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Will trigger code paths which makes sure UUIDs are generated and
are unique.
Enabled with --debug-depsgraph-uuid (which is also implied by
--debug-depsgraph).
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When definining static variables that own memory, you should
use the "construct on first use" idiom. Otherwise, you'll get
a warning when Blender exits.
More details are provided in D8354.
Differential Revision: https://developer.blender.org/D8354
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Code is mature enough now to not need this anymore, people who do not
want to use liboverrides can just not create them.
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This is no longer used by default, when '--python-use-system-env' is set
there are many Python environment variables, don't list them in
Blender's help message.
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When picking a small tile size when doing a CLI render will
yield many status updates being printed to the console
causing a slowdown in the render process. 2.79 with the
same amount of tiles did not have this slowdown.
The reason for this turned out to be a debugging aid added
in rBd2757d149bf2 which disabled buffering for stdout which
on windows caused every single character being printed to the
console to try to obtain a mutex, and worse the thread being
put to sleep when this mutex was unavailable leading to poor
performance.
This patch changes the behaviour by only disabling the
buffering in debug builds.
CLI render of the default cube with 16x16 tiles at 1080p
2.83 : 37.57s
now : 17.03s
note: this only affected CLI renders, renders from the UI
do not report this kind of information and had no such
slowdown.
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The file subversion is no longer used in the Python API or user interface,
and is now internal to Blender.
User interface, Python API and file I/O metadata now use more consistent
formatting for version numbers. Official releases use "2.83.0", "2.83.1",
and releases under development use "2.90.0 Alpha", "2.90.0 Beta".
Some Python add-ons may need to lower the Blender version in bl_info to
(2, 83, 0) or (2, 90, 0) if they used a subversion number higher than 0.
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Python_API#Compatibility
This change is in preparation of LTS releases, and also brings us more
in line with semantic versioning.
Fixes T76058.
Differential Revision: https://developer.blender.org/D7748
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Previously this would be enabled when threads were used, but threads are now
basically always in use so there is no point. Further, this is only needed for
guarded allocation with --debug-memory which is not performance critical.
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For a more detailed description of the issue see the commit
message for rB497cd3d7dd6e497be484eb78a8ddb23f53b20343
This change moves fftw to a shared library and reverts the bandaid
we did for 2.83.
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Differential Revision: https://developer.blender.org/D7735
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Hide the nvrtc* symbols just like we did for cu* already.
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Static tbb has always been frowned upon [1] sofar it has worked for us but
given our reliance on tbb is about to increase (D7475), I'd like to move the library
to more supported configuration. Which means moving it to be a dynamic library
The libs part of this change is in rBL62416
Reviewed By: Brecht
Differential Revision: https://developer.blender.org/D7570
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This may help with T68052, crashes with Intel NEO OpenCL driver.
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This diff add supports for crash logs on windows for
release builds. This can be toggled on/off with the
`WITH_WINDOWS_PDB` cmake option. by default it is on.
Things to take into consideration:
Release builds are hightly optimized and the resulting
backtraces can be wrong/misleading, take the backtrace
as a general area where the problem resides rather than
an exact location.
By default we ship a minimized symbol file that can only
resolve the function names. This was chosen to strike
a balance between growth in size of the download vs
functionality gained. If more detailed information is
required such as source file + line number information
a full pdb can be shipped by setting `WITH_WINDOWS_STRIPPED_PDB`
to off.
Differential Revision: https://developer.blender.org/D7520
Reviewed by: brecht
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Issues with older cmake.
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This diff add supports for crash logs on windows for
release builds. This can be toggled on/off with the
`WITH_WINDOWS_PDB` cmake option. by default it is on.
Things to take into consideration:
Release builds are hightly optimized and the resulting
backtraces can be wrong/misleading, take the backtrace
as a general area where the problem resides rather than
an exact location.
By default we ship a minimized symbol file that can only
resolve the function names. This was chosen to strike
a balance between growth in size of the download vs
functionality gained. If more detailed information is
required such as source file + line number information
a full pdb can be shipped by setting `WITH_WINDOWS_STRIPPED_PDB`
to off.
The Release in the title of this diff refers to the
release build type, not the official blender releases.
Initially this will only be enabled for nightly build
bot versions of blender, official releases as of now
will not ship with symbols.
Differential Revision: https://developer.blender.org/D7520
Reviewed by: brecht
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This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor.
Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance.
* Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend.
* AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend.
Reviewed By: brecht, sergey
Differential Revision: https://developer.blender.org/D7475
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This goes along with the existing changes to ignore PYTHONPATH by default.
--python-use-system-env now controls both.
Differential Revision: https://developer.blender.org/D6962
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This is now more clearly a function that makes the path absolute
using the current working directory.
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Following up to b555b8d.
Building Blender with hidden symbols but using libraries with visible symbols
was giving linker warnings, specifically for USD. So revert that for now, as
it was not needed for the bugfix.
Hide USD symbols (some of which are not in the USD namespace) to avoid potential
conflicts. May potentially help with AMD OpenCL issues in T74262.
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This means symbols from Blender itself and most external libraries. We can't
just hide all because that breaks some libraries. The better solution would
be to rebuild all library dependencies with hidden visibility.
Fixes T75223: Luxrender add-on failing to load on macOS
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Correct reference to non-existent argument.
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It was failing on first run of CMake since the Blender.app is not yet
created.
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Always need to install font files now.
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Only the volume object is exposed in the user interface. It is based on OpenVDB
internally. Drawing and rendering code will follow in another commit.
https://wiki.blender.org/wiki/Source/Objects/Volume
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes
Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES
build option. These are unfinished, and included only to make it easier to
cooperate on development in the future and avoid tricky merges.
https://wiki.blender.org/wiki/Source/Objects/New_Object_Types
Ref T73201, T68981
Differential Revision: https://developer.blender.org/D6945
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NOTE: While most of the milestone 1 goals are there, a few smaller features and
improvements are still to be done.
Big picture of this milestone: Initial, OpenXR-based virtual reality support
for users and foundation for advanced use cases.
Maniphest Task: https://developer.blender.org/T71347
The tasks contains more information about this milestone.
To be clear: This is not a feature rich VR implementation, it's focused on the
initial scene inspection use case. We intentionally focused on that, further
features like controller support are part of the next milestone.
- How to use?
Instructions on how to use this are here:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test
These will be updated and moved to a more official place (likely the manual) soon.
Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC
headsets don't support the OpenXR standard yet and hence, do not work with this
implementation.
---------------
This is the C-side implementation of the features added for initial VR
support as per milestone 1. A "VR Scene Inspection" Add-on will be
committed separately, to expose the VR functionality in the UI. It also
adds some further features for milestone 1, namely a landmarking system
(stored view locations in the VR space)
Main additions/features:
* Support for rendering viewports to an HMD, with good performance.
* Option to sync the VR view perspective with a fully interactive,
regular 3D View (VR-Mirror).
* Option to disable positional tracking. Keeps the current position (calculated
based on the VR eye center pose) when enabled while a VR session is running.
* Some regular viewport settings for the VR view
* RNA/Python-API to query and set VR session state information.
* WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data
* wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU
context)
* DNA/RNA for management of VR session settings
* `--debug-xr` and `--debug-xr-time` commandline options
* Utility batch & config file for using the Oculus runtime on Windows.
* Most VR data is runtime only. The exception is user settings which are saved
to files (`XrSessionSettings`).
* VR support can be disabled through the `WITH_XR_OPENXR` compiler flag.
For architecture and code documentation, see
https://wiki.blender.org/wiki/Source/Interface/XR.
---------------
A few thank you's:
* A huge shoutout to Ray Molenkamp for his help during the project - it would
have not been that successful without him!
* Sebastian Koenig and Simeon Conzendorf for testing and feedback!
* The reviewers, especially Brecht Van Lommel!
* Dalai Felinto for pushing and managing me to get this done ;)
* The OpenXR working group for providing an open standard. I think we're the
first bigger application to adopt OpenXR. Congratulations to them and
ourselves :)
This project started as a Google Summer of Code 2019 project - "Core Support of
Virtual Reality Headsets through OpenXR" (see
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/).
Some further information, including ideas for further improvements can be found
in the final GSoC report:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report
Differential Revisions: D6193, D7098
Reviewed by: Brecht Van Lommel, Jeroen Bakker
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Better solution will be to hide all symbols by default, but this works for now.
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Clarify references to functions.
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Use 'BLI_join_dirfile' for joining paths that don't need to expand '//'.
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Introduce new IDTypeInfo structure.
Each ID type will have its own, with some minimal basic common info,
and ID management callbacks.
This patch only does it for Object type, for demo/testing purpose.
Moving all existing IDs is a goal of next "cleanup Friday".
Note that BKE_idcode features should then be merged back into BKE_idtype -
but this will have to be done later, once all ID types have been properly
converted to the new system.
Another later TODO might be to try and add callbacks for file read/write,
and lib_query ID usages looper.
This is part of T73719.
Thanks to @brecht for initial idea, and reviewing the patch.
Differential Revision: https://developer.blender.org/D6966
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pqrt of T72604.
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This commit adds the download, extract, patch, build, and install of the
Universal Scene Description (USD) library to the `install_deps.sh`
script.
Reviewed By: mont29, LazyDodo
Differential Revision: https://developer.blender.org/D6478
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Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.
Part of T72604.
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Old Name New Name
========= =========
init_def_material BKE_materials_init
BKE_material_gpencil_default_free BKE_materials_exit
test_object_materials BKE_object_materials_test
test_all_objects_materials BKE_objects_materials_test_all
give_matarar BKE_object_material_array
give_totcolp BKE_object_material_num
give_current_material_p BKE_object_material_get_p
give_current_material BKE_object_material_get
assign_material BKE_object_material_assign
assign_matarar BKE_object_material_array_assign
give_matarar_id BKE_id_material_array
give_totcolp_id BKE_id_material_num
assign_material_id BKE_id_material_assign
clear_matcopybuf BKE_material_copybuf_clear
free_matcopybuf BKE_material_copybuf_free
copy_matcopybuf BKE_material_copybuf_copy
paste_matcopybuf BKE_material_copybuf_paste
BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init
BKE_material_add_gpencil BKE_gpencil_material_add
BKE_material_gpencil_get BKE_gpencil_material
BKE_material_gpencil_default_get BKE_gpencil_material_default
BKE_material_gpencil_settings_get BKE_gpencil_material_settings
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