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AgeCommit message (Expand)Author
2012-06-25optionally use guarded alloc for tiles compositor, also replace allocation fu...Campbell Barton
2012-06-21Fix for [#31396] "bge.logic.LibLoad fails to import text blocks" reported by ...Mitchell Stokes
2012-06-17style cleanup:Campbell Barton
2012-06-10Committing patch [#31704] "Patch to fix keyboard sensor from blocking quit ga...Mitchell Stokes
2012-06-07Some slight refactoring of the BGE's LibLoad code to make things a bit cleane...Mitchell Stokes
2012-06-07style cleanupCampbell Barton
2012-06-01Fix for [#27472] "preserve volume for armature modifier does not work" based ...Mitchell Stokes
2012-05-30BGE #30734: add support for physics linear and angular thresholds and deactiv...Benoit Bolsee
2012-05-29BGE patch #28476: Character object physics typeBenoit Bolsee
2012-05-20code cleanup:Campbell Barton
2012-05-13code cleanup: use vector math function minmax_v3v3_v3() and other minor vecto...Campbell Barton
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
2012-05-05code cleanup: function naming, use BKE_*type* prefix.Campbell Barton
2012-05-01style cleanup: guys - set your editors to tabs!Campbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-29Fix for windows compile.Joerg Mueller
2012-04-24Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with sligh...Antony Riakiotakis
2012-04-23code cleanup: remove unused definesCampbell Barton
2012-04-19Fix #31016: rigid body joint constraint in game engine did not respect constr...Brecht Van Lommel
2012-04-12code cleanup: remove unused var for windows and style edit (remove spaces bet...Campbell Barton
2012-04-11code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)Campbell Barton
2012-04-10fix [#30839] Blender crashes while open/close a scene and deletes .blend-fileCampbell Barton
2012-04-09Warning Fixes - const correctness in unicode encoding, unused variables in bl...Jason Wilkins
2012-03-29BGE: This fixes a problem where lamps in inactive layers were rendering shado...Mitchell Stokes
2012-03-28style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-18spelling cleanupCampbell Barton
2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-09style cleanup: spelling.Campbell Barton
2012-03-08style cleanup - remove unneeded ';'sCampbell Barton
2012-03-04style cleanup - comment spelling + translate some dutch.Campbell Barton
2012-03-03style cleanup - use aligned * prefixed blocks for descriptive comments (was a...Campbell Barton
2012-03-03option for the Armature Actuator to change the influence of a bone constraint.Dalai Felinto
2012-03-02style cleanupCampbell Barton
2012-03-01Spelling CleanupCampbell Barton
2012-02-25style cleanup, use { on newline after function definition.Campbell Barton
2012-02-23fix for meshes not showing up in the game engine. Campbell Barton
2012-02-23use __ prefix on header guards to avoid mixing up defines with api functions ...Campbell Barton
2012-02-23code cleanup: dont set the namespace in STR_String.h - 'using namespace std',...Campbell Barton
2012-02-20minor edits to have the game engine and player building.Campbell Barton
2012-02-15svn merge ^/trunk/blender -r44076:44118Campbell Barton
2012-02-14Fixing up some buggy cleanup code in BL_ShapeDeformer. This code was causing ...Mitchell Stokes
2012-01-23svn merge ^/trunk/blender -r43616:43639Campbell Barton
2012-01-23Fix for "[#29911] Crash on reading BL_ActionActuator.channelNames"Mitchell Stokes
2012-01-22svn merge ^/trunk/blender -r43564:43609Campbell Barton
2012-01-21change filepath limit from 240 to 1024Campbell Barton
2012-01-16svn merge ^/trunk/blender -r43392:43420Campbell Barton
2012-01-16use defines for property name lenghths in the BGE, were using 31,32,64,100.Campbell Barton
2012-01-13svn merge ^/trunk/blender -r43294:43338Campbell Barton