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CMakeLists.txt
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There's more dll's hanging out in the ucrt folder, but I just grabbed the ones blender requested (not sure if that's a wise idea, but it seems to work)
Reviewers: sergey, juicyfruit
Reviewed By: juicyfruit
Differential Revision: https://developer.blender.org/D2335
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Nowadays release candidates are supposed to be as close to the final
release as possible.
Safe for 2.78 release branch.
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The option is controlled with the WITH_WINDOWS_CODESIGN option and needs:
- Signtool must be found on the system, the standard windows sdk folders will be searched for it.
- The path to the pfx file (WINDOWS_CODESIGN_PFX)
- The password for the pfx , this can either be set by the WINDOWS_CODESIGN_PFX_PASSWORD variable but given that ends up in CMakeCache.txt (which might be undesirable) there is a backup option of setting the PFXPASSWORD environment variable on the system.
Reviewers: sergey, juicyfruit
Reviewed By: juicyfruit
Tags: #bf_blender, #platform:_windows
Differential Revision: https://developer.blender.org/D2182
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Multiple threads could create multiple handles for the same cache file,
so protect handle creation with a mutex, to make sure only one is
created.
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Applying cflags globally can be problematic especially with extern, intern libs.
Now flags from target named will be used when defined,
allowing for developers to define flags for modules they maintain.
Convention is CMAKE_CFLAGS_${UPPERCASE_TARGET_NAME}, (CXXFLAGS for C++).
eg: CMAKE_CFLAGS_BF_BLENDER, CMAKE_CFLAGS_MAKESDNA, CMAKE_CXXFLAGS_CYCLES_KERNEL
On Linux run `make help` for full list of names, MSVC shows these in the solution.
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Avoids decoding the SDNA string every undo step.
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Keep the fake header to ensure we always run.
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These files were included in releases
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Exiting Blender during argument parsing would leak memory
(tests, documentation generation, utilities).
While harmless, it hides real leaks which should be resolved.
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This allows for it to be more easily tested.
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the standard cmake CUDA/NVCC arguments flag allowing 2015 build to use
msvc 2013 for cuda
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D2040 by @Blendify, also move 'Experimental Features' above more general help text.
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- BKE_blender_version.h (only version defines & versionstr).
- BKE_blender_copybuffer.h (currently only used for view3d copy/paste).
- BKE_blender_undo.h (global undo functions).
- BKE_blendfile.h (high level blend file read/write API).
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Support a comma separated list of frames, as well as frame ranges using the '..' separator.
eg: `blender my.blend --render-frame 1,2,10..40,100..200`
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debug dll
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variable before it is loaded
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This allows us to verify certificates of HTTPS connections, which is
mandatory for logins like on Blender ID.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D1845
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This means Python developers can install pip using Blender's bundled Python.
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creator.c was getting hard to follow.
- Split off argument and signal handling into own files.
- Move docstrings next to functions (to keep docs grouped with code).
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statically into pythons _sqlite"
This reverts commit a8e6b633c9f54f0948a0b9a47534bc38ac95889f.
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statically into pythons _sqlite
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This reverts commit 00fbc326e31b67c41a023ef9a23bc44ed965268d.
Still needed for svn <1.8
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Use more conventional API word-ordering for RE_render_ext
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Also refactor context backup/restore into functions.
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Logically it is intern library since being mainly developed by 1.5 blender guys.
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While SCons building system was serving us really good for ages it's no longer
having much attention by the developers and started to become quite a difficult
task to maintain.
What's even worse -- there started to be quite serious divergence between SCons
and CMake which was only accumulating over the releases now. The fact that none
of the active developers are really using SCons and that our main studio is also
using CMake spotting bugs in the SCons builds became quite a difficult task and
we aren't always spotting them in time.
Meanwhile CMake became really mature building system which is available on every
platform we support and arguably it's also easier and more robust to use.
This commit includes:
- Removal of actual SCons building system
- Removal of SCons git submodule
- Removal of documentation which is stored in the sources and covers SCons
- Tweaks to the buildbot master to stop using SCons submodule
(this change requires deploying to the server)
- Tweaks to the install dependencies script to skip installing or mentioning
SCons building system
- Tweaks to various helper scripts to avoid mention of SCons folders/files
as well
Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit
Reviewed By: campbellbarton, juicyfruit
Differential Revision: https://developer.blender.org/D1680
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