Age | Commit message (Expand) | Author |
2009-07-26 | fix memleak in BGE py api - action.channelNames | Campbell Barton |
2009-06-17 | BGE PyAPI | Campbell Barton |
2009-06-16 | BGE Action Actuator setChannel() function was broken in a number of ways. | Campbell Barton |
2009-05-19 | BGE Py API | Campbell Barton |
2009-05-15 | Name attributes added since 2.48a more consistently. | Campbell Barton |
2009-05-11 | BGE performance, 4th round: logic | Benoit Bolsee |
2009-05-02 | BGE Py API patch from Mitchell Stokes, add distance attribute to the radar se... | Campbell Barton |
2009-05-02 | BGE Py API patch from Mitchell Stokes, adds extra attributes and docs | Campbell Barton |
2009-04-29 | ifdef's for future py3 support, after this adding py3 can mostly be done with... | Campbell Barton |
2009-04-23 | patch from Mitchell Stokes, comments only - KX_PYATTRIBUTE_TODO for missing ... | Campbell Barton |
2009-04-22 | BGE C++ API | Campbell Barton |
2009-04-21 | BGE Python API | Campbell Barton |
2009-04-20 | BGE Python API | Campbell Barton |
2009-04-19 | BGE Python API | Campbell Barton |
2009-04-19 | BGE Python API cleanup - no functionality changes | Campbell Barton |
2009-04-10 | Added function name to many of the PyArg_ParseTuple calls in gameengine | Andre Susano Pinto |
2009-04-07 | BGE Python API | Campbell Barton |
2009-04-05 | BGE Python API | Campbell Barton |
2009-04-04 | BGE Py API, mistake when redoing set action as a static function. | Campbell Barton |
2009-04-04 | moved more attributes from getattr into PyAttributeDef's | Campbell Barton |
2009-04-03 | Python BGE API | Campbell Barton |
2009-04-03 | BGE Python api | Campbell Barton |
2009-02-19 | BGE Python API | Campbell Barton |
2009-01-22 | BGE API cleanup: shape action actuator. | Benoit Bolsee |
2009-01-21 | BGE API cleanup: action actuator. | Benoit Bolsee |
2008-10-02 | Python 2.4 should build with the game engine now, no thanks to python for swi... | Campbell Barton |
2008-09-20 | [#17600] char* -> const char* | Campbell Barton |
2008-09-17 | Fix for bug #4192: game engine armatures that are dynamically added | Brecht Van Lommel |
2008-09-17 | Fix for bug #5413: game engine armature actions and shapes keys | Brecht Van Lommel |
2008-09-06 | converted my gen_utils.h fix to PyObjectPlus.h | Kent Mein |
2008-09-06 | Trying to keep things compiling on my imac (10.4.11) | Kent Mein |
2008-08-14 | game engine python api | Campbell Barton |
2008-07-30 | Bugfixes: fix for two memory leaks related to dupligroups, | Brecht Van Lommel |
2008-07-10 | Adding an option for action actuator - "Continue" this means animations alway... | Campbell Barton |
2008-07-01 | bugfix, ActionActuator was missing many checks for PyArg_ParseTuple failing. | Campbell Barton |
2008-06-26 | Python API/Game engine fixes, dosn't affect 2.47 | Campbell Barton |
2008-06-23 | BGE patch #14386: Action Actuator Current Frame Prop. This patch is very use... | Benoit Bolsee |
2008-06-17 | Use the scenes framerate for ipo and action framerate in the game engine, was... | Campbell Barton |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2007-07-19 | was missing header | Campbell Barton |
2007-07-19 | removing duplicate constants | Campbell Barton |
2006-04-28 | - Charlie fixed some bugs related to copying armature-constraint data (these ... | Erwin Coumans |
2006-04-27 | make Bullet default physics engine. However, it still loads some default .ble... | Erwin Coumans |
2006-01-16 | fixed a runtime problem with stl container usage, as reported on bf-committer... | Erwin Coumans |
2005-11-29 | Cleanup & preparation commit for getting Armatures/Poses/Actions working | Ton Roosendaal |
2005-07-03 | Result of 2 weeks of quiet coding work in Greece :) | Ton Roosendaal |
2004-12-05 | Fix Action & IPO actuators: (Bugs #1921 & #1920) | Kester Maddock |
2004-11-24 | Making the C++ stuff work for the MipsPro 7.3 compiler. | Chris Want |
2004-11-06 | Fix the action actuator (bug #1699) | Kester Maddock |
2004-10-16 | remove std:: to please msvc6 | Nathan Letwory |