Age | Commit message (Expand) | Author |
2006-05-23 | -added basic support for GameActuator 'load game', relative paths were broken... | Erwin Coumans |
2006-05-14 | GamePython related: changed ordering of python destruction, and reverted some... | Erwin Coumans |
2006-05-14 | Patch from Charlie: | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-02-13 | Improved OpenGL Shader Language support for game engine. The python interface... | Erwin Coumans |
2006-02-08 | ==SCons== | Nathan Letwory |
2006-02-04 | == SCons == | Nathan Letwory |
2006-01-17 | after much suffering, got GE build and work almost cleanly on Os X | Jean-Luc Peurière |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-08-23 | new game-menu option 'Record Game Physics to Ipo' | Erwin Coumans |
2005-08-18 | spack() is no longer used in the blender core, so I moved it to | Chris Want |
2005-08-02 | Added support for compiling BULLET with scons on windows | Simon Clitherow |
2005-04-05 | Added OPENGL includes to this one as well. | Kent Mein |
2005-03-25 | Big patches: | Kester Maddock |
2005-03-09 | big warning hunt commit | Jean-Luc Peurière |
2005-01-19 | Jacques patch to get things compiling on windows. | Kent Mein |
2005-01-16 | Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. | Kester Maddock |
2004-10-16 | Switch fixed time system. Logic updates should now happen at 30Hz, physics a... | Kester Maddock |
2004-09-29 | Added Dump 3dView and Dump Screen to the File menu | Kent Mein |
2004-06-23 | Fix for reflection mapping unlit faces: normals were not being sent, hence r... | Kester Maddock |
2004-06-07 | Lighting updates: | Kester Maddock |
2004-05-26 | Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled. | Kester Maddock |
2004-05-21 | Query GL for max number of lights to use. | Kester Maddock |
2004-05-16 | Added #!/usr/bin/python standard script identifier to the start of SConscript... | Kester Maddock |
2004-05-16 | Use safe_normalized instead of normalized in shadow cast. | Kester Maddock |
2004-05-03 | Mouse Wheel Support for the Game Engine. | Kester Maddock |
2004-05-01 | Changes for OSX compiling with Makefiles;v2.33 | Ton Roosendaal |
2004-03-31 | * Only load needed extensions (ie none.) | Kester Maddock |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |
2004-03-21 | - split the data structures that actually constitute a mesh | Daniel Dunbar |
2004-03-01 | SCons updates | Michel Selten |
2004-02-21 | SCons updates | Michel Selten |
2004-02-15 | SCons updates | Michel Selten |
2004-01-20 | SCons updates: (All done by jesterKing) | Michel Selten |
2004-01-05 | - Revert to NaN makefiles | Wouter van Heyst |
2004-01-05 | Basic initial yafray integration by Eeshlo. | Alejandro Conty Estevez |
2003-08-14 | A little more cleanup, removed a bunch of unused vars in the code. | Kent Mein |
2003-07-16 | Further fixes to the old makefiles. | Kent Mein |
2003-05-25 | Support for building bf-blender under windows with gcc (huge thanks to | Chris Want |
2003-03-26 | FreeBSD can use the exact same python includes as everyone else | Wouter van Heyst |
2003-03-24 | Remove references to obsolete misc lib | Daniel Dunbar |
2003-03-24 | Remove unused reference to "blendertimer.h" | Daniel Dunbar |
2003-01-07 | added a buch of | Stefan Gartner |
2003-01-04 | and the other FreeBSD python locations. | Hans Lambermont |
2002-12-27 | Removed the config.h thing from the .h's in the source dir. | Kent Mein |
2002-11-25 | Last of the config.h mods... | Kent Mein |
2002-11-25 | Did all of the .h's in source | Kent Mein |
2002-10-30 | fixed spacing in the headers to get rid of some warnings and some other | Kent Mein |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |