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2011-05-09set svn end of lines to nativeCampbell Barton
2011-03-16Mac OS X cmake changes and bundle fixesBrecht Van Lommel
For cmake users, you should now use "make install" instead of "make". This was already changed for Linux and Windows. Same for Xcode, use the install target. Changes: * CMake install mechanism, resulting bundle was verified to be indentical here. * For cmake, include Info.plist in bundle using builtin mechanism for that. There was some code in packaging.cmake, but it wasn't correct as these properties need to be set on the executable. * For scons, fix app bundle version, was still using removed release/VERSION. * Remove unused blendercreator.app and blenderpublisher.app. * Fix Info.plist being set as a binary file in svn, should be plain text.
2011-01-30remove nan-makefilesCampbell Barton
2010-10-14darwin Makefiles: copy release scripts and python modules to where blender ↵Stefan Gartner
looks for them, i.e. blender.app/Content/MacOS/$(VERSION) instead if blender.app/Content/MacOS/.blender
2010-08-11Update address in license block.Guillermo S. Romero
2010-07-29Fix make/darwin build, was not updated for moved bin/ directory.Brecht Van Lommel
2010-07-26move directories:Campbell Barton
dlltool --> build_files/make/dlltool bin --> release/bin Since dlltool is only used make + mingw and ./bin is misleading because it would seem the blender binary would be copied there, but its just used for home directory files. updated scons/cmake/make
2010-01-03OS X Makefiles:Stefan Gartner
* added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
2009-09-28- removed 2.4x release/scriptsCampbell Barton
- moved release/io and release/ui into release/scripts/io, ui - updated scons, cmake, make When porting 2.4x scripts back, use a command like this so as not to loose the commit history... svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/raw_import.py release/scripts/io/import_raw.py
2009-08-02NaN makefiles now support and build with precompiled Python 3.1 by default ↵Matt Ebb
on Mac
2009-05-21* Updated the Mac OS X blender and .blend file icons to support Matt Ebb
the new (in 10.5) 512px icon standard. Thanks to Samo 'xype' Korosec for the original graphic treatment! http://mke3.net/blender/devel/2.5/hugeicon.jpg
2009-04-232.5Ton Roosendaal
Make: removing hidden directories from .app failed.
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-132.5Ton Roosendaal
Makefile update for osx: copy ui scripts to .blender dir in .app folder
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-01-07Patch to change license to GPL only, from GSR.Chris Want
2006-07-01Totally ancient error: Makefiles for OSX did not copy the scripts inTon Roosendaal
the right way for regular builds... only the 'make release' did it OK.
2006-02-14Updated Mac OS X icons courtesy of Erik Mendoza, re. this thread on blender.org:Matt Ebb
http://www.blender.org/forum/viewtopic.php?t=8121
2005-04-16Updating build systems: folder release/bpydata/ moved to ↵Willian Padovani Germano
release/scripts/bpydata/ It seemed trivial enough, so I updated all systems (makefiles, xcode, scons, scons win installer), please complain if something went wrong. Mostly it was just removing release/bpydata references, since the release/scripts dir is already worked on recursevely, handling dirs inside it. For the scons nsi file writer script I had to write code for each new dir, but it can be recoded recursively, too (in fact joining all release stuff in a single dir tree with nothing else would be a good idea, making installation code simpler). Since it's just python and I have a little more time now, I can help scons managers if they still need. Thanks Campbell Barton for reporting.
2005-03-09big warning hunt commitJean-Luc Peurière
lot of casts, added prototypes, missing includes and some true errors
2004-11-14Update make system for darwin;Ton Roosendaal
- using python framework (default on, set it off with define in definitions.mk) - not installing .bfont.tff
2004-09-29Removed nantechnologies from identifierstring :)Ton Roosendaal
2004-04-29Correct icons for OSXTon Roosendaal
2004-04-24 - convert darwin icon files to binaryDaniel Dunbar
2003-12-19Updated the Mac OS X blender file icon with standard background and xype's ↵Matt Ebb
nice shiney blender logo
2003-07-21- slightly improved icons, again by xype. Now they are less ... er ..Ton Roosendaal
shady!
2003-07-20new os x icons by xypeStefan Gartner
2003-05-14use $(NANBLENDERHOME) instead of ../..Stefan Gartner
2003-05-13updated blender icon for os xStefan Gartner
2003-05-12store locales, .Blanguage, and .bfont.ttf inside of Resources folder ofStefan Gartner
application bundle on OS X
2003-05-10store message catalogs in Resources folder of the application bundle on OSStefan Gartner
X. Opening a file selector is no longer needed in order to switch the language for the first time; apparently gettext wasn't too happy about relative paths.
2003-02-09fill in correct values for VERSION and DATE when building theStefan Gartner
application bundles
2003-02-09updated copyright noticeStefan Gartner
2003-02-02replace "blenderpublisher" with "blender"Stefan Gartner
2003-02-02build the OSX application bundle in $(DIR)/binStefan Gartner
2002-12-03I moved source/darwin/blenderpublisher.app to source/darwin/blender.appKent Mein
or at least tried. You will probably want to rm -rf source/darwin/blenderpublisher.app Kent -- mein@cs.umn.edu
2002-11-04added a line to add executable attributes to the binaries when copying into theMaarten Gribnau
Mac bundles Maarten (mail@maartengribnau.com)
2002-10-12Initial revisionv2.25Hans Lambermont