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2014-10-18OSX/PLAYER/cmake: fix player install python bundling, overlloked player has ↵Jens Verwiebe
its own PLAYER_TARGETDIR_VER
2014-10-09Fix T42139, vertical noise stripe patterns in noise texture.Antony Riakiotakis
Two fixes here (only the second one is strictly needed to fix the issue, but both make the system better). First is introduction of a random generator array for use with threaded systems where each thread needs to access its own number generator. The random texture now uses this so it should not be influenced by other random generator reseedings of the main random generator like it did before. Second, I reshuffled the texture code to resample the upper bits of the random number first. According to Numerical Recipes, this is where the most variance can be found, so by sampling those we avoid correlation issues. Also, multiplying here is not ideal because if a pair of bits are zero, then the whole result will also be zero. Overall this is much more random (tm) than before, however result will also be brighter, since we now have less black spots. Tweaking the brightness/contrast should somewhat fix that, generally having the same result as before is not possible anyway if we are to really fix this. Also, seems like exposing procedural depth might be nice here since it influences the precision of the texture lookup.
2014-10-08Fix compilation error after recent commitSergey Sharybin
2014-10-08Ghost Context RefactorJason Wilkins
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-06Correction for wrong ifdef in creatorSergey Sharybin
2014-10-02Cleanup: indentationCampbell Barton
2014-09-26Fix T41962: Command-line without specified filename doesn't rendersSergey Sharybin
Issue was caused by the launcher not dealing with slashes in the way windows expects them to be handled -- last slash of the path considered an escape character for the following qoute. This is definitely to be ported to the 2.72 release.
2014-09-25Cycles: Add support of Glog loggingSergey Sharybin
This commit makes it possible to use Glog library for the debug logging. For now only possible when using CMake and in order to use the logging the WITH_CYCLES_LOGGING configuration variable is to be enabled. When this option is not enabled or when using Scons there's no difference in Cycles behavior at all, when using logging and no output to the console impact is gonna to be minimal. This is done in order to make it possible to have debug logging persistent in code (without need to add it when troubleshooting some bug and removing it afterwards). For now actual logging is not placed yet, only all the functions needed for the logging are written and so.
2014-09-19OSX: make some more symbols global only, this may prevent clashes on older ↵Jens Verwiebe
systems and is good for loading times anyway.
2014-09-08Warn when --engine arg isn't foundCampbell Barton
2014-09-08Fix building as Python module (manpage-generation)Campbell Barton
2014-09-05Disable msvc runtime fma3 use in an attempt to fix msvc 2013 + windows 7 issues.Martijn Berger
MS report: https://connect.microsoft.com/VisualStudio/feedback/details/811093
2014-08-31Add sqlite3 dll's on windows.Martijn Berger
Fix T41144
2014-08-29Fix T41629: Won't open blend files with non-Latin charasters in the nameSergey Sharybin
2014-08-25Fix T41524: Won't open blend file with "space" symbol in the nameSergey Sharybin
2014-08-07Tweaks to the recent wrapper on windowsSergey Sharybin
- Forgot to handle command line arguments - Because of the fact we need to be able to use stdout and stderr we need to use regular console application for the wrapper. - Because of using regular application for the wrapper we need to check forparent PID in the isStartedFromCommandPrompt(). I really hope it's not gonna to become any more complicated.
2014-08-07Add blender launcher application when building with MSVCSergey Sharybin
Main idea of this change is to make a small executable which will set OMP_WAIT_POLICY environment variable and then will launch blender itself. This is a teporary solution for the time being we'll have a more clear solution to high CPU usage with OpenMP when building with MSVC. Reviewers: campbellbarton, juicyfruit Reviewed By: juicyfruit Differential Revision: https://developer.blender.org/D717
2014-08-06OSX/cmake: allow for llvm dynamic builds too, but prefer staticJens Verwiebe
2014-08-01OSX/cmake: adapt bundle structure according sconsJens Verwiebe
2014-07-31Use dynamically linked SDL 1.2.15 on windows x64Martijn Berger
2014-07-28Fix bundling of requests on debian-like systemsSergey Sharybin
Couple of issues: - Debian systems doesn't use site-packages but uses dist-packages instead. - Requetss from ubuntu repository depends on urlllib3 and chardet, which also implies six. copy those libs as well. I know it's all rather annoying, but no that much choise is in here..
2014-07-28Make requests python package to be detected in the same way as numpySergey Sharybin
This solves missing requests package reported on the systems where it's located in dist-packages rather than in site-packages. To do this there's now a helper macros which handles both requests and numpy now and could be used for more packages in the future. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D686
2014-07-25OSX: adaptions needed for renewed osl/oiio/llvmJens Verwiebe
2014-06-26Fix parallel CMake builds failing due to missing buildinfo.hNicholas Bishop
Reviewed in #blendercoders by ideasman42
2014-06-26Code cleanup: casts, dead assignment & arg order.Campbell Barton
2014-06-24Switch allocator to thread-safe when rendering from the command lineSergey Sharybin
This is needed because render threads would do some allocations like part buffer allocation and so. This is likely harmless with the lock free allocator (not on Windows tho), but when using guarded allocator we need to be sure access to the list of MemHead is safe.
2014-06-23T39690: Modifications to Blender's 'temp dir' system.Bastien Montagne
Current temporary data of Blender suffers one major issue - default 'temp' dir on Windows is never automatically cleaned up, and can end being quite big when used by Blender, especially when we have to store per-process data (using getpid() in file names). To address this, this patch: * Divides tempdir paths in two, one for 'base' temp dir (the same as previous unique tempdir path), the other is a mkdtemp-generated sub-dir, specific to each Blender instance. * Only uses base tempdir when we need some shallow persistance accross Blender sessions - and we always reuse the same filename (quit.blend...) or generate small file (crash reports...). * Uses temp sub-dir for heavy files like pointcache or renderEXRs (Save Buffer option). * Erases temp sub-dir on quit or crash. To get this working it also adds a working 'recursive delete' to BLI_delete() under Windows. Note that, as in current code, the 'recover render result' hack-feature that was possible with SaveBuffer option is still removed. A real renderresult cache feature will be added soon, though. Reviewers: campbellbarton, brecht, sergey Reviewed By: campbellbarton, sergey CC: sergey Differential Revision: https://developer.blender.org/D531
2014-06-19Add a bmesh_core_test, a start at testing bmesh functionality.Howard Trickey
Needed to make the blender link libraries a global property now that tests are parallel to source directory. Current sort order for blender link libraries doesn't work for tests that start with few defined symbols. Doubling the lib list works, but a TODO to find a better way (probably using CMake's own mechanism for tracking dependencies).
2014-06-18GTest unit testing frameworkSergey Sharybin
Currently covers only small set of functionality.
2014-06-13Automatically generate blender.1 man page during build processCampbell Barton
Patch T40418 by Lawrence D'Oliveiro
2014-05-15CMake/SCons: finish removing MSVC2012 referencesCampbell Barton
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-02Rename "BLI_cpu.h" to "BLI_system.h" and add to it BLI_getpid() helper.Bastien Montagne
There is not much sense to have a whole BLI file just to check SSE2 on CPUs... So idea is to rename it to more generic "BLI_system", and add to it more system-related utils, like e.g. an include helper for getpid(), which allows to hide unix/windows internals from rest of the code... Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D439
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-30Doxy comment for main()Campbell Barton
2014-03-30Fix MinGW64 compilation until we update the libraries.Antony Riakiotakis
2014-03-27Windows: Upgrade FFmpeg from 0.10 to 2.1.4Sergey Sharybin
Fixes T39423: Blender crashes on iv41 encoded videos in thumbnail display mode Libraries are still being committed to the svn, so compilation might be broken for a while. Sorry for this, but can't really be avoided. Also, some typos in scons are possible.
2014-03-16Code cleanup: naming conventionsCampbell Barton
2014-03-07Removing ParticleSystem->frand arrays to avoid memory corruption issuesLukas Tönne
in threaded depgraph updates and effector list construction. Gathering effectors during depgraph updates will call the psys_check_enabled function. This in turn contained a DNA alloc call for the psys->frand RNG arrays, which is really bad because data must be immutable during these effector constructions. To avoid such allocs the frand array is now global for all particle systems. To avoid correlation of pseudo-random numbers the psys->seed value is complemented with random offset and multiplier for the actual float array. This is not ideal, but work sufficiently well (given that random numbers were already really limited and show repetition quite easily for particle counts > PSYS_FRAND_COUNT).
2014-03-04Edit to last commit, use the version veriableCampbell Barton
2014-03-04OSX/cmake: copy release/site-packages for OSX ( static py for now )Jens Verwiebe
2014-03-04Build system: add cmake option to install requestsCampbell Barton
2014-03-04Build system copy release/site-packages for windowsCampbell Barton
2014-03-04Build system support for numpy on ms-windowsCampbell Barton
2014-02-19BSP was still hanging around in CMakeSergey Sharybin
2014-02-19Fix T38715: Setting object mode fails from command lineCampbell Barton
also run load pre/post callbacks
2014-02-19OSX/CMAKE: make linking and bundling of clang omp lib work,Jens Verwiebe
Cmake will still not find -fopenmp working, so the user must set WITH_OPENMP and flags manually
2014-02-12Fix T38541: sys.exit fails when blender is built as a py-moduleCampbell Barton
2014-02-07ListBase API: add utility api funcs for clearing and checking emptyCampbell Barton
2014-02-04Fix missing $BLENDER_USER_DATAFILES in command line help text.Lawrence D'Oliveiro
Reviewed By: brecht Differential Revision: https://developer.blender.org/D249