Age | Commit message (Expand) | Author |
2008-06-18 | BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. | Benoit Bolsee |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-06-15 | bugfix, clip alpha wasn't working in the GE, not happy with these functions, ... | Campbell Barton |
2008-06-15 | BGE patch: support Set Scene in BGE. Linked Set Scene should have no name con... | Benoit Bolsee |
2008-05-24 | fix BGE bug #8646: unusable anaglyph settings | Benoit Bolsee |
2008-05-05 | Fixed some indentation, I stumbled across (spaces vs tabs) | Kent Mein |
2008-04-30 | fix BGE bug #8869: Added objects are not lit correctly | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-03-24 | Commit patch #8724: | Benoit Bolsee |
2008-03-22 | Correction on BGE fixes: | Benoit Bolsee |
2008-03-15 | New rayCastTo() python method for KX_GameObject: | Benoit Bolsee |
2008-03-01 | Various mem leaks related to CValue reference count fixed | Benoit Bolsee |
2007-10-21 | == Core == | Peter Schlaile |
2007-04-29 | dont use tface hide or select anymore, since maintaining 2 sets of hide/selec... | Campbell Barton |
2007-04-04 | * spelling commit by ideasman did accidental rename of one var, but not prope... | Nathan Letwory |
2007-04-04 | moved source and text to american spelling | Campbell Barton |
2007-02-05 | Left out the case where MTFace can be null. | Charlie Carley |
2007-02-05 | Bug fix for TF_BMFONT faces. Colors on the material were backwards when rende... | Charlie Carley |
2007-01-19 | fix crash in constraint conversion, fix reference frame transformations for ... | Erwin Coumans |
2007-01-13 | First commit! Small bug fix for cube map crashing in the player. | Charlie Carley |
2007-01-07 | fixes in rigidbody constraints rigidbody -> IPO baking: | Erwin Coumans |
2007-01-07 | patch by Charlie, related to recent changes of multi-uv/lightmap generation. ... | Erwin Coumans |
2006-12-22 | Bugfix: UV texture layer without vertex color layer did not display correct | Brecht Van Lommel |
2006-12-18 | Use degrees instead of radians for rigidbody constraint axis (euler angles). ... | Erwin Coumans |
2006-12-17 | prevent crash in case no polygons have collisions assigned | Erwin Coumans |
2006-12-16 | contribution from RCRuiz: | Erwin Coumans |
2006-12-12 | some fixes in a recent contribution, added return values and check for valid ... | Erwin Coumans |
2006-12-03 | - GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ... | Erwin Coumans |
2006-12-02 | - added support for generic 6DOF constraint | Erwin Coumans |
2006-12-01 | - enabled compound collision objects, requires 'clear parent inverse' | Erwin Coumans |
2006-11-30 | removed (int) cast, should fix 64bit issue in recent commit | Erwin Coumans |
2006-11-30 | Reserved some Bullet 2.x constraint data. | Erwin Coumans |
2006-11-20 | Added custom vertex/edge/face data for meshes: | Brecht Van Lommel |
2006-04-17 | added support for 'Ghost' object and collision sensor (preliminary) | Erwin Coumans |
2006-04-13 | a lot of work in a few small changes to improve penetration depth. and some f... | Erwin Coumans |
2006-04-11 | applied Charlies patch, reverted some GLSL shader stuff, improved penetration... | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-02-22 | added 'disable sleeping' option for rigidbodies. + bugfix of out of sync whee... | Erwin Coumans |
2006-02-13 | Improved OpenGL Shader Language support for game engine. The python interface... | Erwin Coumans |
2006-01-15 | more graphics patches from Snailrose, | Erwin Coumans |
2006-01-10 | applied patch from snailrose, related to multi-platform OpenGL extensions. | Erwin Coumans |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-12-31 | Fixed several bugs: python refcounting related and Bullet related (basic add/... | Erwin Coumans |
2005-08-23 | new game-menu option 'Record Game Physics to Ipo' | Erwin Coumans |
2005-08-21 | Temporal; make compiling happy. :) | Ton Roosendaal |
2005-07-17 | preparation for bullet physics | Erwin Coumans |
2005-07-03 | Old define in engine still... | Ton Roosendaal |
2005-04-23 | Added bone parent relationship. | Kester Maddock |
2005-04-18 | Patch: [ #2439 ] Makes objects react properly to deformations after a mesh re... | Kester Maddock |
2005-03-09 | big warning hunt commit | Jean-Luc Peurière |