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AgeCommit message (Expand)Author
2009-04-10BGE BugfixCampbell Barton
2009-04-08Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE.Benoit Bolsee
2009-04-07BGE Py APICampbell Barton
2009-04-06Python ref-counting fixesCampbell Barton
2009-04-05BGE PyAPI can now import text (within the blend-file)Campbell Barton
2009-03-24Fix for bug #18423: BGE lights in overlay scene also affectedBrecht Van Lommel
2009-03-05VideoTexture: reactivate VideoTexture for scons/cmake/makefile compilation sy...Benoit Bolsee
2009-02-25Building the game engine with Solid/Sumo is now optional for scons using WITH...Campbell Barton
2009-02-25remove warnings for the BGECampbell Barton
2009-02-16SCons:Nathan Letwory
2009-02-06Fix for bug #18228: OpenGL specular did not get the correct viewBrecht Van Lommel
2009-01-26let the game engine compile, if WITH_FFPEG is not defined (so we don't have v...Erwin Coumans
2008-12-29First batch of GE API cleanup.Benoit Bolsee
2008-11-24patch #8583: Add support for gcc on irixStefan Gartner
2008-11-11VideoTexture: support VideoTexture in blenderplayerBenoit Bolsee
2008-11-01VideoTexture module.Benoit Bolsee
2008-11-01Preparation to VideoTexture: everything but the VideoTexture module itself.Benoit Bolsee
2008-10-12Fix for two more game engine issues:Brecht Van Lommel
2008-10-11Fix for a relative paths issue in the game engine. G.sce was beingBrecht Van Lommel
2008-10-10BGE bug #17789 fixed: Lock Active Camera and Layer to Scene doesn't work in B...Benoit Bolsee
2008-10-04Bugfix: modified game material settings in blender didn't getBrecht Van Lommel
2008-09-28enable -noaudio option, so it actually works (and doesn't get overwritten by ...Erwin Coumans
2008-09-25[#17679] BGE print statement when start and when finishCampbell Barton
2008-09-23Make GameLogic work for python autocomplete (after running the BGE once at le...Campbell Barton
2008-09-15Fix zoom level and clipping to be consistent with the viewportBrecht Van Lommel
2008-09-13Game engine: added Rasterizer.get/setMaterialMode to set texface,Brecht Van Lommel
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-08-28patch for compilation problem around KX_RayCast::Callback template with gccBenoit Bolsee
2008-08-27BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return...Benoit Bolsee
2008-08-19Added GameLogic.globalDict, this is a place where data can be stored even whe...Campbell Barton
2008-08-19BGE Blend file loading was using BLO_read_from_memory which meant relative li...Campbell Barton
2008-08-06Made Mathutils its own module rather then GanmeLogic.MathutilsCampbell Barton
2008-07-29Game Engine: alpha blending and sortingBrecht Van Lommel
2008-07-21BGE Bug Fix:#17349, fixes some problems about 2d-filtersHamed Zaghaghi
2008-07-14importing the GameLogic module was being done by adding the text "import Game...Campbell Barton
2008-07-12improvement of 2d-filter custom shader, Hamed Zaghaghi
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-06-30Fix for bug #7753: after game engine drawing with vertex arrays,Brecht Van Lommel
2008-06-28BGE 2d-filter, custom shaders now can have depth texture and luminance textureHamed Zaghaghi
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
2008-06-17Use the scenes framerate for ipo and action framerate in the game engine, was...Campbell Barton
2008-06-16Material color was always overriding OBCOL for blender text.Campbell Barton
2008-05-25Apply BGE patch 11137: Render objects with negative scaling correctly (as in ...Benoit Bolsee
2008-05-06Fixes Makefiles for mac_compat_glext.h by updating some include paths.Kent Mein
2008-05-04More compiler fixes for BLI_convertstringcode callsJoshua Leung
2008-04-30fix BGE bug #8869: Added objects are not lit correctlyBenoit Bolsee
2008-04-29getting ARB shaders working again in GE.Jean-Luc Peurière
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2008-04-16This patch spawns from this game engine issue:Kent Mein
2008-04-16replace magic numbers with constants for (G.vd->persp), view naming was also ...Campbell Barton