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AgeCommit message (Expand)Author
2011-11-05- view bounds (now split from collision bounds) was still being used for bge ...Campbell Barton
2011-11-04Fix #28865: Draw_bounds_type does not display Polyhedron or Capsule typesSergey Sharybin
2011-11-04Configurable sensor size:Sergey Sharybin
2011-10-28replace VECCOPY and QUATCOPY with inline funcs.Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-10-14fix [#28909] OpenCollada export / import sintel lite v2.1 crashes on import.Campbell Barton
2011-10-14rename confusing constants (no functional change)Campbell Barton
2011-09-25whitespace cleanupCampbell Barton
2011-09-19TexFace to Material Settings big patchDalai Felinto
2011-09-07svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/ble...Benoit Bolsee
2011-09-01whitespace bge editsCampbell Barton
2011-08-31typo fix: end of lines ;; --> ;Campbell Barton
2011-08-30* Merge trunk up to r39790.soc-2011-pepperJoerg Mueller
2011-08-25Committing patch #25675 "Make "Cast Buffer Shadows" option work in viewport a...Mitchell Stokes
2011-08-17BGE Animations: Lamp and Camera IPOs are now handled like object IPOs, which ...Mitchell Stokes
2011-07-26BGE Animations: Adding a new choice for vertex deformation for armatures, whi...Mitchell Stokes
2011-07-19bugfix: [#27348] blenderplayer showing a different viewport size in 2.57bDalai Felinto
2011-06-24revert commit 27133: Committing patch [#27133] "Fix for for Object Color in B...Dalai Felinto
2011-06-05synched with trunk at revision 37212Nick Samarin
2011-05-30BGE: fix bug #26775, crash when physics constraint is defined on non-active o...Benoit Bolsee
2011-05-17fix for r36723 - putting extern Material inside code like that results in wro...Nathan Letwory
2011-05-17fix [#27414] no-material renders differently in View3D vs BGECampbell Barton
2011-05-17synched with trunk at revision 36569Nick Samarin
2011-05-08Committing patch [#27133] "Fix for for Object Color in BGE" by KupomanMitchell Stokes
2011-05-07Code cleanup: remove source/kernel module, this wasn't really the kernel ofBrecht Van Lommel
2011-04-10quiet msvc/mingw compiler warnings.Campbell Barton
2011-02-28BGE fix: complement to recent patch for Rigid Body Constraint. patch by Juha ...Dalai Felinto
2011-02-27BGE patch: [#26223] Some RigidBody joints fixes (ui angles, conetwist/hinge l...Dalai Felinto
2011-02-25doxygen: gameengine/Converter tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-16synched with trunk at revision 34793Nick Samarin
2011-02-16small correction to BGE as recent commits broken normal mapping in the GEMichael Fox
2011-01-23BGE: support modifiers without mapping to original mesh both graphically and ...Benoit Bolsee
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() M...Campbell Barton
2010-12-17no functional changes: SETLOOPER macro assumed a scene was defined called 'sc...Campbell Barton
2010-12-16SVN maintenance.Guillermo S. Romero
2010-12-16Patch:[#25163] BGE support for Blender Font objects - unicode supportDalai Felinto
2010-10-31building the BGE without bullet works again.Campbell Barton
2010-10-10enable building the game engine without bullet for scons & cmakeCampbell Barton
2010-10-03synched with trunk at revision 32129Nick Samarin
2010-09-16Fix #23857: game engine world colors were not color corrected yet,Brecht Van Lommel
2010-09-15update for MingW/CMakeCampbell Barton
2010-08-29BGE patch #22623 applied: new bound type: Capsule.Benoit Bolsee
2010-07-14synched with trunk at revision 30243Nick Samarin
2010-07-10Fix spelling.Guillermo S. Romero
2010-06-16- registration obstacle in game objectNick Samarin
2010-06-10Added parameters for obstacle avoidance simulation: for object - flag for cre...Nick Samarin
2010-06-08Added segment obstacles, creation obstacles for walls of navigation meshNick Samarin
2010-06-05added obstacle avoidance code; object movement is implemented via setting vel...Nick Samarin