Age | Commit message (Expand) | Author |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-03-10 | BGE memleak fixed: mesh/material not deleted when switching scene | Benoit Bolsee |
2007-11-28 | Blender interface code in Game Engine, who would that have thought! | Ton Roosendaal |
2007-09-18 | Fix insert_vert_icu, missing the new "fast" argument. | Diego Borghetti |
2007-09-17 | Updated calls to insert_vert_ipo to be | Kent Mein |
2007-06-23 | preparation to upgrade to Bullet 2.53 | Erwin Coumans |
2006-12-20 | Enable 'show physics visualization' in the Game Menu. Should help to locate p... | Erwin Coumans |
2006-12-16 | contribution from RCRuiz: | Erwin Coumans |
2006-11-30 | Reserved some Bullet 2.x constraint data. | Erwin Coumans |
2006-11-21 | Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x | Erwin Coumans |
2006-05-11 | - Charlie provided a work-around for some armature related crashes | Erwin Coumans |
2006-05-11 | - Added support for kinematic objects (interaction between rigidbodies), deri... | Erwin Coumans |
2006-05-10 | Disabled Sumo, and use Bullet physics instead. | Erwin Coumans |
2006-04-27 | make Bullet default physics engine. However, it still loads some default .ble... | Erwin Coumans |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-11-06 | minor cleanup. Todo: Does 'testhandles' need to be called after every single ... | Erwin Coumans |
2005-10-10 | Ack! Recently the get_ipocurve was added in the game engine, for baking | Ton Roosendaal |
2005-08-23 | don't need Object.h | Erwin Coumans |
2005-08-23 | new game-menu option 'Record Game Physics to Ipo' | Erwin Coumans |
2005-08-22 | more preparation for physics recording to ipo keyframes | Erwin Coumans |
2005-08-22 | - prepared for automatic game physics -> animation (ipo) conversion (this all... | Erwin Coumans |
2005-08-13 | now for the cigar... | Erwin Coumans |
2005-08-13 | these files missed the cvs commt yesterday, this should fix compilation problems | Erwin Coumans |
2005-08-02 | added python binding for debugdraw, | Erwin Coumans |
2005-07-31 | updated vc7 projectfiles so they work with bullet | Erwin Coumans |
2005-07-29 | added physics-debugging | Erwin Coumans |
2005-07-27 | - added debug line drawing in gameengine (handy for debugging physics problems) | Erwin Coumans |
2005-07-17 | preparation for bullet physics | Erwin Coumans |
2005-03-25 | I'll break this commit into two sections in the moto files | Kent Mein |
2005-03-25 | Big patches: | Kester Maddock |
2005-03-22 | Reordered some of the includes to fix STL issues. | Kent Mein |
2005-03-09 | big warning hunt commit | Jean-Luc Peurière |
2004-05-21 | Frustum sphere culling. | Kester Maddock |
2004-05-08 | Delete all SOLID shapes at the end of the game engine. They were all being l... | Kester Maddock |
2004-04-03 | #define some constants for physics engines in DNA world types. | Kester Maddock |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |
2003-12-31 | A fix for the missing pad1 bug: henceforth, world->pad1 shall be known as | Chris Want |
2002-11-25 | Last of the config.h mods... | Kent Mein |
2002-10-18 | First checkin of core ODE functionality. See OdePhysicsController.cpp for a t... | Norman Lin |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |