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2012-10-15code cleanup: check for msvc directly when using warning pragma's.Campbell Barton
2012-10-09code cleanup: make header defines more consistent, JOYSENSOR header guard had...Campbell Barton
2012-06-25optionally use guarded alloc for tiles compositor, also replace allocation fu...Campbell Barton
2012-06-01Fix for [#27472] "preserve volume for armature modifier does not work" based ...Mitchell Stokes
2012-02-23use __ prefix on header guards to avoid mixing up defines with api functions ...Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-08-02BGE Animations: BGEDeformVerts() now handles normals instead of relying on BL...Mitchell Stokes
2011-07-29BGE Animations: Save the deform number to pose channel map created by BL_Skin...Mitchell Stokes
2011-07-26BGE Animations: Adding a new choice for vertex deformation for armatures, whi...Mitchell Stokes
2011-05-07Code cleanup: remove source/kernel module, this wasn't really the kernel ofBrecht Van Lommel
2011-02-22doxygen: entries for blenderroutines, converter, expressions, gamelogic, game...Nathan Letwory
2010-09-15update for MingW/CMakeCampbell Barton
2010-06-06- WITH_CXX_GUARDEDALLOC working againCampbell Barton
2010-02-12correct fsf addressCampbell Barton
2009-11-25BGE: replace mesh works for Soft Body (including reinstantiation of physics s...Benoit Bolsee
2009-10-22Shape KeysBrecht Van Lommel
2009-08-18BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc...Campbell Barton
2009-06-092.50:Brecht Van Lommel
2008-09-26Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa...Erwin Coumans
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-07-17BGE patch: fix mesh deformation errors with duplicated objects sharing the sa...Benoit Bolsee
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-06-25BGE patch: Add automatic support for armature driven shape keys.Benoit Bolsee
2008-06-18BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.Benoit Bolsee
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2008-04-05Commit patch #2439: Mesh replacement in BGE will react properly to armature d...Benoit Bolsee
2006-01-06Sorry to break the cvs-closed status, so if you really need to make a new 2.4...Erwin Coumans
2005-12-31Fixed several bugs: python refcounting related and Bullet related (basic add/...Erwin Coumans
2005-11-29Cleanup & preparation commit for getting Armatures/Poses/Actions workingTon Roosendaal
2005-04-18Patch: [ #2439 ] Makes objects react properly to deformations after a mesh re...Kester Maddock
2005-03-22Reordered some of the includes to fix STL issues.Kent Mein
2004-03-23[GameEngine] Commit all Kester's changes made to the gameengine to restore 2....Nathan Letwory
2004-03-21 - split the data structures that actually constitute a meshDaniel Dunbar
2002-12-27Removed the config.h thing from the .h's in the source dir.Kent Mein
2002-11-25Did all of the .h's in sourceKent Mein
2002-10-12Initial revisionv2.25Hans Lambermont