Age | Commit message (Expand) | Author |
2017-06-01 | Main Workspace Integration | Julian Eisel |
2017-05-11 | Allow building the game engine with core profile | Dalai Felinto |
2015-11-24 | BGE: Save screenshots in a different thread | Sybren A. Stüvel |
2015-04-07 | BGE: New API method getDisplayDimensions | Thomas Szepe |
2015-02-21 | makeScreenshot - adding frame number to the filename | HG1 |
2015-01-24 | Fix BGE compilation after recent renames in BKE_image (tsst...). | Bastien Montagne |
2014-10-08 | Ghost Context Refactor | Jason Wilkins |
2013-11-04 | BGE Rasterizer Cleanup: Removing KX_BlenderGL since it was mostly one-line fu... | Mitchell Stokes |
2013-07-30 | BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adap... | Mitchell Stokes |
2013-04-18 | Fix #34997: when starting the game engine in one window and switching to a se... | Brecht Van Lommel |
2013-04-14 | BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fu... | Mitchell Stokes |
2013-04-04 | Fix #34863: bge.render.makeScreenshot from Blender was only saving PNG files, | Brecht Van Lommel |
2013-03-26 | style cleanup: | Campbell Barton |
2013-02-02 | style cleanup: comment format | Campbell Barton |
2012-12-25 | BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the... | Mitchell Stokes |
2012-10-20 | style cleanup | Campbell Barton |
2012-10-14 | code cleanup: remove redundant casts | Campbell Barton |
2012-10-08 | BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL | Mitchell Stokes |
2012-09-16 | style cleanup | Campbell Barton |
2012-03-28 | style cleanup | Campbell Barton |
2012-02-18 | BGE bug #30173: ImageRender not working when initialized on frame 1. This was... | Benoit Bolsee |
2012-01-23 | Committing patch "[#27676] Change window size/resolution in realtime" by me. | Mitchell Stokes |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-03-09 | image.depth, 96/128 for float color images, was 24/32 for byte images. | Campbell Barton |
2011-02-25 | doxygen: gameengine/BlenderRoutines tagged. | Nathan Letwory |
2011-02-23 | doxygen: prevent GPL license block from being parsed as doxygen comment. | Nathan Letwory |
2010-10-09 | patch [#24178] bge.render.makeScreeshot - with help from Campbell(ideasman42) | Dalai Felinto |
2010-04-24 | BGE Fix: [#19951] mouse over sensor is broken with letterboxing framing | Dalai Felinto |
2010-04-18 | remove config.h references, was added for automake build system rev around 12... | Campbell Barton |
2010-04-17 | Patch #21789 - BGE Keyboard and Mouse Python types - by Mitchell Stokes(Moguri) | Dalai Felinto |
2010-04-11 | BGE fix #20456 - 2.5: mouse position problem (offseted by 1 vertically) | Dalai Felinto |
2010-02-12 | correct fsf address | Campbell Barton |
2009-11-11 | Mitchell Stokes BGE MouseWarp patch + warning fix | Campbell Barton |
2009-10-27 | remove ARegion from the Canvas, use a RAS_Rect instead. (pair programming wit... | Campbell Barton |
2009-06-28 | removed un-needed hack, something weired was going on when debugging that mad... | Campbell Barton |
2009-06-28 | BGE Redraw problem: | Campbell Barton |
2009-06-13 | GameEngine WIP, | Campbell Barton |
2008-11-13 | Merge of trunk into blender 2.5: | Brecht Van Lommel |
2008-07-21 | BGE Bug Fix:#17349, fixes some problems about 2d-filters | Hamed Zaghaghi |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-01-07 | Patch to change license to GPL only, from GSR. | Chris Want |
2008-01-01 | removed some more header files, made the game engine compile with removed hea... | Campbell Barton |
2002-11-25 | Last of the config.h mods... | Kent Mein |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |