Age | Commit message (Collapse) | Author |
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spelling 'impliment' -> 'implement'
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http://markmail.org/message/fp7ozcywxum3ar7n
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* Adding IPOs to BL_Action
* Adding a "speed" option to adjust the playback speed by some factor
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- when C++ uses guardedalloc SYS_DeleteSystem was called after MEM_printmemlist(), making it look like there was a leak.
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game_blend_poses, the new animation system doesnt use it but doesnt have a replacement function so it can be kept for the BGE only.
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with the new animation system.
Note that the animation conversion from existing 2.4x blend files doesnt yet set the Action pointer in the actuator so the only way to test is to use the python api to set the new converted action active on the actuator because there is no user interface.
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FCurves are used for animation evaluation so FCurve modifiers work :).
Tested with object location and object color animation.
Armature and Shape Keys next.
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View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
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removed the duplicated function declarations.
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
added to these files.
Kent
--
mein@cs.umn.edu
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