Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2007-01-07patch by Charlie, related to recent changes of multi-uv/lightmap generation. ...Erwin Coumans
2006-12-22Bugfix: UV texture layer without vertex color layer did not display correctBrecht Van Lommel
2006-12-18Use degrees instead of radians for rigidbody constraint axis (euler angles). ...Erwin Coumans
2006-12-17prevent crash in case no polygons have collisions assignedErwin Coumans
2006-12-16contribution from RCRuiz:Erwin Coumans
2006-12-12some fixes in a recent contribution, added return values and check for valid ...Erwin Coumans
2006-12-03- GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ...Erwin Coumans
2006-12-02- added support for generic 6DOF constraintErwin Coumans
2006-12-01- enabled compound collision objects, requires 'clear parent inverse'Erwin Coumans
2006-11-30removed (int) cast, should fix 64bit issue in recent commitErwin Coumans
2006-11-30Reserved some Bullet 2.x constraint data.Erwin Coumans
2006-11-20Added custom vertex/edge/face data for meshes:Brecht Van Lommel
2006-04-17added support for 'Ghost' object and collision sensor (preliminary)Erwin Coumans
2006-04-13a lot of work in a few small changes to improve penetration depth. and some f...Erwin Coumans
2006-04-11applied Charlies patch, reverted some GLSL shader stuff, improved penetration...Erwin Coumans
2006-04-03applied Charlies patch for game engine graphics. display list support, and bu...Erwin Coumans
2006-02-22added 'disable sleeping' option for rigidbodies. + bugfix of out of sync whee...Erwin Coumans
2006-02-13Improved OpenGL Shader Language support for game engine. The python interface...Erwin Coumans
2006-01-15more graphics patches from Snailrose,Erwin Coumans
2006-01-10applied patch from snailrose, related to multi-platform OpenGL extensions.Erwin Coumans
2006-01-06Sorry to break the cvs-closed status, so if you really need to make a new 2.4...Erwin Coumans
2005-12-31Fixed several bugs: python refcounting related and Bullet related (basic add/...Erwin Coumans
2005-08-23new game-menu option 'Record Game Physics to Ipo'Erwin Coumans
2005-08-21Temporal; make compiling happy. :)Ton Roosendaal
2005-07-17preparation for bullet physicsErwin Coumans
2005-07-03Old define in engine still...Ton Roosendaal
2005-04-23Added bone parent relationship.Kester Maddock
2005-04-18Patch: [ #2439 ] Makes objects react properly to deformations after a mesh re...Kester Maddock
2005-03-09big warning hunt commitJean-Luc Peurière
2005-01-23Don't fail on mesh objects with no faces.Kester Maddock
2005-01-16Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.Kester Maddock
2004-12-29Set the sound system listener properties.Kester Maddock
2004-12-01Make objects lit by default if there is a light in the scene, and no other fa...Kester Maddock
2004-11-25Make the material colour the default colour for objects if textures & vertex ...Kester Maddock
2004-11-22Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)Kester Maddock
2004-07-16Fix to not create invalid bound shapes from non mesh objects (armatures).Kester Maddock
2004-06-23Fix a compile error in data conversion: double declaration of some vertex att...Kester Maddock
2004-06-23Fix for reflection mapping unlit faces: normals were not being sent, hence r...Kester Maddock
2004-06-07Lighting updates:Kester Maddock
2004-05-26Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.Kester Maddock
2004-05-21Frustum sphere culling.Kester Maddock
2004-05-17Fix for bug 1245: Vertex Colours are wrong in GameBlender. 2nd try.Kester Maddock
2004-05-16Don't increment tface if tface == NULLKester Maddock
2004-04-24Synchronise game engine with Tuhopuu2 tree.Kester Maddock
2004-04-16Improved rigid body handling for non spherical bounds type.Kester Maddock
2004-04-111. Check material names passed to the physics engine (for collision sensors.)Kester Maddock
2004-03-23[GameEngine] Commit all Kester's changes made to the gameengine to restore 2....Nathan Letwory
2004-03-21 - split the data structures that actually constitute a meshDaniel Dunbar
2004-03-14Change an AUTOSPACE to ME_AUTOSPACE to comply with the new namingChris Want
2002-11-25Last of the config.h mods...Kent Mein