Age | Commit message (Expand) | Author |
2011-01-07 | remove references to BKE_utildefines where its not needed. | Campbell Barton |
2011-01-07 | split BKE_utildefines.h, now it only has blender specific defines like GS() M... | Campbell Barton |
2010-10-31 | rename and negate DISABLE_PYTHON --> WITH_PYTHON | Campbell Barton |
2010-08-16 | - remove unused includes IMB_*, BIF_* & MEM_* | Campbell Barton |
2010-07-23 | bugfix [#22716] Game engine corrupts rig ID-Properties. | Campbell Barton |
2010-05-07 | ghash alloc string from render branch | Campbell Barton |
2010-04-29 | option to copy constraints without making their ID references direct links. | Campbell Barton |
2010-04-18 | remove config.h references, was added for automake build system rev around 12... | Campbell Barton |
2010-03-29 | BGE: repair armature animation. Was broken since commit 27766. | Benoit Bolsee |
2010-02-12 | correct fsf address | Campbell Barton |
2009-11-10 | Math Lib | Brecht Van Lommel |
2009-09-30 | option to build the BGE without python, uses existing python check (cmake and... | Campbell Barton |
2009-09-29 | Removed the termporary defines added to make the Game Engine compile. Hopeful... | Joshua Leung |
2009-09-25 | Merge of itasc branch. Project files, scons and cmake should be working. Make... | Benoit Bolsee |
2009-08-19 | - fix for BGE warnings | Campbell Barton |
2009-06-17 | ActionActuator in the game engine working again to display deformed meshes wi... | Campbell Barton |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-01-05 | Yeah, and then the game engine too! | Ton Roosendaal |
2009-01-04 | 2.5 | Ton Roosendaal |
2008-09-17 | Fix for bug #4192: game engine armatures that are dynamically added | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-09-01 | BGE bug #17459 fixed: action actuators depending on their order in the actuat... | Benoit Bolsee |
2008-07-30 | Bugfixes: fix for two memory leaks related to dupligroups, | Brecht Van Lommel |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-06-13 | Some pose action ipo corruptions when using BGE, added some debug printf's wh... | Campbell Barton |
2008-06-04 | Fix BGE bug #13605: GameEngine corrupts Pose data | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2007-06-01 | Applied patch [#5795] Parent to bone - Supplied by Monster. | Charlie Carley |
2006-04-28 | - Charlie fixed some bugs related to copying armature-constraint data (these ... | Erwin Coumans |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-11-29 | Cleanup & preparation commit for getting Armatures/Poses/Actions working | Ton Roosendaal |
2005-07-09 | Commented out one more line to make debug version of engine compile, needed | Ton Roosendaal |
2005-07-03 | Result of 2 weeks of quiet coding work in Greece :) | Ton Roosendaal |
2005-04-23 | Added bone parent relationship. | Kester Maddock |
2002-11-25 | Last of the config.h mods... | Kent Mein |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |