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AgeCommit message (Expand)Author
2015-04-04Missed in recent cleanupCampbell Barton
2015-03-30Fix compilation of game engine in ubuntuAntony Riakiotakis
2015-03-24BGE: Remove BlenderWorldInfoThomas Szepe
2015-03-24BGE: World color management fixThomas Szepe
2015-03-24BGE: Code clean up for world (mist, background, ambient)Thomas Szepe
2015-03-23BGE: Add setMistType and setMistIntensity API.Thomas Szepe
2015-03-23BGE: Multitexture world (mist, ambient) fixThomas Szepe
2015-03-23BGE: LoD Hysteresis clean upJorge Bernal
2015-03-22BGE: New hysteresis offset to improve LOD level transitionsJorge Bernal
2015-03-22BGE: Add physics constraints replicationThomas Szepe
2015-03-19CMake: unbundle eigen3Campbell Barton
2015-02-21scene conversion: style cleanupInes Almeida
2015-02-21gameengine: removing addInitFromFrame hackInes Almeida
2015-02-21gameengine: dataconversion import and whitespace cleanupInes Almeida
2015-02-21Fix T33762 - texture fonts were not using the material color (gameengine)HG1
2015-02-19bge physics: disallowing compound collisions for soft bodiesInes Almeida
2015-02-19BGE: Fix T41502 Path following jumpingJorge Bernal
2015-02-15Fix T42919 & T42218: BGE: Python-driven armature animation got buggySybren A. Stüvel
2015-01-09Fix T43174: "Record animation" does not update fcurve handlesBastien Montagne
2015-01-04mathutils: refactor instantiationCampbell Barton
2014-12-11Fix ping-pong actions when using the Action Actuator.Mitchell Stokes
2014-12-03Make sure materials are updated before passing to renderer in gameAntony Riakiotakis
2014-12-03Fixes for T41168Mitchell Stokes
2014-11-16Cleanup: use BLI_listbase_count_ex to avoid redundant loopingCampbell Barton
2014-11-16Cleanup: use BLI_listbase_*** prefix for count,sort,sort_rCampbell Barton
2014-10-02Cleanup: indentationCampbell Barton
2014-08-17CleanupCampbell Barton
2014-08-09Fix to get iTaSC working again in the BGEBenoit Bolsee
2014-07-19Defines: replace ELEM3-16 with ELEM(...), that can take varargsCampbell Barton
2014-07-18BGE: Add property/material detection and X-Ray for mouse over any sensorMitchell Stokes
2014-07-15BGE: TrackTo actuator: increasing up & track axis optionsJorge Bernal
2014-07-01Fix T40761: Bone constraints broken in the BGEMitchell Stokes
2014-06-26BGE: New Mouse ActuatorJorge Bernal
2014-06-17BGE: New Property sensor evaluation typesJorge Bernal
2014-06-03Fix T39053: Replace mesh actuator does not replace material (only mesh)Mitchell Stokes
2014-05-21BGE LibNew: Only warn about meshes with users in debug builds.Mitchell Stokes
2014-05-15Fix T40199: bge.logic.LibFree() could cause crashes by leaving dangling point...Mitchell Stokes
2014-05-14Fix T40172: LibFree() crashes with shared materials (e.g., from multiple LibN...Mitchell Stokes
2014-05-10Fix T40113: Skinned meshes with non-animated shape keys crashes the BGE.Mitchell Stokes
2014-05-10BGE: Fixing shape key animations on meshes with no armature.Mitchell Stokes
2014-05-08BGE: Dynamically-allocated action layersMitchell Stokes
2014-05-02BGE cleanup: Moving the PHY_* includes in BL_BlenderDataConversion.cppMitchell Stokes
2014-05-02Fix T39932: LibNew can't find LibLoaded meshes.Mitchell Stokes
2014-04-29Correction to last commitMitchell Stokes
2014-04-29Fix T39614: Ping Pong Action doesn't work correctlyMitchell Stokes
2014-04-24BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject ...Mitchell Stokes
2014-04-24BGE Cleanup: Physics conversion is now handled by PHY_IPhysicsEnvironmentMitchell Stokes
2014-04-24BGE Cleanup: Reducing KX_BlenderSceneConverter's dependence on Bullet.Mitchell Stokes
2014-04-24BGE Cleanup: Removing the empty KX_ClearBulletSharedShapes() functionMitchell Stokes
2014-04-23Blender Internal: Add material property "Cast" which can disable both ray and...IRIE Shinsuke