Age | Commit message (Expand) | Author |
---|---|---|
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-01-19 | 2.5 | Ton Roosendaal |
2008-09-26 | Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa... | Erwin Coumans |
2008-09-17 | Fix for bug #4192: game engine armatures that are dynamically added | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-07-17 | BGE patch: fix mesh deformation errors with duplicated objects sharing the sa... | Benoit Bolsee |
2008-06-25 | BGE patch: Add automatic support for armature driven shape keys. | Benoit Bolsee |
2008-06-19 | BGE bug fix for new shape action: mesh with multiple materials did not deform... | Benoit Bolsee |
2008-06-18 | Forgot to set Id property on new shape action files | Benoit Bolsee |
2008-06-18 | BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. | Benoit Bolsee |