Age | Commit message (Expand) | Author |
---|---|---|
2009-05-14 | BGE modifier: generate correct physic shape, share static derived mesh, share... | Benoit Bolsee |
2009-04-22 | BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them c... | Benoit Bolsee |
2009-04-21 | BGE: Support mesh modifiers in the game engine. | Benoit Bolsee |
2008-09-26 | Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa... | Erwin Coumans |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-25 | BGE patch: Add automatic support for armature driven shape keys. | Benoit Bolsee |
2008-06-18 | Forgot to set Id property on new shape action files | Benoit Bolsee |
2008-06-18 | BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. | Benoit Bolsee |