Age | Commit message (Expand) | Author |
2016-03-11 | BGE: Fix animations when using VBOs | Mitchell Stokes |
2014-11-16 | Cleanup: use BLI_listbase_count_ex to avoid redundant looping | Campbell Barton |
2014-11-16 | Cleanup: use BLI_listbase_*** prefix for count,sort,sort_r | Campbell Barton |
2014-05-10 | BGE: Fixing shape key animations on meshes with no armature. | Mitchell Stokes |
2014-04-07 | BGE: Multi-threading animation updates and skinning. | Mitchell Stokes |
2012-10-15 | code cleanup: check for msvc directly when using warning pragma's. | Campbell Barton |
2012-10-14 | code cleanup: remove redundant casts | Campbell Barton |
2012-09-16 | style cleanup | Campbell Barton |
2012-09-16 | code cleanup: make local game engine functions static | Campbell Barton |
2012-07-30 | BGE: Fix for [#31993] "BGE Vertex deformer optimized method does not work pro... | Mitchell Stokes |
2012-06-01 | Fix for [#27472] "preserve volume for armature modifier does not work" based ... | Mitchell Stokes |
2012-05-05 | code cleanup: naming - pose/armature/image | Campbell Barton |
2012-03-28 | style cleanup | Campbell Barton |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton |
2011-12-15 | more vertex weight edits, | Campbell Barton |
2011-12-09 | went over all uses of MDeformWeight.def_nr and made sure the value is clamped... | Campbell Barton |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-09-12 | - fix for mesh_get_mapped_verts_nors copying short normals to floats without ... | Campbell Barton |
2011-09-06 | fix some complier warnings and add -Wundef to CMake's default GCC warnings. | Campbell Barton |
2011-08-02 | BGE Animations: BGEDeformVerts() now handles normals instead of relying on BL... | Mitchell Stokes |
2011-07-29 | BGE Animations: Save the deform number to pose channel map created by BL_Skin... | Mitchell Stokes |
2011-07-26 | BGE Animations: Adding a new choice for vertex deformation for armatures, whi... | Mitchell Stokes |
2011-05-07 | Code cleanup: remove source/kernel module, this wasn't really the kernel of | Brecht Van Lommel |
2011-02-25 | doxygen: gameengine/Converter tagged. | Nathan Letwory |
2011-02-23 | doxygen: prevent GPL license block from being parsed as doxygen comment. | Nathan Letwory |
2011-01-07 | remove references to BKE_utildefines where its not needed. | Campbell Barton |
2011-01-07 | split BKE_utildefines.h, now it only has blender specific defines like GS() M... | Campbell Barton |
2010-09-15 | update for MingW/CMake | Campbell Barton |
2010-02-12 | correct fsf address | Campbell Barton |
2009-11-25 | BGE: replace mesh works for Soft Body (including reinstantiation of physics s... | Benoit Bolsee |
2009-11-10 | Math Lib | Brecht Van Lommel |
2009-10-22 | Shape Keys | Brecht Van Lommel |
2009-05-14 | BGE modifier: generate correct physic shape, share static derived mesh, share... | Benoit Bolsee |
2009-05-12 | BGE performance: allow to create display list on meshes with modifiers but wi... | Benoit Bolsee |
2009-04-22 | BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them c... | Benoit Bolsee |
2009-04-22 | BGE C++ API | Campbell Barton |
2009-04-21 | BGE: Support mesh modifiers in the game engine. | Benoit Bolsee |
2008-09-26 | Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa... | Erwin Coumans |
2008-09-17 | Fix for bug #4192: game engine armatures that are dynamically added | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-07-17 | BGE patch: fix mesh deformation errors with duplicated objects sharing the sa... | Benoit Bolsee |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-25 | BGE patch: Add automatic support for armature driven shape keys. | Benoit Bolsee |
2008-06-19 | BGE bug fix for new shape action: mesh with multiple materials did not deform... | Benoit Bolsee |
2008-06-18 | BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. | Benoit Bolsee |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-04-05 | Commit patch #2439: Mesh replacement in BGE will react properly to armature d... | Benoit Bolsee |
2007-11-18 | Fix for multimodifier commit breaking game engine compile. | Brecht Van Lommel |
2007-07-29 | Forgot to commit file in the game engine. | Brecht Van Lommel |