Age | Commit message (Expand) | Author |
2008-01-07 | Patch to change license to GPL only, from GSR. | Chris Want |
2008-01-04 | Support for CMake | Chris Want |
2008-01-02 | * make sure we have still a compiling GE with scons/mingw | Nathan Letwory |
2008-01-01 | removed some more header files, made the game engine compile with removed hea... | Campbell Barton |
2007-12-29 | * fix include paths in SConscripts for GE. | Nathan Letwory |
2007-12-29 | Cleanup work for 2.5 branch. Target is to get it compile and link | Ton Roosendaal |
2007-12-05 | This is a modified version of this patch: | Kent Mein |
2007-10-21 | == Core == | Peter Schlaile |
2007-09-29 | GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. | Mal Duffin |
2007-08-28 | This commit fixes up a bunch of svn properties to hopefully make things a lit... | Kent Mein |
2007-01-07 | fixes in rigidbody constraints rigidbody -> IPO baking: | Erwin Coumans |
2006-12-20 | Warning fixes for previous Image commit, also fixed verse_image.c | Ton Roosendaal |
2006-12-16 | contribution from RCRuiz: | Erwin Coumans |
2006-12-03 | - GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ... | Erwin Coumans |
2006-11-30 | Reserved some Bullet 2.x constraint data. | Erwin Coumans |
2006-11-21 | updated CMake files for game engine for Bullet 2.x upgrade | Erwin Coumans |
2006-11-20 | Added custom vertex/edge/face data for meshes: | Brecht Van Lommel |
2006-11-17 | CMake lists initial submission. Documentationand further verification for dif... | Jacques Beuarain |
2006-05-23 | -added basic support for GameActuator 'load game', relative paths were broken... | Erwin Coumans |
2006-05-14 | GamePython related: changed ordering of python destruction, and reverted some... | Erwin Coumans |
2006-05-14 | Patch from Charlie: | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-02-13 | Improved OpenGL Shader Language support for game engine. The python interface... | Erwin Coumans |
2006-02-08 | ==SCons== | Nathan Letwory |
2006-02-04 | == SCons == | Nathan Letwory |
2006-01-17 | after much suffering, got GE build and work almost cleanly on Os X | Jean-Luc Peurière |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-08-23 | new game-menu option 'Record Game Physics to Ipo' | Erwin Coumans |
2005-08-18 | spack() is no longer used in the blender core, so I moved it to | Chris Want |
2005-08-02 | Added support for compiling BULLET with scons on windows | Simon Clitherow |
2005-04-05 | Added OPENGL includes to this one as well. | Kent Mein |
2005-03-25 | Big patches: | Kester Maddock |
2005-03-09 | big warning hunt commit | Jean-Luc Peurière |
2005-01-19 | Jacques patch to get things compiling on windows. | Kent Mein |
2005-01-16 | Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. | Kester Maddock |
2004-10-16 | Switch fixed time system. Logic updates should now happen at 30Hz, physics a... | Kester Maddock |
2004-09-29 | Added Dump 3dView and Dump Screen to the File menu | Kent Mein |
2004-06-23 | Fix for reflection mapping unlit faces: normals were not being sent, hence r... | Kester Maddock |
2004-06-07 | Lighting updates: | Kester Maddock |
2004-05-26 | Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled. | Kester Maddock |
2004-05-21 | Query GL for max number of lights to use. | Kester Maddock |
2004-05-16 | Added #!/usr/bin/python standard script identifier to the start of SConscript... | Kester Maddock |
2004-05-16 | Use safe_normalized instead of normalized in shadow cast. | Kester Maddock |
2004-05-03 | Mouse Wheel Support for the Game Engine. | Kester Maddock |
2004-05-01 | Changes for OSX compiling with Makefiles;v2.33 | Ton Roosendaal |
2004-03-31 | * Only load needed extensions (ie none.) | Kester Maddock |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |
2004-03-21 | - split the data structures that actually constitute a mesh | Daniel Dunbar |
2004-03-01 | SCons updates | Michel Selten |
2004-02-21 | SCons updates | Michel Selten |