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AgeCommit message (Collapse)Author
2006-11-22Makefile support for bullet2 ... please testChris Want
2006-01-06Added current directory to includes so it could find some headers.Kent Mein
(I still do not have the whole thing working but I'm stumped now and figured this will save someone a little time) Kent
2005-08-18Support for 'Bullet' in the Makefiles. Enable with:Chris Want
export NAN_USE_BULLET=true in environment, or in user-def.mk
2004-03-23[GameEngine] Commit all Kester's changes made to the gameengine to restore ↵Nathan Letwory
2.25 like physics. [SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2004-01-05- Revert to NaN makefilesWouter van Heyst
2004-01-05Basic initial yafray integration by Eeshlo.Alejandro Conty Estevez
Materials are exported the best we can do by now. It will look almost as in blender except for the missing procedural textures and some minor issues. You have to tweak normal modulation amount to get the desired result cause is not the same in yafray. We added a panel in render space to adjust some yafray settings (GI and so) Also we export transparency and reflection using new raytracing settings, but that will be changed and improved soon. Remember that you have to set YFexport path in user defaults and yafray must be on path (version 0.0.6) We added the "yafray" button to activate all this stuff in the render window. Panel and settings are only shown when checked. So now when activated the code calls yafray export instead of the internal renderer and finally the resulting image is loaded back into render window's buffer. So animation is also possible and results can be saved using blender usual scheme.
2003-07-16Further fixes to the old makefiles.Kent Mein
Kent
2003-03-26FreeBSD can use the exact same python includes as everyone elseWouter van Heyst
2003-01-04and the other FreeBSD python locations.Hans Lambermont
2002-10-18First checkin of core ODE functionality. See OdePhysicsController.cpp for a ↵Norman Lin
todo list.
2002-10-12Initial revisionv2.25Hans Lambermont