Age | Commit message (Expand) | Author |
---|---|---|
2011-01-23 | BGE: support modifiers without mapping to original mesh both graphically and ... | Benoit Bolsee |
2011-01-07 | remove references to BKE_utildefines where its not needed. | Campbell Barton |
2011-01-07 | split BKE_utildefines.h, now it only has blender specific defines like GS() M... | Campbell Barton |
2010-10-02 | Fix #23785: in the game engine, if an object had an armature modifier + another | Brecht Van Lommel |
2010-09-15 | update for MingW/CMake | Campbell Barton |
2010-05-25 | BGE Fix for: [#22142] Armature deformation does not work in Game Engine. + pa... | Dalai Felinto |
2010-02-12 | correct fsf address | Campbell Barton |
2009-11-25 | BGE: replace mesh works for Soft Body (including reinstantiation of physics s... | Benoit Bolsee |
2009-11-10 | Math Lib | Brecht Van Lommel |
2009-06-09 | 2.50: | Brecht Van Lommel |