Age | Commit message (Expand) | Author |
2012-06-25 | optionally use guarded alloc for tiles compositor, also replace allocation fu... | Campbell Barton |
2012-06-01 | Fix for [#27472] "preserve volume for armature modifier does not work" based ... | Mitchell Stokes |
2012-02-23 | use __ prefix on header guards to avoid mixing up defines with api functions ... | Campbell Barton |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-08-02 | BGE Animations: BGEDeformVerts() now handles normals instead of relying on BL... | Mitchell Stokes |
2011-07-29 | BGE Animations: Save the deform number to pose channel map created by BL_Skin... | Mitchell Stokes |
2011-07-26 | BGE Animations: Adding a new choice for vertex deformation for armatures, whi... | Mitchell Stokes |
2011-05-07 | Code cleanup: remove source/kernel module, this wasn't really the kernel of | Brecht Van Lommel |
2011-02-22 | doxygen: entries for blenderroutines, converter, expressions, gamelogic, game... | Nathan Letwory |
2010-09-15 | update for MingW/CMake | Campbell Barton |
2010-06-06 | - WITH_CXX_GUARDEDALLOC working again | Campbell Barton |
2010-02-12 | correct fsf address | Campbell Barton |
2009-11-25 | BGE: replace mesh works for Soft Body (including reinstantiation of physics s... | Benoit Bolsee |
2009-10-22 | Shape Keys | Brecht Van Lommel |
2009-08-18 | BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc... | Campbell Barton |
2009-06-09 | 2.50: | Brecht Van Lommel |
2008-09-26 | Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa... | Erwin Coumans |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-07-17 | BGE patch: fix mesh deformation errors with duplicated objects sharing the sa... | Benoit Bolsee |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-25 | BGE patch: Add automatic support for armature driven shape keys. | Benoit Bolsee |
2008-06-18 | BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. | Benoit Bolsee |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-04-05 | Commit patch #2439: Mesh replacement in BGE will react properly to armature d... | Benoit Bolsee |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-12-31 | Fixed several bugs: python refcounting related and Bullet related (basic add/... | Erwin Coumans |
2005-11-29 | Cleanup & preparation commit for getting Armatures/Poses/Actions working | Ton Roosendaal |
2005-04-18 | Patch: [ #2439 ] Makes objects react properly to deformations after a mesh re... | Kester Maddock |
2005-03-22 | Reordered some of the includes to fix STL issues. | Kent Mein |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |
2004-03-21 | - split the data structures that actually constitute a mesh | Daniel Dunbar |
2002-12-27 | Removed the config.h thing from the .h's in the source dir. | Kent Mein |
2002-11-25 | Did all of the .h's in source | Kent Mein |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |