Age | Commit message (Expand) | Author |
2013-03-18 | style cleanup | Campbell Barton |
2012-12-23 | Code cleanup: add usual 'BKE_' prefix to 'public' constraint functions from b... | Bastien Montagne |
2012-11-10 | code cleanup: some warnings and formatting for PyMethodDef's in the BGE. | Campbell Barton |
2012-10-14 | code cleanup: remove redundant casts | Campbell Barton |
2012-09-16 | style cleanup | Campbell Barton |
2012-06-07 | style cleanup | Campbell Barton |
2012-05-05 | code cleanup: naming - pose/armature/image | Campbell Barton |
2012-03-28 | style cleanup | Campbell Barton |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton |
2012-03-04 | style cleanup - comment spelling + translate some dutch. | Campbell Barton |
2012-03-03 | style cleanup - use aligned * prefixed blocks for descriptive comments (was a... | Campbell Barton |
2012-03-03 | option for the Armature Actuator to change the influence of a bone constraint. | Dalai Felinto |
2011-11-06 | more macro --> BLI math lib, mainly replace VECCOPY in render and blenkernel. | Campbell Barton |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-10-17 | fix spelling mistakes in comments (and in some python error messages), nothin... | Campbell Barton |
2011-09-16 | - remove deprecated pose channel members | Campbell Barton |
2011-09-04 | BGE animations: fixing initialization order issues for BL_ActionActuator and ... | Mitchell Stokes |
2011-08-29 | BGE Animations: Various changes to make code reviewers happy: | Mitchell Stokes |
2011-07-26 | BGE Animations: Adding a new choice for vertex deformation for armatures, whi... | Mitchell Stokes |
2011-07-18 | BGE Animations: Allow the Copy Transform constraint to work with external tar... | Mitchell Stokes |
2011-07-03 | BGE Animations: Adding in layer weights to allow for layer blending. | Mitchell Stokes |
2011-06-29 | BGE Animations: Beginning work on layer blending. Blending armature actions w... | Mitchell Stokes |
2011-05-07 | Code cleanup: remove source/kernel module, this wasn't really the kernel of | Brecht Van Lommel |
2011-02-25 | doxygen: gameengine/Converter tagged. | Nathan Letwory |
2011-02-23 | doxygen: prevent GPL license block from being parsed as doxygen comment. | Nathan Letwory |
2011-01-07 | remove references to BKE_utildefines where its not needed. | Campbell Barton |
2011-01-07 | split BKE_utildefines.h, now it only has blender specific defines like GS() M... | Campbell Barton |
2010-10-31 | rename and negate DISABLE_PYTHON --> WITH_PYTHON | Campbell Barton |
2010-08-16 | - remove unused includes IMB_*, BIF_* & MEM_* | Campbell Barton |
2010-07-23 | bugfix [#22716] Game engine corrupts rig ID-Properties. | Campbell Barton |
2010-05-07 | ghash alloc string from render branch | Campbell Barton |
2010-04-29 | option to copy constraints without making their ID references direct links. | Campbell Barton |
2010-04-18 | remove config.h references, was added for automake build system rev around 12... | Campbell Barton |
2010-03-29 | BGE: repair armature animation. Was broken since commit 27766. | Benoit Bolsee |
2010-02-12 | correct fsf address | Campbell Barton |
2009-11-10 | Math Lib | Brecht Van Lommel |
2009-09-30 | option to build the BGE without python, uses existing python check (cmake and... | Campbell Barton |
2009-09-29 | Removed the termporary defines added to make the Game Engine compile. Hopeful... | Joshua Leung |
2009-09-25 | Merge of itasc branch. Project files, scons and cmake should be working. Make... | Benoit Bolsee |
2009-08-19 | - fix for BGE warnings | Campbell Barton |
2009-06-17 | ActionActuator in the game engine working again to display deformed meshes wi... | Campbell Barton |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-01-05 | Yeah, and then the game engine too! | Ton Roosendaal |
2009-01-04 | 2.5 | Ton Roosendaal |
2008-09-17 | Fix for bug #4192: game engine armatures that are dynamically added | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-09-01 | BGE bug #17459 fixed: action actuators depending on their order in the actuat... | Benoit Bolsee |
2008-07-30 | Bugfixes: fix for two memory leaks related to dupligroups, | Brecht Van Lommel |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-06-13 | Some pose action ipo corruptions when using BGE, added some debug printf's wh... | Campbell Barton |