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AgeCommit message (Expand)Author
2013-03-22BGE bugfix: [#34550] getVertexArrayLength changed in 2.66Dalai Felinto
2013-03-18style cleanupCampbell Barton
2013-03-02BGE: Fix for bugs #34428, #20856, #20281. These were all multi-uv bugs caused...Mitchell Stokes
2013-02-23code cleanup: confusingly written and named function for BGE materuial conver...Campbell Barton
2013-02-23code cleanup: bge material conversion was creating STR_String just to check f...Campbell Barton
2013-02-23BGE: fix for uninitialized tangentsCampbell Barton
2013-02-23BGE: Fix for bug #34377 "Multi UV mesh's materials not backwards compatible a...Mitchell Stokes
2013-02-23BGE: Finally moving material IPOs to the 2.60 BGE animation system (BL_Action...Mitchell Stokes
2013-02-16BGE: Fix for issue #34242 "It does not render in "P" mode for Game engine if ...Mitchell Stokes
2013-02-09Bug fix #34157Ton Roosendaal
2013-02-02style cleanup: comment formatCampbell Barton
2013-01-27BGE bugfix: Material initial object color working in the gameDalai Felinto
2013-01-23make bullet optional againCampbell Barton
2013-01-05Remove usage of deprecated TEX_USEALPHA from GE codeSergey Sharybin
2013-01-05BGE: Fix for [#33769] "Material friction settings are ignored" reported by Al...Mitchell Stokes
2012-12-25BGE: Some various tweaks to try and get async lib loading to be a bit more st...Mitchell Stokes
2012-12-24BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Groupe...Mitchell Stokes
2012-12-22BGE: Committing async LibLoad from Swiss. This does the lib loading in a sepa...Mitchell Stokes
2012-12-19code cleanup: warningsCampbell Barton
2012-12-19BGE: Some as of yet unmerged work I did in the Swiss branch. These changes in...Mitchell Stokes
2012-12-18Fix #33487: game engine did not convert objects with rotation modes other thanBrecht Van Lommel
2012-11-11bge mesh conversion speedup, avoid calling ConvertMaterial() on every face.Campbell Barton
2012-11-11game engine material conversion: don't use the material to convert vertex col...Campbell Barton
2012-11-11code cleanup: bge - rename 'type' to 'use_mcol' in material conversion.Campbell Barton
2012-10-30BGE: Adding support for Bullet's collision masks. Each object now has a colli...Mitchell Stokes
2012-10-22style cleanupCampbell Barton
2012-10-21style cleanup: bge, switch statements mostly.Campbell Barton
2012-10-15code cleanup: check for msvc directly when using warning pragma's.Campbell Barton
2012-09-18code cleanup: remove vertex/weight paint's VP_COLINDEX, this feature worked i...Campbell Barton
2012-09-16style cleanupCampbell Barton
2012-09-16code cleanup: make local game engine functions staticCampbell Barton
2012-07-19quiet double promotion warnings for the game engine.Campbell Barton
2012-06-17style cleanup:Campbell Barton
2012-06-07style cleanupCampbell Barton
2012-05-29BGE patch #28476: Character object physics typeBenoit Bolsee
2012-05-13code cleanup: use vector math function minmax_v3v3_v3() and other minor vecto...Campbell Barton
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-23code cleanup: remove unused definesCampbell Barton
2012-04-19Fix #31016: rigid body joint constraint in game engine did not respect constr...Brecht Van Lommel
2012-04-10fix [#30839] Blender crashes while open/close a scene and deletes .blend-fileCampbell Barton
2012-04-09Warning Fixes - const correctness in unicode encoding, unused variables in bl...Jason Wilkins
2012-03-29BGE: This fixes a problem where lamps in inactive layers were rendering shado...Mitchell Stokes
2012-03-28style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-18spelling cleanupCampbell Barton
2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-03style cleanup - use aligned * prefixed blocks for descriptive comments (was a...Campbell Barton
2012-02-25style cleanup, use { on newline after function definition.Campbell Barton