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AgeCommit message (Expand)Author
2008-06-18BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.Benoit Bolsee
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
2008-06-15bugfix, clip alpha wasn't working in the GE, not happy with these functions, ...Campbell Barton
2008-06-15BGE patch: support Set Scene in BGE. Linked Set Scene should have no name con...Benoit Bolsee
2008-05-24fix BGE bug #8646: unusable anaglyph settingsBenoit Bolsee
2008-05-05Fixed some indentation, I stumbled across (spaces vs tabs)Kent Mein
2008-04-30fix BGE bug #8869: Added objects are not lit correctlyBenoit Bolsee
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2008-03-24Commit patch #8724:Benoit Bolsee
2008-03-22Correction on BGE fixes:Benoit Bolsee
2008-03-15New rayCastTo() python method for KX_GameObject: Benoit Bolsee
2008-03-01Various mem leaks related to CValue reference count fixedBenoit Bolsee
2007-10-21== Core ==Peter Schlaile
2007-04-29dont use tface hide or select anymore, since maintaining 2 sets of hide/selec...Campbell Barton
2007-04-04* spelling commit by ideasman did accidental rename of one var, but not prope...Nathan Letwory
2007-04-04moved source and text to american spellingCampbell Barton
2007-02-05Left out the case where MTFace can be null.Charlie Carley
2007-02-05Bug fix for TF_BMFONT faces. Colors on the material were backwards when rende...Charlie Carley
2007-01-19fix crash in constraint conversion, fix reference frame transformations for ...Erwin Coumans
2007-01-13First commit! Small bug fix for cube map crashing in the player.Charlie Carley
2007-01-07fixes in rigidbody constraints rigidbody -> IPO baking:Erwin Coumans
2007-01-07patch by Charlie, related to recent changes of multi-uv/lightmap generation. ...Erwin Coumans
2006-12-22Bugfix: UV texture layer without vertex color layer did not display correctBrecht Van Lommel
2006-12-18Use degrees instead of radians for rigidbody constraint axis (euler angles). ...Erwin Coumans
2006-12-17prevent crash in case no polygons have collisions assignedErwin Coumans
2006-12-16contribution from RCRuiz:Erwin Coumans
2006-12-12some fixes in a recent contribution, added return values and check for valid ...Erwin Coumans
2006-12-03- GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ...Erwin Coumans
2006-12-02- added support for generic 6DOF constraintErwin Coumans
2006-12-01- enabled compound collision objects, requires 'clear parent inverse'Erwin Coumans
2006-11-30removed (int) cast, should fix 64bit issue in recent commitErwin Coumans
2006-11-30Reserved some Bullet 2.x constraint data.Erwin Coumans
2006-11-20Added custom vertex/edge/face data for meshes:Brecht Van Lommel
2006-04-17added support for 'Ghost' object and collision sensor (preliminary)Erwin Coumans
2006-04-13a lot of work in a few small changes to improve penetration depth. and some f...Erwin Coumans
2006-04-11applied Charlies patch, reverted some GLSL shader stuff, improved penetration...Erwin Coumans
2006-04-03applied Charlies patch for game engine graphics. display list support, and bu...Erwin Coumans
2006-02-22added 'disable sleeping' option for rigidbodies. + bugfix of out of sync whee...Erwin Coumans
2006-02-13Improved OpenGL Shader Language support for game engine. The python interface...Erwin Coumans
2006-01-15more graphics patches from Snailrose,Erwin Coumans
2006-01-10applied patch from snailrose, related to multi-platform OpenGL extensions.Erwin Coumans
2006-01-06Sorry to break the cvs-closed status, so if you really need to make a new 2.4...Erwin Coumans
2005-12-31Fixed several bugs: python refcounting related and Bullet related (basic add/...Erwin Coumans
2005-08-23new game-menu option 'Record Game Physics to Ipo'Erwin Coumans
2005-08-21Temporal; make compiling happy. :)Ton Roosendaal
2005-07-17preparation for bullet physicsErwin Coumans
2005-07-03Old define in engine still...Ton Roosendaal
2005-04-23Added bone parent relationship.Kester Maddock
2005-04-18Patch: [ #2439 ] Makes objects react properly to deformations after a mesh re...Kester Maddock
2005-03-09big warning hunt commitJean-Luc Peurière