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2020-07-31Depsgraph: Add command line argument to debug UUIDsSergey Sharybin
Will trigger code paths which makes sure UUIDs are generated and are unique. Enabled with --debug-depsgraph-uuid (which is also implied by --debug-depsgraph).
2020-07-24Allocator: make leak detection work with static variablesJacques Lucke
When definining static variables that own memory, you should use the "construct on first use" idiom. Otherwise, you'll get a warning when Blender exits. More details are provided in D8354. Differential Revision: https://developer.blender.org/D8354
2020-07-13LibOverride: Cleanup: Remove option to disable library overrides.Bastien Montagne
Code is mature enough now to not need this anymore, people who do not want to use liboverrides can just not create them.
2020-07-11Docs: remove reference to PYTHONHOMECampbell Barton
This is no longer used by default, when '--python-use-system-env' is set there are many Python environment variables, don't list them in Blender's help message.
2020-07-10Cleanup: spellingCampbell Barton
2020-07-02Cleanup: spellingCampbell Barton
2020-06-25Cleanup: spellingCampbell Barton
2020-06-17Fix T76767: Cycles performance regression with CLI rendersRay Molenkamp
When picking a small tile size when doing a CLI render will yield many status updates being printed to the console causing a slowdown in the render process. 2.79 with the same amount of tiles did not have this slowdown. The reason for this turned out to be a debugging aid added in rBd2757d149bf2 which disabled buffering for stdout which on windows caused every single character being printed to the console to try to obtain a mutex, and worse the thread being put to sleep when this mutex was unavailable leading to poor performance. This patch changes the behaviour by only disabling the buffering in debug builds. CLI render of the default cube with 16x16 tiles at 1080p 2.83 : 37.57s now : 17.03s note: this only affected CLI renders, renders from the UI do not report this kind of information and had no such slowdown.
2020-05-29Merge branch 'blender-v2.83-release'Brecht Van Lommel
2020-05-29Blender: change bugfix release versioning from a/b/c to .1/.2/.3Brecht Van Lommel
The file subversion is no longer used in the Python API or user interface, and is now internal to Blender. User interface, Python API and file I/O metadata now use more consistent formatting for version numbers. Official releases use "2.83.0", "2.83.1", and releases under development use "2.90.0 Alpha", "2.90.0 Beta". Some Python add-ons may need to lower the Blender version in bl_info to (2, 83, 0) or (2, 90, 0) if they used a subversion number higher than 0. https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Python_API#Compatibility This change is in preparation of LTS releases, and also brings us more in line with semantic versioning. Fixes T76058. Differential Revision: https://developer.blender.org/D7748
2020-05-20Cleanup: make guarded memory allocation always thread safeBrecht Van Lommel
Previously this would be enabled when threads were used, but threads are now basically always in use so there is no point. Further, this is only needed for guarded allocation with --debug-memory which is not performance critical.
2020-05-19Properly fix: T71040 / T58983 Ocean Modifier crashes at high resolutionsRay Molenkamp
For a more detailed description of the issue see the commit message for rB497cd3d7dd6e497be484eb78a8ddb23f53b20343 This change moves fftw to a shared library and reverts the bandaid we did for 2.83.
2020-05-19Merge branch 'blender-v2.83-release'Philipp Oeser
2020-05-19Cleanup: Creator Args SpellingAaron Carlisle
Differential Revision: https://developer.blender.org/D7735
2020-05-14Merge branch 'blender-v2.83-release'Brecht Van Lommel
2020-05-14Fix T59089: --engine command line option does not affect 3D viewport renderBrecht Van Lommel
2020-05-05Merge branch 'blender-v2.83-release'Pablo Dobarro
2020-05-05Fix T76414: crash using Python module that uses NVRTCBrecht Van Lommel
Hide the nvrtc* symbols just like we did for cu* already.
2020-05-04Windows: Move tbb to being dynamic libraryRay Molenkamp
Static tbb has always been frowned upon [1] sofar it has worked for us but given our reliance on tbb is about to increase (D7475), I'd like to move the library to more supported configuration. Which means moving it to be a dynamic library The libs part of this change is in rBL62416 Reviewed By: Brecht Differential Revision: https://developer.blender.org/D7570
2020-05-03Cleanup: clang-formatCampbell Barton
2020-05-02Merge branch 'blender-v2.83-release'Brecht Van Lommel
2020-05-01Fix some LLVM symbols outside of the llvm namespace being public on LinuxBrecht Van Lommel
This may help with T68052, crashes with Intel NEO OpenCL driver.
2020-05-01Windows: Support backtraces on release builds.Ray Molenkamp
This diff add supports for crash logs on windows for release builds. This can be toggled on/off with the `WITH_WINDOWS_PDB` cmake option. by default it is on. Things to take into consideration: Release builds are hightly optimized and the resulting backtraces can be wrong/misleading, take the backtrace as a general area where the problem resides rather than an exact location. By default we ship a minimized symbol file that can only resolve the function names. This was chosen to strike a balance between growth in size of the download vs functionality gained. If more detailed information is required such as source file + line number information a full pdb can be shipped by setting `WITH_WINDOWS_STRIPPED_PDB` to off. Differential Revision: https://developer.blender.org/D7520 Reviewed by: brecht
2020-04-30Revert "Windows: Support backtraces on release builds."Ray Molenkamp
Issues with older cmake.
2020-04-30clean-up: Remove left over debug print.Ray Molenkamp
2020-04-30Windows: Support backtraces on release builds.Ray Molenkamp
This diff add supports for crash logs on windows for release builds. This can be toggled on/off with the `WITH_WINDOWS_PDB` cmake option. by default it is on. Things to take into consideration: Release builds are hightly optimized and the resulting backtraces can be wrong/misleading, take the backtrace as a general area where the problem resides rather than an exact location. By default we ship a minimized symbol file that can only resolve the function names. This was chosen to strike a balance between growth in size of the download vs functionality gained. If more detailed information is required such as source file + line number information a full pdb can be shipped by setting `WITH_WINDOWS_STRIPPED_PDB` to off. The Release in the title of this diff refers to the release build type, not the official blender releases. Initially this will only be enabled for nightly build bot versions of blender, official releases as of now will not ship with symbols. Differential Revision: https://developer.blender.org/D7520 Reviewed by: brecht
2020-04-30Task: Use TBB as Task SchedulerBrecht Van Lommel
This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor. Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance. * Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend. * AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D7475
2020-04-23Fix headless build failure on macOSBrecht Van Lommel
2020-04-16Fix T73977, T73825: ignore Python user site-packages directory by defaultBrecht Van Lommel
This goes along with the existing changes to ignore PYTHONPATH by default. --python-use-system-env now controls both. Differential Revision: https://developer.blender.org/D6962
2020-04-08Cleanup: rename to BLI_path_cwd to BLI_path_abs_from_cwdCampbell Barton
This is now more clearly a function that makes the path absolute using the current working directory.
2020-04-07Fix Blender not rebuilding when changing linker scriptBrecht Van Lommel
2020-04-05Build: hide USD symbols, make Blender symbols visible againBrecht Van Lommel
Following up to b555b8d. Building Blender with hidden symbols but using libraries with visible symbols was giving linker warnings, specifically for USD. So revert that for now, as it was not needed for the bugfix. Hide USD symbols (some of which are not in the USD namespace) to avoid potential conflicts. May potentially help with AMD OpenCL issues in T74262.
2020-04-02Fix: Build error when building with python offRay Molenkamp
2020-03-31Build: hide most symbols on macOS on Linux to avoid conflictsBrecht Van Lommel
This means symbols from Blender itself and most external libraries. We can't just hide all because that breaks some libraries. The better solution would be to rebuild all library dependencies with hidden visibility. Fixes T75223: Luxrender add-on failing to load on macOS
2020-03-30Fix help message misc argument groupingCampbell Barton
Correct reference to non-existent argument.
2020-03-29Cleanup: spelling, commentsCampbell Barton
2020-03-26CMake: Fix Blender.app creation/modification timeSergey Sharybin
It was failing on first run of CMake since the Blender.app is not yet created.
2020-03-25Fix error after recent change when WITH_INTERNATIONAL=OFFBrecht Van Lommel
Always need to install font files now.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945
2020-03-17VR: Initial Virtual Reality support - Milestone 1, Scene InspectionJulian Eisel
NOTE: While most of the milestone 1 goals are there, a few smaller features and improvements are still to be done. Big picture of this milestone: Initial, OpenXR-based virtual reality support for users and foundation for advanced use cases. Maniphest Task: https://developer.blender.org/T71347 The tasks contains more information about this milestone. To be clear: This is not a feature rich VR implementation, it's focused on the initial scene inspection use case. We intentionally focused on that, further features like controller support are part of the next milestone. - How to use? Instructions on how to use this are here: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test These will be updated and moved to a more official place (likely the manual) soon. Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC headsets don't support the OpenXR standard yet and hence, do not work with this implementation. --------------- This is the C-side implementation of the features added for initial VR support as per milestone 1. A "VR Scene Inspection" Add-on will be committed separately, to expose the VR functionality in the UI. It also adds some further features for milestone 1, namely a landmarking system (stored view locations in the VR space) Main additions/features: * Support for rendering viewports to an HMD, with good performance. * Option to sync the VR view perspective with a fully interactive, regular 3D View (VR-Mirror). * Option to disable positional tracking. Keeps the current position (calculated based on the VR eye center pose) when enabled while a VR session is running. * Some regular viewport settings for the VR view * RNA/Python-API to query and set VR session state information. * WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data * wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU context) * DNA/RNA for management of VR session settings * `--debug-xr` and `--debug-xr-time` commandline options * Utility batch & config file for using the Oculus runtime on Windows. * Most VR data is runtime only. The exception is user settings which are saved to files (`XrSessionSettings`). * VR support can be disabled through the `WITH_XR_OPENXR` compiler flag. For architecture and code documentation, see https://wiki.blender.org/wiki/Source/Interface/XR. --------------- A few thank you's: * A huge shoutout to Ray Molenkamp for his help during the project - it would have not been that successful without him! * Sebastian Koenig and Simeon Conzendorf for testing and feedback! * The reviewers, especially Brecht Van Lommel! * Dalai Felinto for pushing and managing me to get this done ;) * The OpenXR working group for providing an open standard. I think we're the first bigger application to adopt OpenXR. Congratulations to them and ourselves :) This project started as a Google Summer of Code 2019 project - "Core Support of Virtual Reality Headsets through OpenXR" (see https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Some further information, including ideas for further improvements can be found in the final GSoC report: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report Differential Revisions: D6193, D7098 Reviewed by: Brecht Van Lommel, Jeroen Bakker
2020-03-17Fix error using CUDA in plug-ins on Linux/macOS, hide our CUDA symbolsBrecht Van Lommel
Better solution will be to hide all symbols by default, but this works for now.
2020-03-08Cleanup: comments in main()Campbell Barton
Clarify references to functions.
2020-03-07Cleanup: replace BLI_make_file_string with BLI_join_dirfile where possibleCampbell Barton
Use 'BLI_join_dirfile' for joining paths that don't need to expand '//'.
2020-03-05Initial step for IDTypeInfo refactor 'cleanup' project.Bastien Montagne
Introduce new IDTypeInfo structure. Each ID type will have its own, with some minimal basic common info, and ID management callbacks. This patch only does it for Object type, for demo/testing purpose. Moving all existing IDs is a goal of next "cleanup Friday". Note that BKE_idcode features should then be merged back into BKE_idtype - but this will have to be done later, once all ID types have been properly converted to the new system. Another later TODO might be to try and add callbacks for file read/write, and lib_query ID usages looper. This is part of T73719. Thanks to @brecht for initial idea, and reviewing the patch. Differential Revision: https://developer.blender.org/D6966
2020-02-17Embree: avoid potential clashing symbols with external renderer add-onsBrecht Van Lommel
2020-02-10Cleanup: Rename `BKE_library_override_` functions to `BKE_lib_override_library_`Bastien Montagne
pqrt of T72604.
2020-02-10USD: Install USD library via install_deps.shSybren A. Stüvel
This commit adds the download, extract, patch, build, and install of the Universal Scene Description (USD) library to the `install_deps.sh` script. Reviewed By: mont29, LazyDodo Differential Revision: https://developer.blender.org/D6478
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-02-05T73589: Code Quality: Renaming on BKE_material.hAntonio Vazquez
Old Name New Name ========= ========= init_def_material BKE_materials_init BKE_material_gpencil_default_free BKE_materials_exit test_object_materials BKE_object_materials_test test_all_objects_materials BKE_objects_materials_test_all give_matarar BKE_object_material_array give_totcolp BKE_object_material_num give_current_material_p BKE_object_material_get_p give_current_material BKE_object_material_get assign_material BKE_object_material_assign assign_matarar BKE_object_material_array_assign give_matarar_id BKE_id_material_array give_totcolp_id BKE_id_material_num assign_material_id BKE_id_material_assign clear_matcopybuf BKE_material_copybuf_clear free_matcopybuf BKE_material_copybuf_free copy_matcopybuf BKE_material_copybuf_copy paste_matcopybuf BKE_material_copybuf_paste BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init BKE_material_add_gpencil BKE_gpencil_material_add BKE_material_gpencil_get BKE_gpencil_material BKE_material_gpencil_default_get BKE_gpencil_material_default BKE_material_gpencil_settings_get BKE_gpencil_material_settings