision: https://developer.blender.org/D2182
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Multiple threads could create multiple handles for the same cache file,
so protect handle creation with a mutex, to make sure only one is
created.
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Applying cflags globally can be problematic especially with extern, intern libs.
Now flags from target named will be used when defined,
allowing for developers to define flags for modules they maintain.
Convention is CMAKE_CFLAGS_${UPPERCASE_TARGET_NAME}, (CXXFLAGS for C++).
eg: CMAKE_CFLAGS_BF_BLENDER, CMAKE_CFLAGS_MAKESDNA, CMAKE_CXXFLAGS_CYCLES_KERNEL
On Linux run `make help` for full list of names, MSVC shows these in the solution.
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Avoids decoding the SDNA string every undo step.
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Keep the fake header to ensure we always run.
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These files were included in releases
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Exiting Blender during argument parsing would leak memory
(tests, documentation generation, utilities).
While harmless, it hides real leaks which should be resolved.
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This allows for it to be more easily tested.
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the standard cmake CUDA/NVCC arguments flag allowing 2015 build to use
msvc 2013 for cuda
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D2040 by @Blendify, also move 'Experimental Features' above more general help text.
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- BKE_blender_version.h (only version defines & versionstr).
- BKE_blender_copybuffer.h (currently only used for view3d copy/paste).
- BKE_blender_undo.h (global undo functions).
- BKE_blendfile.h (high level blend file read/write API).
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Support a comma separated list of frames, as well as frame ranges using the '..' separator.
eg: `blender my.blend --render-frame 1,2,10..40,100..200`
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debug dll
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variable before it is loaded
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This allows us to verify certificates of HTTPS connections, which is
mandatory for logins like on Blender ID.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D1845
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